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2013-01-09, 07:09 PM | [Ignore Me] #1 | ||
Lieutenant Colonel
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Im not saying the patch fixes everything or that every change will be implemented properly - but every suggestion sounds like it could improve the game.
Except the immunity timer. Even a one or 2 second timer is basically an invitation to rush enemy position and drop mines, plant C4 or some other offensive actions. A 5 second timer would be much worse even. I think its actually fair that if people are killed in the open that it may not be possible to resuscitate them. And I dont think it will be a concern with Sunderers. Now that killing fresh spawns gives low xp people should be trying to blow the Sundies anyway instead of camping them. Invulnerability offers a few potential benefits for the game - but the assured downsides are much more significant.
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Wherever you went - Here you are. Last edited by Ghoest9; 2013-01-09 at 07:24 PM. |
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2013-01-09, 07:15 PM | [Ignore Me] #3 | ||
First Lieutenant
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Immunity til the player has provided input and received a response. I hate spawning to find myself dead to someone who killed me before I had control of the character. But once I have control of the character, I should be fair game. No player who is able to attack and inflict damage should be immune to damage, only players who are not yet able to control their character.
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2013-01-09, 07:16 PM | [Ignore Me] #4 | ||
First Lieutenant
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I still don't get why people are assuming it's going to be flat invulnerability, no conditions, for a huge amount of time.
They already said it will cancel when you do stuff in the notes, but it's like people see the word "invulnerability" and freak the fuck out. |
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2013-01-09, 07:20 PM | [Ignore Me] #5 | ||
I don't understand what everyone is so pissed about the immunity timer for?
If it is short enough, we won't notice it unless we are bring cheesy! This is a direct buff to medic gameplay, and there is no real reason not to buff them, imo. I personally hate getting instagibbed as soon as i accept a rez! Don't tell me that i shouldn't have accepted it if i died in a dangerous place, cause there is no way for you to know if it's enemies that killed you have already been cleared out or if it is safe or not before you click accept. |
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2013-01-09, 07:25 PM | [Ignore Me] #7 | ||
What, and act rational on an FPS forum?
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-01-09, 07:30 PM | [Ignore Me] #8 | ||
Lieutenant Colonel
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I read the notes literally.
Some of you are adding stuff in to make it seem more palatable. The notes say it would be canceled when you use a weapon or get in a vehicle. It wouldneed to be canceled simply when you start moving - otherwise it will simple be a powerful exploit to rush the enemy with explosives.
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Wherever you went - Here you are. |
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2013-01-09, 07:37 PM | [Ignore Me] #9 | |||
Second Lieutenant
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Ha. ROFL indeed!
What downsides do you see apart from suicide rushing? Because I see many potential benefits that outweigh those downsides. Without knowing *how* it's implemented any commentary will be premature imaginings so we're all going to have to wait and see aren't we? |
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2013-01-09, 07:37 PM | [Ignore Me] #10 | ||
Lieutenant Colonel
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i want to know what the context of the timer is, how long it lasts specifically, and why they thought its needed.
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Retired NC CR5, Cerberus Company. Not currently playing PS2. Anyone with a similar name is not me. My only characters are listed in my stats profile here on PSU. |
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2013-01-09, 07:47 PM | [Ignore Me] #12 | ||
Colonel
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If the immunity is a short duration plus any movement or action breaks immunity I think it would be ok. Though I think its pretty unnecessary and if its not done just right it will create an unbalanced gameplay.
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2013-01-09, 07:54 PM | [Ignore Me] #13 | |||
Corporal
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Why?? Why do I always seem to /Facepalm at every thread this guy starts. Everyone else on this board is just great, you're all terrific people.... but stuff like this, I just..... I don't even.
Case in point:
If any Infantry die to this "Cheese" then it's their own damn faults for being BAD and they deserved to LOST TEH GAME. ....would we all prefer tons of base changes instead? OF COURSE we would. But in the meantime this requires a very aggressive Band-aid right now before any more blood is lost. I have never in my 17 years of online gaming ever seen a game start off with such a huge population only to then hit such an unbelievably steep downward spiral that this one took in only one month. And the incredibly lopsided spawn Spamming obviously played a big role in that. Hamfisting is the only course of action that could hope to reverse this trend. Last edited by VGCS; 2013-01-09 at 08:05 PM. |
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2013-01-09, 07:56 PM | [Ignore Me] #14 | ||
Staff Sergeant
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I don't really like the idea, but I think we should try it before complaining too much, as it does have potential. I just hope the community doesn't react to it like they did the health regeneration in late beta, that was embarrassing. Everyone freaked the hell out, SOE said they would remove it, people forgot about it, then SOE put it back in and nobody noticed. Hell, I can't think of a single time that has helped me out, I really hope they come up with a better biolab bonus.
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2013-01-09, 07:58 PM | [Ignore Me] #15 | ||
Sergeant Major
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Immunity will work fine. It causes next to no problems in battlefield. This is the second bf game with it.
It keeps inf from just sitting by a bang bus farming, and general just being a douche moves, that have caused this to be put in the first place Last edited by james; 2013-01-09 at 07:59 PM. |
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