Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: contents under pressure
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2012-12-11, 09:23 AM | [Ignore Me] #1 | ||
Master Sergeant
|
EDIT: Apparently "m0ck" is censored in the title?
I got a bit tired of having to click through six menus just to change my scope, so I decided to see how one might go about re-designing the kit selection menu to be less cumbersome and time consuming to navigate and more feature rich. Below is what I came up with! (Warning: Super large image) LINK TO DESIGN Here are the individual screens without annotations: Screen 1: http://i.imgur.com/oO5en.jpg Screen 2: http://i.imgur.com/kJ1Er.jpg I aim to do something similar with the map screen next, namely by merging it with the deployment screen so they're one and the same. What do you all think? Last edited by Anderz; 2012-12-11 at 09:24 AM. |
||
|
2012-12-11, 09:27 AM | [Ignore Me] #3 | ||
Looks great.
One thing I would like for them to add, or you to add to your idea, is a apply camouflage to all loadouts option. Other than that I prefer your idea over what we have now.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2012-12-11, 09:30 AM | [Ignore Me] #4 | ||
First Lieutenant
|
Very awesome redesign. The only thing that really bothers me about the current design is that the loadout drop-down menu thing is so small (a pain if you need to switch in a hurry), but this would be nifty.
|
||
|
2012-12-11, 10:04 AM | [Ignore Me] #7 | ||
Lieutenant General
|
Was wanting to make similar suggestions. Though I'd personally prefer not to be taken out of the game for class selection (would go with pop ups). Possibly create a "cycle" bar for the bottom tabs.
I'd want to have the chat system visible and accessible at all times and keep an eye on the killspam. I think the suit adjustment bit could use more work though. But that might in part be due to the symbols themselves: they're indistinguishable at a glance due to all being brown, similar shaped with poorly contrasting symbols on top. Bit of a waste of space. Would expect those symbols to change in time. I'm also not happy with the "class -> custom class" selection thing. Why not just a numbered favourites list? MUCH FASTER. (PS1: equip term: tap "G" to access term, tap 1: cloaker with Mag Scat pistol, REK and CUD, tap 3: rexo with Gauss rifle and shotgun for general grunting, tap 5: Agile with engineer kit for driving, tap 9: cloaker with four boomers and REK, tap 0: fortification engineer, etc. etc. Hell, you could do this quick menu as the voice macro system in PS1: G -> [G]runt -> 1, 2, ..., 0 G -> [E]ngineer -> 1, 2, ..., 0 G -> [H]ealer (Medic) -> 1, 2, ..., 0 G -> [I]nfiltrator -> 1, 2, ..., 0 G -> [L]ight Assault -> 1, 2, ..., 0 G -> [M]ax -> 1, 2, ..., 0 G -> [S]niper -> 1, 2, ..., 0 Last edited by Figment; 2012-12-11 at 10:12 AM. |
||
|
2012-12-11, 10:16 AM | [Ignore Me] #8 | ||
very nice design, I remember when someone did up an interactive web page for the implant system in PS1, a little while later it was the incorporated into the main website.
__________________
"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
|||
|
2012-12-11, 10:20 AM | [Ignore Me] #9 | ||
Second Lieutenant
|
That would be a lot nicer. In their attempts at making each screen very clean they've buried their options under many different buttons.
The only problem with that is scaling and clutter. I think they should take some of those ideas though. Downsize the screen to 1440x900 or 1366x768 and see how it looks then. I think you'll see the problem pretty quickly. A lot of the concepts are good though, specifically on the left hand side having the custom loadouts as a node of a tree under the class button and the general organization of the weapon selection screen. Last edited by wasdie; 2012-12-11 at 10:23 AM. |
||
|
2012-12-11, 12:28 PM | [Ignore Me] #10 | ||
Master Sergeant
|
I hoped there would be a screen that let us name and select our loadouts.
I'd rather have my top 10 loadouts listed than have to go into class, pick loadout, tweak it for this respawn, back to previous, click on deployment.. select class .. select loadout again.. It is a convulted overly complex mess. |
||
|
2012-12-11, 12:55 PM | [Ignore Me] #13 | ||
Registered User
|
Looks allot better then the system they have now, can't believe even Planetside 1's inventory selecting system was allot better. The use of the mouse in the menu's when you are running for your life towards a terminal to switch class/gear has killed me so many times by now it isn't even funny.
Quick menu's is what we need. |
||
|
2012-12-11, 12:58 PM | [Ignore Me] #14 | ||
Sergeant Major
|
as a media designer, I have to say I am quite impressed. The usability and accessibility of all critical components are on the first screen and the layout is far more intuitive than what SOE has. The one major compliant I have now is that its hard to determine what is a button and what is a label without rolling over items, but thats a problem with SOE's original design.
good job. |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|