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2013-02-12, 09:46 PM | [Ignore Me] #1 | ||
Sergeant Major
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One thing that has always slightly irritated me is the sharing of carbines between engineers and light assaults.
This is not to say that I don't like carbines, but I think each class needs a weapon of their own. Snipers, LMGs, Assault rifles. I would like to see both the engineer and light assault get a weapon of their own, to suit their needs. As it stands, the shared weaponry of these classes makes them seem to lack variety. A weapon that pinpoints their role moreso would be helpful. I think room should be made for these classes to have their own weapon type. Not necessarily immediately, but in future development. |
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2013-02-12, 10:05 PM | [Ignore Me] #3 | ||
Sergeant Major
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The daunting question - I don't know.
Hence why I said in future development. Currently I can think of very few options, especially now with the addition of SMGs. I just hope it's in plans; the two classes sharing their "main" weapon is a bit silly. |
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2013-02-12, 10:16 PM | [Ignore Me] #5 | ||
It annoys me to hell that you have to be a Medic to use the Gauss Rifle. I mean, any proper Medic doesn't need anything other than a pistol really, but no. The class that should be using guns the least gets the infantry standard weapon.
In my opinion, HA at the very least should get the ARs. But, I'd give them to LA and Eng too. |
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2013-02-12, 10:34 PM | [Ignore Me] #6 | ||
Major
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It seriously annoys the fapp out of me that we have class-specific weapons in the first place, mostly because they all work the same way. I'd like to see the game move away from exactly what the OP is suggesting.
Last edited by AThreatToYou; 2013-02-12 at 10:35 PM. |
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2013-02-12, 10:50 PM | [Ignore Me] #7 | ||
Corporal
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If you want such a thing so badly, then perhaps take scout rifles from infiltrators, seeing as how the full-auto ones are effectively replaced by SMGs, and the semi-auto ones behave like the semi-auto close range sniper rifles.
Then replace the carbines on the light assault with scout rifles, this gives them a unique weapon, and gives them the option to use a marksman's weapon, (other than sniper rifles, which most people seem to concede would be overpowered on a light assault anyway,) at the same time. |
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2013-02-12, 11:44 PM | [Ignore Me] #8 | |||
Master Sergeant
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2013-02-12, 11:56 PM | [Ignore Me] #10 | |||
Corporal
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2013-02-13, 12:14 AM | [Ignore Me] #12 | ||
I understand the mentality.
Assault Rifles should be the base line weapon. LA, Med, Eng, and HA should all start with them. LMGs, SMGs, Carbines, Shotties, Battle Rifles, etc being unlocked class specialization weapons. Infils should be relegated to pistols, but have a lot more tools to use. Sniper Rifles (imo) would be just fine as alternative HA secondary weapons (same slot as rocket launchers). The rest should look like this imo: Battle Rifle: LA, Medic Shotgun: Eng, HA LMG: HA Carbines: LA SMG: Eng, Medic This way each class (except infil) gets three weapon pools to work out of, some overlapping. New players can focus on Assault Rifles and still be able to try all the classes and they can determine on their own which class and gun to change to. Bottom line: The Cycler, Gauss, and Pulsar should be the most common rifle seen on the battlefield. With BRs, LMGs, Carbs, Shotties, and SMGs being the exceptions. Or maybe its just me and my silly logical thinking processes. |
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2013-02-13, 04:01 PM | [Ignore Me] #13 | |||
Sergeant Major
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Therefore, if three of the main classes have their own weapon, I'm just saying the other two should, also. I think having these classes share weapons, such as the shotguns and carbine, is fine. They are, after all, supposed to have a "wide array" of weaponry. But, if other classes get their own special weapon, it's only balance to give the same treatment to these classes (LA and Engi, respectively). Although, I do think the idea of giving a baseline weapon (Assault Rifles) for all classes would be a good idea. |
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