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PSU: Some people are alive only because it is illegal to shoot them
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2013-02-16, 06:52 PM | [Ignore Me] #1 | ||
Master Sergeant
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So, we all know that grenade spam is a problem. It can wreck an entire defense, and it's skill-less and has no counter, especially with the awful resource system.
So, as a counter to this, I propose to you, the Engie Portable Shield. Idea: Basically, It's a shield that people can walk though but not throw grenades or shoot rockets through. It is about as large as 2 soldiers standing side by side, and is about as tall as the ceiling (on standard cookie-cutter buildings) minus a foot or two. SOE can monetize this. Balancing Factors: Once you deploy this, you are locked from setting up any other deployables. They also cost rescources. They can be destroyed by rockets or EMP grenades. Upgrades: There will be 4 tiers Tier 1: Basic. Can deploy 1 shield and nothing else. Tier 2: Can deploy 2 shields. Tier 3: Can deploy 2 shields plus an ammo pack. Tier 4: Can deploy 2 shields plus an ammo pack and a turret. *****SMALL ARMS FIRE CAN PENETRATE THE SHIELD Last edited by thegreekboy; 2013-02-17 at 12:50 PM. |
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2013-02-16, 07:09 PM | [Ignore Me] #4 | ||
Private
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Bad idea to monetize. people who don't pay can't fight grenades leading to people grumbling about P2W. but as an addition sure but i think you should have to give up your turret or ammo pack though, specialize in defense. and will the shields be repairable or timer based?
allot of stuff has to be sorted out before putting something like that in the game, or anything in the game for that matter. |
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2013-02-16, 07:11 PM | [Ignore Me] #5 | ||
First Sergeant
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If this shield can't be destroyed or has some kind of timer, this will be completely wreck any balance.
Place shield(s) at any entrance, behind shield place either: A. If NC, Scatt Max B. If not NC, Infantry Mines Epic stalemate camping, all you did is move the spawn-room camp to another location. If a shield should be introduced in any capacity, it needs to be a short burst of defensibility and mobile. Preferably for HA (or engineer, im ok with that too), and behave like a short-time bubble against projectiles and explosives to either push (MAX support) or escort (Medic, resecure, defense). Ghost Recon Online has something like this called the AEGIS. |
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2013-02-16, 07:21 PM | [Ignore Me] #7 | |||
Captain
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__________________
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2013-02-16, 08:00 PM | [Ignore Me] #8 | ||
Major
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I was thinking of another Mana deploy-able thing. Something of a 10 foot wide dome that blocks all fire from the outside yet not inside (like spawn room doors) but any person or armor can pass through it. Perks could be
A long cool-down between deploys Time limited use Repairable HP value All damage to the shield hurts the emitter and the emitter itself takes 5X-10X damage when shot. Can't be used at all without open space around the deploy site. Cert options could either be to lower the deploy cool-down or longer use timer. Could also make the use timer linked to it's HP. If you don't repair and babysit the shield it will die (no XP gain from timer damage like not getting XP for repairing from friendly/self fire) at around the speed of a turret in a pain field. More or less make it something that can ONLY be used outdoors for temp cover, ambushes, or AA nests. 1 shield could give a group time to regen their shields and pop shots at snipers or take on armor without HE rounds fucking their day, but a chain of shields with a few engies playing leapfrog can make approaching a base safe-ish against heavy resistance if they can keep the chain alive. |
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2013-02-16, 08:07 PM | [Ignore Me] #9 | ||
In alpha, (I think at the E3 demo) there was a locked AEGIS (IIRC) deployable shield for the Medic, which makes more sense given they can use it specifically to protect themselves while they revive soldiers.
Given how much Engie already has going for them, this sounds like a much better alternative. EDIT - Found it, but since I see it listed under the nano-healing ability for the Medic, it sounds like it does something to buff the medic's own shield. BUT, I also found an Engie ACE blueprint for a Shield Generator: Looks like SOE is a step ahead of us... Last edited by Electrofreak; 2013-02-16 at 08:29 PM. |
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2013-02-16, 08:47 PM | [Ignore Me] #10 | |||
First Sergeant
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In GRO it works because grenades can be deployed in different ways, they can be thrown -and- rolled. A rolled grenade will go through the shield, a thrown one won't. Rolled grenades are slower and harder to deploy, so it balances itself out. Not to mention the main counter against AEGIS in GRO is Blitz, the soldiers ability to deploy a riot-shield and charge for a set amount of time. Which incidentally is a similar ability to the MAX charge and would work perfectly fine as a hard counter for a similar AEGIS in PS2. @Electrofreak The problem with these solutions SOE had in alpha/beta was exactly the same the OP has, they are deployables and SOE is incredibly unwilling to add something that could potentially block entrances and be indestructible or impassable. The idea of deployable cover has been around for a while around here. |
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2013-02-16, 09:42 PM | [Ignore Me] #12 | |||
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2013-02-17, 04:04 AM | [Ignore Me] #15 | ||
Private
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I'd like shields to stop explosives only. Tank rounds, rockets, missiles, grenades, mortars, mines, basically anything that explodes will stop at the shield edge and detonate dealing damage to the shield and everything within range on the outside of the shield. Normal projectiles pass through the shield. As well infantry and vehicles have no collision with the shield. It would be maybe 7m wide by 5m tall parabolic dish that only covers on one side(a big rectangular shield might be easier for everything involved though). It would take the same slot as the turret does now. It works 2 ways, so explosives will detonate on the inside if you try to fire through it. I would give it 6000 health with no damage resistance, and repairable by an engineer.
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