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Old 2013-03-19, 09:54 AM   [Ignore Me] #1
Rolfski
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Shotgunside 2


Is it just me or is everybody totally occupied with shotguns nowadays? In every indoor battle shotguns seem to rule the day and the latest pump-action additions (which btw was totally down-voted on the road map) only seem to have made matters worse.

If I die in CQB battles like towers, it's almost exclusively now to SMG's (infiltrator) or shotguns (other classes).

And with the upcoming release of the second pump-action series it seems like the devs have gone way overboard with this weapon class that few people wanted in the first place.
Picking a primary weapon for my HA will give me as many shotguns to choose from as LMG's which is insane tbh. I wish the devs would have focused on other primary weapons instead or even better, expansion slots for the current arsenal.
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Old 2013-03-19, 09:55 AM   [Ignore Me] #2
Hamma
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Re: Shotgunside 2


Surprisingly I haven't been killed by many shotguns on Waterson TR.
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Old 2013-03-19, 10:01 AM   [Ignore Me] #3
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Re: Shotgunside 2


Originally Posted by Hamma View Post
Surprisingly I haven't been killed by many shotguns on Waterson TR.
Well, I did get a Mosquito kill with my pump shotgun yesterday. Now that I know it's possible I'll be keeping an eye on the sky again :P

I use shotguns a lot. Light Assault + Shotgun is just a ton of fun right now. I started using the auto-shotty with the jump towers around Amp Stations and since that time I find myself going to battles where I can use the shotgun. I think I'm somewhere around the 5000 kill range between the Pandora, Nova, and Phobos. I do agree though, Waterson tends to not use many shotguns compared to other servers. There's other quirks like this as well, like on Connery it seems everyone and their mother uses underbarrel grenade launchers where on Waterson I hardly see it.


It's amazing the difference between 20 FPS and 60 FPS with the shotguns though, hope the performance stuff gets worked out because it completely changes the game for me.
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Old 2013-03-19, 10:03 AM   [Ignore Me] #4
wasdie
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Re: Shotgunside 2


I've been using the Claw lately and it's ridiculously OP. If they don't nerf the shotguns, in about 2-3 months they will be the only weapons used for the majority of infantry combat. You can quote me on that. That's how ridiculously OP these things are.

I could kill 3 people easily before having to reload. That's just too easy.

I feel that if I'm not using it, I'm actually at a major disadvantage in close quarters combat. I did like how I was finally able to counter the spam of the Nighthawk. That thing has been annoying me for about 3 weeks.

People say the range is the most limiting factor, but because of how difficult it is to control the recoil on a lot of NC guns, I've gotten really good at closing the gap and reducing the range I engage enemies in. Maybe the constant 20-30 fps I get in medium sized battles make it hard for me to fight at range. Because I'm always at close range against my enemy, the shotgun is the only weapon that makes sense anymore.
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Old 2013-03-19, 10:05 AM   [Ignore Me] #5
Snydenthur
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Re: Shotgunside 2


I don't really get how so many people have problems with shotguns. I use pump action shotgun 24/7. Yes, indoors and outdoors. There are so many times when I die close range, usually because someone is out of the 0-5m sweetspot. I don't see much shotguns myself.

Stay out of the 0-5m shotgun distance and you're better equipped to win. Shotguns are good around 5-10m, but not overpowering. After 10m, you'll have to get lucky with the pellets to get a kill, so that's the range where other weapons are starting to overpower the shotgun completely. Even indoors there are a lot of situations where the shotgun isn't the best weapon. Usually I tend to bait the enemy to come closer and 99% of the time they take that bait and I get the kill. Thinking before you act gets you a long way in this game.

Last edited by Snydenthur; 2013-03-19 at 10:07 AM.
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Old 2013-03-19, 10:08 AM   [Ignore Me] #6
Rolfski
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Re: Shotgunside 2


Originally Posted by Hamma View Post
Surprisingly I haven't been killed by many shotguns on Waterson TR.
On Miller, when I get killed it's most of the time by BR 40+ guys from other outfits. These use all shotguns mostly.
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Old 2013-03-19, 10:13 AM   [Ignore Me] #7
VaderShake
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Re: Shotgunside 2


I think the new wave of shot gun users seem more dominating because they simply were not there in close quateres before. Now I run around a corner withing 15 feet of a guy and he drops me with a shotty I get it....before when few people were using shtty's it was a more even fight. I guess the thing to keep in mind is make sure you have the right tool for the job before you run into close quarters or change your approach and use more cover. It is not that much different than running into a MAX in a tight space.

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Old 2013-03-19, 10:25 AM   [Ignore Me] #8
Ketadine
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Re: Shotgunside 2


I'm also seeing a lot of shotguns on the wrong side of the barrel on Woodman. The NC seem to favor the Claw while the VS favor the Pandora from what I've experienced as a TR. It's very annoying to get killed in one shot. It seems the higher the BR, the higher the chance you will use a shotgun.

