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2013-02-22, 03:40 AM | [Ignore Me] #3 | ||
Do you feel bad because there are players out there who can move and jump around and still keep their aim on you while you can't? it's called skill, I don't see why skill should be punished. There already is a huge loss in accuracy if you jump.
.sent via phone.
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Last edited by Sturmhardt; 2013-02-22 at 03:48 AM. |
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2013-02-22, 04:12 AM | [Ignore Me] #5 | ||
I've not noticed widespread bunnyhopping in PS2, but I would agree that is irritating and unrealistic. Not a big problem though, and it would be difficult to intorduce a mechanic to prevent it without impacting upon more useful uses of "space".
Last edited by psijaka; 2013-02-22 at 09:13 AM. |
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2013-02-22, 04:28 AM | [Ignore Me] #7 | ||
Sergeant Major
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They way to fix it is simple.
Just make it so you can't shoot for about 0.5 after jumping... * doesn't impact navigating terrain. * still leaves jumping as a means to dodge fire and get to a safe spot to fight back. ... but, it doesn't let you become the jumping, shooting gun-ninja. |
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2013-02-22, 05:02 AM | [Ignore Me] #8 | ||
Sergeant Major
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Agree completely with the OP, it drives me absolutely nuts.
I don't care whether it requires skill or not, I would love to see it completely removed from the game. I like typhaon's suggestion of disabling shooting for a short time after jumping, although TBH I'd actually prefer it if bunny-hopping away wasn't even really viable as a defensive play. I always thought PS1's stamina system was an absolutely perfect deterrent for bunny-hopping, but I guess we're very unlikely to see that return at this stage. Also: I do think that LA's jump-jetting around to avoid being hit is potentially a problem too - it seems to drive the game a little nuts and leads to some very eccentric movement on the attacker's screen. Not sure what can be done to fix this though. |
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2013-02-22, 05:25 AM | [Ignore Me] #11 | |||
Sergeant Major
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If this code can be fixed somehow, then great. If not, then I'd support some kind of limitation to make this a less viable tactic for LAs, but with some kind of buff to compensate them. I'm certainly not arguing that LAs are too strong, just that this buggy game behaviour is annoying right now. |
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2013-02-22, 05:58 AM | [Ignore Me] #13 | |||
Major
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Also there are plenty of weapons that fire slow, so people aren't shooting them while jumping at all. You constantly see heavies hopping around while reloading their rocket launcher. What a crock of shit system. Last edited by Rothnang; 2013-02-22 at 06:00 AM. |
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2013-02-22, 06:06 AM | [Ignore Me] #14 | ||
Oh come now, everyone loves bunny hoppers!
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-02-22, 06:21 AM | [Ignore Me] #15 | |||
@rothnang: Some would say that shooting your opponent (who is moving) exactly in the head while moving and jumping around requires a little bit of skill. A little bit more than is required to kill an unsuspicious, stationary target you happen to find looking in another direction, also known as easy kill. .sent via phone.
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Last edited by Sturmhardt; 2013-02-22 at 06:31 AM. |
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