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Old 2012-12-28, 09:16 AM   [Ignore Me] #1
boogy
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I think I know why NC weps feel weak


I think I finally realized why NC weapons feel weaker that Vanu's. It's all because of that flinching mechanic. I don't flinch as much when NC hit me vs. when I get hit by Vanu. It's also what makes weapons like the Solstice seem more powerful than the data suggests. When hit by the Solstice I rarely have a chance to hit back because my sights are jumping all over the place. I think if they got rid of the flinching we will see a better balance between weapons. I don't fight against TR so how is the flinching when you get hit by TR weps? Really why is that shake/flinch or whatever you call it even there? It's so annoying and doesn't seem necessary.

Actually if they were to go by weapons characteristics, NC's weapons should cause the most since they hit hard and Vanu's shouldn't cause any because they are lasers.
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Old 2012-12-28, 09:21 AM   [Ignore Me] #2
RykerStruvian
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Re: I think I know why NC weps feel weak


I didn't necessarily bring this up with outfit members as a reason why the weapons feel weak (they dont feel weak to me) but this is a mechanic I feel is really obnoxious. To me, it ends up turning infantry combat into a tank battle in the sense that he who gets the first shot wins. I guess that isn't necessarily a bad thing though.
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Old 2012-12-28, 09:38 AM   [Ignore Me] #3
boogy
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Re: I think I know why NC weps feel weak


Originally Posted by RykerStruvian View Post
To me, it ends up turning infantry combat into a tank battle in the sense that he who gets the first shot wins. I guess that isn't necessarily a bad thing though.
But the thing is it's not who gets the first shot. I'll hit first then they'll fire back and my sights start jumping all over the place and I die. I wonder if this is ROF related. Weaps with high ROF cause this more than the slow high damage weapons.
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Old 2012-12-28, 09:38 AM   [Ignore Me] #4
Sturmhardt
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Re: I think I know why NC weps feel weak


yeah... screenshaking from enemy hits and screenshaking from nearby explosions are waaay too much. Annoying if you will. It's not a problem if you are in a small fight but in those big fights there is constantly something exploding and it gets annoying.
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Old 2012-12-28, 09:42 AM   [Ignore Me] #5
xXArsisXx
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Re: I think I know why NC weps feel weak


It really sucks when you have the perfect shot lined up with a sniper and an explosion hits near you,I gotta agree.

I don't think NC weapons are weak though, whenever I get close to an NC Heavy I get shredded in one second.
Normally I have a fighting chance with the Soas, but not against NC at close range it seems.

So I don't think they are weak.
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Old 2012-12-28, 09:44 AM   [Ignore Me] #6
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Re: I think I know why NC weps feel weak


I guess weak is the wrong word to use. I should say easier to fight against than Vanu.
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Old 2012-12-28, 09:48 AM   [Ignore Me] #7
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Re: I think I know why NC weps feel weak


Originally Posted by Sturmhardt View Post
yeah... screenshaking from enemy hits and screenshaking from nearby explosions are waaay too much. Annoying if you will. It's not a problem if you are in a small fight but in those big fights there is constantly something exploding and it gets annoying.
Love trying to sniper enemy engineers in big tank battles where it's about 20 vs 20 tanks, I hit perhaps 1 / 10 shots simply due to explosions making the screen shake so badly.
Although I actually think this is positive (I should've just stayed further away if I wanted perfect conditions) but this is when it comes to tank battles and explosions, I do dislike the effect in small arms / infantry combat since it's pretty much impossible to return fire at times simply because of the shaking.
However this is kind of how combat is supposed to be, they might wanna tune it from being relient on number of hits/rof to actual damage taken tho (bit ridiculous when a shotgun hit in the stomach causes less screen shake then a few pistol bullets).
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Old 2012-12-28, 09:53 AM   [Ignore Me] #8
boogy
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Re: I think I know why NC weps feel weak


Originally Posted by Mriswith View Post
I do dislike the effect in small arms / infantry combat since it's pretty much impossible to return fire at times simply because of the shaking.
However this is kind of how combat is supposed to be, they might wanna tune it from being relient on number of hits/rof to actual damage taken tho (bit ridiculous when a shotgun hit in the stomach causes less screen shake then a few pistol bullets).
I think they should reduce it drastically or remove it altogether. Really what is the benefit? It's one of those things that sound cool in theory but is utter fail in practice. I don't mind the shakes from explosions though.