I think the shotguns should be nerfed a bit in term of distance. At their current state, the shotguns, especially the automatic ones, tear through anything within 10 meters.
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Old 2013-03-19, 10:28 AM   [Ignore Me] #9
Tenhi
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Re: Shotgunside 2


Well the CQC carbines/ARs are actually a good match against shotguns in CQC. The TTK on things like the Serpent/VX6-7/HV-45 is so low that you can kill the shotty guy if he misses once... and we have many people that miss with their shotguns on Miller^^

Then again we have many many high BR players that will ruin your day in CQC if you dont bring your own shotgun

Edit: The only thing that I think is problematic is how good the pumpguns are at ranges were they arent supposed to be good. The normal shotguns suck after something like 7-10m... the pumpguns kill me quite often with two shots at that range... its like they have a lower pellet spread (and the fact that they shoot more pellets doesnt help either...).
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Old 2013-03-19, 10:46 AM   [Ignore Me] #10
Empra
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Re: Shotgunside 2


Originally Posted by Hamma View Post
Surprisingly I haven't been killed by many shotguns on Waterson TR.
thats because TR have best shotguns :P

OT:I get killed a lot by shotguns as, on Miller at least, TR use a lot of shotguns, VS not so much but still a decent amount, where as I don't see many in NC because we just roll scattermax.

So technically I suppose NC have best shotguns but the normal inf shotguns don't seem as good.

I want to love the Jackhammer there is just something missing.

I kinda agree with OP, NC Jackhammer doesn't seem special at all compared to other shotguns and when claw came out who wants JH? Shotty obviously dominates at close quarters but they can be irritating when getting griefed by one and having to roll a max to take him out, as he is just flying on top of the tower and if I fly up there he has a shotty so... :/

You can spam them while flying pretty accurately as well.

I wouldnt nerfbat them them or anything... Possibly nerf accuracy while flying to be in line with carbine accuracy while flying or smg. Harder to hit with in air imo without laser etc. TBH I'm probably just a lil butthurt from getting killed by them all the time too heh.
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Old 2013-03-19, 10:46 AM   [Ignore Me] #11
Emperor Newt
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Re: Shotgunside 2


I use shotguns most of the time. In cqc exclusively.
There is just nothing that can come even close to the damage output they have. With the pump actions it has become ridiculous. One shot, one kill. The reload time between shots doesn't matter at all. And their high damage also makes them quiet effective at ranges other shotguns fail.
They are just too good to be true. I cannot advise anyone to buy anything shotgun beside the pump actions ones.

Another example where the "looks equal on paper" balancing by SOE fails.

Besides I still think that any kind of "one shot one kill" weapon is bad gamedesign. Always. Especially when it requires little skill to use them. But well, if they want to introduce more of it, I take it. Sooner or later it will completely ruin cqc for everybody. But until then we can embrace it while it lasts. And this time I won't be on the recieving end and won't repeat the mistake like not buying rocket pods because I thought it was "cheap".
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Old 2013-03-19, 10:52 AM   [Ignore Me] #12
Tenhi
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Re: Shotgunside 2


Originally Posted by Empra View Post
thats because TR have best shotguns :P
<snip>
That was true pre GU3? I think. Now all the shotguns are carbon copies of each other. The only difference is that VS have no bulletdrop but slower bullet velocity.

Edit: I also just searched the spreadsheet. The pumpguns have the same pellet spread as the 6-Shot shotguns with 3. The 8-Shots have 3.5 and the Auto have 4. Thats the reason they are "good" outside the normal shotgun range... they have a low pellet spread but shoot 10 pellets per shot.
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Old 2013-03-19, 11:01 AM   [Ignore Me] #13
CraazyCanuck
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Re: Shotgunside 2


I brought the Pandora out the last couple days because of the increased frequency of pump action I am encountering on Mattherson. But the 1 shot kill of the pump action, even with one rank short of max nano/shield/weave with shields on can be a bit frustrating.

Most frustrating of all is the non factor of their reload and the range advantage the pump seems to have over the Pandora. They should keep their dmg where it is but increase the reload time on them to compensate.
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Old 2013-03-19, 11:03 AM   [Ignore Me] #14
CraazyCanuck
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Re: Shotgunside 2


Originally Posted by Tenhi View Post
Edit: I also just searched the spreadsheet. The pumpguns have the same pallet spread as the 6-Shot shotguns with 3. The 8-Shots have 3.5 and the Auto have 4. Thats the reason they are "good" outside the normal shotgun range... they have a low pallet spread but shoot 10 pallets per shot.
That would explain it.
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Old 2013-03-19, 11:10 AM   [Ignore Me] #15
Babyfark McGeez
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Re: Shotgunside 2


♫ In the Year 2845... ♪ ♫...Where in the future there are shotguns in Planetside ♪ (*sing*)
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