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Old 2012-12-03, 05:02 PM   [Ignore Me] #1
ringring
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Wacky Races


Anyone else thinks that, despite the initial rave recpetion of amerish it is turning into a version of Wacky Races .... tank zerg traffic jams, witrh lots of bumping and grinding when moving from one cap to the next.

At present I am preferring Indar and Esamir.
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Old 2012-12-03, 05:42 PM   [Ignore Me] #2
EVILPIG
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Re: Wacky Races


Amerish favors Air, as they have a lot of cover to dive to. It is good for infantry too.

Esamir is the ultimate ground vehicle continent.

Indar is the best balanced continent overall.
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Old 2012-12-03, 07:07 PM   [Ignore Me] #3
Figment
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Re: Wacky Races


Originally Posted by EVILPIG View Post
Indar is the best balanced continent overall.
Hmm, I wouldn't want to say best balanced continent (that would suggest an overall thing), since it's really three separate continents with different playstyles in each section hinging around one particular territory (I don't need to name it for you to know which one I'm talking about - that says enough). And the north has a clear advantage for its empire due to layout and playstyle. It is hard to expand and maintain a presence in any of the areas aside from the southeast, since you can use the chokepoints against the south east warpgate holder. That's something you can't do with the two other regions.

For the current situation of each empire holding on to one warpgate, to say it's balanced game play wise is a bit stretching it. Maybe from the perspective of playstyles possible on a continent, yes, but that's not enough to balance a continent's terrain, IMO.

I'd personally feel there could be some "ancient reefs" creating choke points and valleys in the north. Must say I haven't fought over the changed border areas much though (spent more time on Amerish and Esamir).
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Old 2012-12-03, 07:24 PM   [Ignore Me] #4
Whiteagle
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Re: Wacky Races


Well the biggest problem with Northern Indar is the HUGEASS Canyon that seperates the Warpgate from two Major Facilities...

Probably wouldn't push the South-east as hard if the Vanu weren't taking advantage of this massive detour for ground forces by constantly leapfroging outposts with teams of Scythes, then spawning Mags AT said outposts...
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Old 2012-12-03, 08:12 PM   [Ignore Me] #5
Fear The Amish
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Re: Wacky Races


I loved Amerish in beta but i can never play there anymore because it seems either Indar/Esamir is in danger of being flipped and or Amerish has a 80% TR/NC pop.... i think i have played there 4 times since launch... makes me sad..
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Old 2012-12-03, 09:40 PM   [Ignore Me] #6
Saintlycow
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Re: Wacky Races


Originally Posted by Fear The Amish View Post
I loved Amerish in beta but i can never play there anymore because it seems either Indar/Esamir is in danger of being flipped and or Amerish has a 80% TR/NC pop.... i think i have played there 4 times since launch... makes me sad..
Yeah

We play on Waterson, and it gets bad. TR usually own Amerish. At least they do when ever I log on. I never get to experience any of it, exept the territories surrounding VS gate. That 10% bonus to air cost is insane, and I usually see 3x the amount of mosquitoes in the air than reavers or Sythes
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Old 2012-12-03, 11:20 PM   [Ignore Me] #7
SgtExo
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Re: Wacky Races


Originally Posted by Saintlycow View Post
Yeah

We play on Waterson, and it gets bad. TR usually own Amerish. At least they do when ever I log on. I never get to experience any of it, exept the territories surrounding VS gate. That 10% bonus to air cost is insane, and I usually see 3x the amount of mosquitoes in the air than reavers or Sythes
I play as NC on Amersih and I can say that it is firmly in NC hands 5 out of 7 days of the week. But that means that means that my outfit spends most of out time defending and playing on Amerish. It can get a bit bumpy in the main zerg pushes, but they usually get dessimated as soon as they get to a tech plant or someplace that has a nice chokepoint.
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Old 2012-12-03, 11:26 PM   [Ignore Me] #8
Saintlycow
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Re: Wacky Races


Originally Posted by SgtExo View Post
I play as NC on Amersih and I can say that it is firmly in NC hands 5 out of 7 days of the week. But that means that means that my outfit spends most of out time defending and playing on Amerish. It can get a bit bumpy in the main zerg pushes, but they usually get dessimated as soon as they get to a tech plant or someplace that has a nice chokepoint.
I have weird hours then. It was NC today, but TR were pushing hard. Come play on Indar. We miss the NC on that continent
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Old 2012-12-04, 06:53 AM   [Ignore Me] #9
SgtExo
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Re: Wacky Races


Originally Posted by Saintlycow View Post
I have weird hours then. It was NC today, but TR were pushing hard. Come play on Indar. We miss the NC on that continent
NC has the worst spot on Indar and our base of operation is Amerish, but we often fight on Indar. It's just that it has the least wanted continent bonus for our platoon leaders.
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Old 2012-12-04, 07:02 AM   [Ignore Me] #10
Qwan
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Re: Wacky Races


I play Woodman, I have to agree that each faction has a continent that it somewhat can own pretty much of the time. Its like letting the devs know hey we want a santuary LOL. I play the VS and we own Esamir most of the time. Its just the open space gives our mags the room to move, dodge and get to bases alot quicker. But to me it always comes down to a battle of attrition, if your faction is loosing bases then your resources arent replenished as fast, if a faction is being pushed to a warp gate and not getting as many resources then when they respawn to get that tank they just dont have the money.
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