Edit, actually I think the shake when getting hit by a sniper is good, but that's about the only time I don't mind when it happens.

Last edited by boogy; 2012-12-28 at 09:56 AM.
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Old 2012-12-28, 09:58 AM   [Ignore Me] #9
Ghoest9
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Re: I think I know why NC weps feel weak


Yes this has been mentioned many times before. the Flinch mechanic and its poor implimentation really mess up game balance.

It would be much better if it simply was that for 10 seconds after being hit you lost a set amount of COF. Have all guns lose the same amount and have no bonus for multiple hits.
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Old 2012-12-28, 10:01 AM   [Ignore Me] #10
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Re: I think I know why NC weps feel weak


Originally Posted by Ghoest9 View Post
Yes this has been mentioned many times before. the Flinch mechanic and its poor implimentation really mess up game balance.

It would be much better if it simply was that for 10 seconds after being hit you lost a set amount of COF. Have all guns lose the same amount and have no bonus for multiple hits.
But why throw away weapon's stats out the window once in combat? When I get a gun I want it to behave the way it's been described and not instantly broken once used in battle.
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Old 2012-12-28, 10:05 AM   [Ignore Me] #11
Ghoest9
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Re: I think I know why NC weps feel weak


Originally Posted by boogy View Post
But why throw away weapon's stats out the window once in combat? When I get a gun I want it to behave the way it's been described and not instantly broken once used in battle.
?????

I dont want to throw away weapon stats - I just dont want them having an effect on flinch.

All weapons would work the same as usual - except that once you had been hit there would be a standard COF amount subtracted from what ever your COF would be otherwise.

Your COF would still get all the normal penalties for auto fire, movement and etc that it normally would.
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Old 2012-12-28, 10:32 AM   [Ignore Me] #12
wOOtbEEr
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Re: I think I know why NC weps feel weak


I think they shou ld remove it for a week. Then put it back for a week then have everyone vote on keeping it or not.
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Old 2012-12-28, 10:53 AM   [Ignore Me] #13
Illtempered
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Re: I think I know why NC weps feel weak


I don't get it. I hope NC isn't talking about their LA/engi stock carbine. I hopped on NC for a while and played Light Assault and I LOVE that thing. I much prefer it over VS's stock LA weapon.....but not my precious VX6-7 though. I'm glad I got my Auraxian on it before the nerf comes :/
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Old 2012-12-28, 11:02 AM   [Ignore Me] #14
boogy
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Re: I think I know why NC weps feel weak


Originally Posted by Ghoest9 View Post
?????

I dont want to throw away weapon stats - I just dont want them having an effect on flinch.

All weapons would work the same as usual - except that once you had been hit there would be a standard COF amount subtracted from what ever your COF would be otherwise.

Your COF would still get all the normal penalties for auto fire, movement and etc that it normally would.
Ah ok, I just thinking changing weapon behavior, like cof, kind of sucks. But COF subtraction would definitely be a lot better than having your sights popping all of the place like it does now. Actually I like your idea if the devs thought there must be some sort of penalty for getting hit. However the only downside is that it won't offer the same type of visceral feel the flinch has, which kind of defeats the immersive purpose of the mechanic.
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Old 2012-12-28, 11:05 AM   [Ignore Me] #15
boogy
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Re: I think I know why NC weps feel weak


Originally Posted by Illtempered View Post
I don't get it. I hope NC isn't talking about their LA/engi stock carbine. I hopped on NC for a while and played Light Assault and I LOVE that thing. I much prefer it over VS's stock LA weapon.....but not my precious VX6-7 though. I'm glad I got my Auraxian on it before the nerf comes :/
I think this flinching could be very prevalent with carbines. I no longer use LMGs
these days. It's a losing battle against guns that flinch you. I now play Light Assault and Engineer. My K/D has drastically improved.
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