Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Better than late night television
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-03-08, 09:01 AM | [Ignore Me] #1 | ||
Sergeant Major
|
Honestly i dont see why gate shields stop vehicles and weapon fire but all infantry just pass right through. I would understand if there were no ther otions to bypass it but there are loads!
Especialy the AMP stations when there are outright gaps in the walls for some reason. I say make gate shield stop infantry. Honestly i think this is the simplest possible fix to base defenseability. As far as the infantry is concerened those arent even chokepoints as it stands now. There are PLENTY of ways to get through and shut them down. Light Assaults and Gate Shield Defuser equiped Sunderers being the most obvious (Although SOE needs to finaly fix this thing so it works 100% not 50% of the time). And lets not forget about gal drops and *gasp* going around. I would even go as far as to add a new one ,a gate shield defuser utility for the flash that would require the driver to be an infiltrator like the upcoming Wraith module. |
||
|
2013-03-08, 09:29 AM | [Ignore Me] #3 | ||
Sergeant Major
|
Yeah, this is actually a fair point - since infantry can actually use the shield as cover, it's often actually an advantage for attacking infantry.
Encouraging galaxies and sundies to be used as pure transports for breaching the courtyard sounds like a great change to me. |
||
|
2013-03-08, 10:02 AM | [Ignore Me] #6 | ||
Captain
|
i think its stupid that infantry can pass thru these force fields, an entire zerg basically flows into your base.
you cant have a few people defend against many like higby claimed in early interviews, if you allows everyone to steamroll thru a bases gate. |
||
|
2013-03-08, 10:57 AM | [Ignore Me] #9 | ||
Master Sergeant
|
My idea is to make gate shields two stage shields, like the vehicle bay shields are but instead of completely preventing enemy units through, if one of the two generators is still up you can walk through them as infantry but cannot drive through with vehicles.
So if one generator goes down, vehicles can't just swarm the courtyard just yet but infantry can fight to keep that gen down while attacking the other gen too. |
||
|
2013-03-08, 11:02 AM | [Ignore Me] #10 | |||
Sergeant Major
|
|
|||
|
2013-03-08, 11:23 AM | [Ignore Me] #11 | |||
Staff Sergeant
|
Seriously however I do agree, this would be simple thing to implement and make the walls a tiny bit more important, than they are now. But I agree more with Kaska and have it a two-stage generator set up. |
|||
|
2013-03-08, 11:28 AM | [Ignore Me] #12 | ||
First Sergeant
|
A simple and obvious adjustment you think they would have had from the start, eh? It would bring roles back to role warfare if they adjusted it with specific classes in mind as the counters to thsoe shields as suggested above.
SOE, get'er done! |
||
|
|
Bookmarks |
Thread Tools | Search this Thread |
Display Modes | |
|
|