Gameplay: Separate Mechanic from Engineer - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: nerf this!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

 
 
Thread Tools Search this Thread Rate Thread Display Modes
Old 2012-12-08, 05:55 PM   [Ignore Me] #1
Kail
Staff Sergeant
 
Separate Mechanic from Engineer


I had made a similar post in the beta forums ages ago, but I figured I'd drop it here after now that those forums are gone for posterity.

I would really love to see the mechanic separated from the Engineer class - or in otherwords opening up the ability to repair to every class. The primary reason is that any vehicle driver is compelled to be an Engineer, regardless of whether they actually want to play that class or not. And I know I would definitely consider giving up something on another class to slot a repair tool somehow.

Make the Engineer be about deployables and explosives. Let anyone who wants to wield some duct tape and hammer do so.

If the ability for any class to repair anything, even by giving up something else is too hard to balance, I also thought it might be interesting to specialize repairing. Much like how the HA can either choose dumbfire, AA, or AV rockets a person could be able to choose a Vehicle or Structure tool (for being able to repair ground / air vehicles, or structures such as generators and turrets).

With the current system I'm not sure its feasible to accomplish such a thing, but I'd still like to see it. A larger goal that I think would improve gameplay is to make classes a bit more modular so that they are primarily about picking the class ability you want (for example, want an HA with a medical applicator? Sure thing... at the cost of your rocket launcher). To be clear I'm not advocating the inventory system from PS1; I'd just like to see a bit more choice in loadouts than currently available

Last edited by Kail; 2012-12-08 at 05:57 PM.
Kail is offline  
Old 2012-12-08, 07:37 PM   [Ignore Me] #2
SGOniell
First Sergeant
 
Re: Separate Mechanic from Engineer


I'm not too keen on the idea. Engineers have always been about doing both the building and the demolition. Pretty sure there's precedent for that in most game too...Also, in actual militaries around the world combat engineers do the same. They're the guys who set up bridges, bunkers, roads and such like that. At the same time when deployed as infantry in combat they focus on destroying pretty much anything necessary.
SGOniell is offline  
Old 2012-12-09, 11:32 PM   [Ignore Me] #3
monkjunk
Private
 
monkjunk's Avatar
 
Re: Separate Mechanic from Engineer


I think this would break the game. It nullifies the point of having classes. Besides, what is the point in having an engineer if it can't repair vehicles? It's a game balancing thing.

Last edited by monkjunk; 2012-12-09 at 11:36 PM.
monkjunk is offline  
 
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Idea Vault

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:34 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.