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2013-03-25, 10:07 PM | [Ignore Me] #1 | ||
PSU Admin
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-03-25 at 10:08 PM. |
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2013-03-25, 10:23 PM | [Ignore Me] #3 | ||
I find the flight path of the stricker rockets a little off and need to be looked at. they do some strange stuff sometimes.
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Where Eagles Dare cossiephil http://www.twitch.tv/cossiephil http://www.youtube.com/user/cossiephil1 https://www.facebook.com/Guyvergamingtv |
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2013-03-25, 10:29 PM | [Ignore Me] #4 | ||
No mention of changing the Phoenix's infantry killing capability? Don't really think being able to shoot it down is going to help all that much.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-25, 10:58 PM | [Ignore Me] #6 | |||
Contributor Sergeant
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Might work... we'll have to see. (A reason never to buy things like this the first week of release...) |
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2013-03-25, 11:53 PM | [Ignore Me] #11 | ||||
Yup, nothing wrong with a one hit kill guided missile you can fire from behind shit. You should need to spend several hundred certs to survive.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. |
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2013-03-26, 12:12 AM | [Ignore Me] #13 | ||
Colonel
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They still have the main issue that it feels like their goal is to remove all other AV weapons from the game except for the Decimator. I get that in order to make money every weapon in their model needs to be better than the last, but they're going to run out of options after a few weapons with that strategy especially if the players don't accept the release of increasingly overpowered weapons. They need to find a different way to approach things.
That said I don't think the balance will ever be right after Rev 2 or 100. You have distinct weapons with different playstyles meaning they're going to be used differently. Balancing that is frankly impossible and I'm surprised the developers don't realize that after analyzing PS1. We had this exact same issue over many years as the developers back then released balance patches.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2013-03-26, 12:47 AM | [Ignore Me] #15 | |||
Staff Sergeant
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But then again, people don't play games with unique sides to have perfect balance. Balance is then making sure that when a side has an advantage its not too much of an advantage; or when side is at a disadvantage it's not at too much of a disadvantage. And that's entirely possible to do. Edit: I do agree though that they've really gone gung-ho on AV weapons for the HA. I personally think the NS ones should never have been added, but oh well. Last edited by Kail; 2013-03-26 at 12:49 AM. |
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