Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Where manlove is encouraged
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
|
Thread Tools | Search this Thread | Display Modes |
2013-03-21, 04:31 PM | [Ignore Me] #1 | ||
Private
|
In Higby's demo of the new rocket launchers he showed the Lancer hitting a mosquito with a fully charged shot, and the mosquito was brought down to 1/2 health (or was it 1/3?)... any who... I use an NS Decimator on my HA, and a ESF has never survived a single shot from one of them monster rockets... so when I saw that mosquito survive a fully charged lancer shot...
edit: After pondering the demo some more I'm realising that the super fast projectile speed might make up for lower damage versus the decimator rocket. But still feel the time it takes to get maximum charge + reloading time might make it worst than the decimator... hmmm... Last edited by subDii; 2013-03-21 at 06:30 PM. Reason: pondering the demo video... |
||
|
2013-03-21, 04:37 PM | [Ignore Me] #2 | |||
First Sergeant
|
Imagine that the 6 Lancer shots are each roughly equivalent to 1/6 of that one Decimator rocket.
__________________
|
|||
|
2013-03-21, 04:55 PM | [Ignore Me] #3 | |||
Private
|
But when I saw that puny ESF survive what I thought would be a behemoth lazer in the face... I cried on the inside. haha |
|||
|
2013-03-21, 04:58 PM | [Ignore Me] #4 | |||
Master Sergeant
|
EDIT: That and the other Empires would whine their asses off even more than they will be once the Lancer goes live. > Last edited by WSNeo; 2013-03-21 at 04:59 PM. |
|||
|
2013-03-21, 05:05 PM | [Ignore Me] #5 | |||
Second Lieutenant
|
when i found out we were getting a lockon rocket launcher i cried inside. 4 ways to be countered, flares, smoke,stealth,and break line of sight . all of which are in game. id say 75% of the population will be able to counter the all mighty striker whenever they want. ill stick to my av turret and my dual bursters |
|||
|
2013-03-21, 05:14 PM | [Ignore Me] #7 | |||
Master Sergeant
|
|
|||
|
2013-03-21, 05:15 PM | [Ignore Me] #8 | ||
Staff Sergeant
|
They've done a combo on the Lancer, making it both 'OP' (charged mode) and rubbish at the same time (original single shot mode).
OP stuff: near enough hitscan (for those who thought PS1 Lancer was 'hitscan', this version killed you 5 minutes ago), apparently zero CoF (aka pinpoint accuracy) whilst ADS, only a 4 second time 'penalty' for using a full charge shot, no reduction in accuracy or velocity. Rubbish stuff: horrendous ammo efficiency and vastly increased accuracy required in single shot mode to match charged mode damage per ammo. Pet hate: Charged mode, the only thing worth using due to ammo efficiency/damage but has a clunky 4 second delay, in other words an artificial constraint in order to 'match' it with every other AV weapon out there, ie instant fire + travel time, now delayed fire + zero travel time. So they 'gave' us a rapid fire/highly accurate/'hitscan' weapon, but in order to make best use of it, you have to use a mode that mimics other launchers cycle times. Last edited by Bobby Shaftoe; 2013-03-21 at 05:19 PM. |
||
|
2013-03-21, 05:18 PM | [Ignore Me] #9 | ||
Sergeant
|
The lancer damage is pretty underwhelming. You have to charge it for about 3 seconds, twice, to do the damage of a Decimator shot. It seems like it will be about 6-7 seconds to expend one magazine. That is... well we'll have to see how much the projectile speed really changes things.
Last edited by DeltaGun; 2013-03-21 at 05:23 PM. |
||
|
2013-03-21, 06:07 PM | [Ignore Me] #11 | ||
The Lancer's main thing seems to be its projectile speed.
__________________
Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
|
|||
|
2013-03-21, 07:01 PM | [Ignore Me] #14 | ||
Captain
|
ESF have 60% damage reduction to the lancer, they made it that way because it would be ridiculous to be one shot kill from longe range with a pin point fast hit no warning weapon.
But they also said that 2 combined lancers can do that. Also, infantry got 80% damage reduction to it, so it is no longer a anti sniper weapon from ps-1. Lancer is a Zerg weapon, a tank collum will not be able to advance on stack point if several lancers are waiting for them there. |
||
|
|
Bookmarks |
Tags |
esrlfb |
Thread Tools | Search this Thread |
Display Modes | |
|
|