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2002-11-29, 11:26 AM | [Ignore Me] #1 | ||
Second Lieutenant
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Will the Phoenix have a flight limit? I mean, will it be able to fly forever or will it have a timer or something? I think it should or else people could just stay at their base and constantly attack bases in other continents with them. Doesn't this seem like a cheap way to get BEPs?
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I Qanamil_Rafiki for this sig! |
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2002-11-29, 11:53 AM | [Ignore Me] #2 | ||
I'm with the Vanu
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you cant fly/swim/jog/skip to other contonents, you have to warp gate or drop pod it. There is something on each contanant that provides enegy for all the vehicles, if you get to far out on the ocean and far from it you lose power and stall, making you stuck out there. Most enclosed vehicles (i.e tanks) can go underwater a short time, and the deliver (sp?) has an aquatic mode. So no ICBM's for j00. Oh its a TOW missle meaning it has a limit depending on the length of its wire, proably 400 meters or so.
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2002-11-30, 05:51 PM | [Ignore Me] #5 | ||
One of the devs posted here recently, an artist.
He said something along the lines of "And when someone kills you with a phoenix from 2 miles out, that'll be me". That's not quite what he said, but you get the idea. Of course this is all before BETA, so ranges are Subject To Change Without Notice. |
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2002-12-01, 07:00 AM | [Ignore Me] #6 | ||
NC Superior
Firepower |
each empire has an equivalent of a bazooka, NC's version, the phoenix will resemble the redeemer of Unreal Tornament.... they will all have advantages and disadvantages...
I'm guessing they will not be used at long range, the wire will hopefully be finite...... it will however be a useful tool, u could sit on top of a clif or hill, spot squads with a scope of some kind, find cover and fire whilst behind the cover, goodbye squad...... the missile would probably sound some kind of alert to the squad (hopefully), like a kind of missile proximity detector in the HUD. Us NC's will surely have alot of fun with it |
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2002-12-01, 07:26 AM | [Ignore Me] #8 | ||
NC Superior
Firepower |
yep, i have no doubt that that many kills will be made against NC's who's minds are absent, piloting thier Phoneix's..... thats one limitation, but the limitation of TR's versin is that the fire and forget locking won't work on troops, only vehcles.
whilst on the subject will these type of missiles be able to be used effectively against aircraft? Will a squad of men on a hill be able to take out a low flying galaxy with a small barrage of missiles? Will faster aircraft be able to make evasive maneuvers succesfully? This game provides endless oppurtunities doesnt it? |
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2002-12-01, 09:29 AM | [Ignore Me] #12 | ||
I'm with the Vanu
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I think it will be like this:
Vanu: lowest damage, no splash, very accurate. Fires the most times before reload, or maybe a large charging time between shots, will be seen. TR: Clip, limited locking, Max killer me thinks, so so damage with low splash radius. clip with 4-8 shots at my guess, fastest firing proably. NC: Single shot TOW missle, can guide, but will take skill to use well. Proably most damage and highest splash other then Decimator. but again a single shot only. Common pool: -Decimator: Most damaging missle, only get one shot though and its dumb fire. -Rocklet: Low damage, big clip and is not huge, proably does not take up as much space, leaving more room for ammo/weapons. Notice damage is listed as medium not high. Lots less damage. Proably good against buggys and light tanks as well as turrets though. -Thumper: nade luancher, medium dmg, large splash, like T2 morter but not as much dmg, nuff said. -Punisher: machine gun with a single rocket. Rocket is proably little bit more powerful then a single Rocklet rocket. Proably not very useful, UNLESS it can be reloaded, then it might have use for those suits that cant carry both an assult rifle and a anti vehicle weapon. |
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2002-12-01, 09:45 AM | [Ignore Me] #13 | ||||
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{BOHICA} Last edited by Incompetent; 2002-12-01 at 09:48 AM. |
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