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2013-03-27, 01:29 PM | [Ignore Me] #1 | ||
PSU Admin
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http://www.planetside-universe.com/n...pdate-2995.htm
http://wiki.planetside-universe.com/...e_(2013/03/27)
Last edited by Hamma; 2013-03-27 at 01:44 PM. |
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2013-03-27, 01:37 PM | [Ignore Me] #3 | ||
Contributor Lieutenant Colonel
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All servers will come offline on March 27th at 6:00 AM PT (2:00 PM CET) for a brief update to address a few outstanding issues. Downtime is anticipated to be less than 90 minutes. Players may note the following changes:
The deconstruct button has been removed from the vehicle info panel on the HUD Vehicle kill assist XP values adjusted to appropriately scale with the recent XP bump for destroying a vehicle The NS-11C has been added to the Depot for all Empires Adjustments have been made to the Lancer VS22: Damage falloff now starts at 500m and ends at 700m. Projectile speed now changes based on charge level. Level 1 = 600 m/s. Level 2 = 700 m/s. Level 3 = 800 m/s. Fire delay removed from ALL charge levels. Now takes 1.5 seconds to reach charge level 2 (used to be 2 seconds). Level 3 remains at 3 seconds. You can now hold the charge for 5 full seconds before it will auto-fire (up from 4). The charge animation on the reticle is now more precise/accurate Adjustments have been made to the NC15 Phoenix: Should now do more damage against air targets (same damage as default launcher) Reduced reload time by 5700 ms, down to 5200 MS. Fixed a projectile speed irregularity, this was causing the rocket to go much further than it should have before the player gained control of it. (Related to latency) Reduced phoenix speed by 10 kph (~2.7 m/sec) Adjusted the camera to be more in line with the collision model of the rocket Air to Air lock on tones should now be working correctly for all empires Server performance improvements I got your back, you damn dirty Smurf! Small 'buffs' to the phoenix more or less? And what exactly is an NS-11C? The same thing as the NS-11 but usable on LA and Engineers? |
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2013-03-27, 01:42 PM | [Ignore Me] #4 | |||
PSU Admin
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It's on our list of things to do. |
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2013-03-27, 02:30 PM | [Ignore Me] #6 | ||
Will the Lancer ADS issue be solved?
What is the "fire delay"? This means the shot will now go the instant you lift your finger, including the first one? I don't see these things being much help over all. Unless damage drop off started instantly before and just destroyed damage by they time it hit 10m, we're still left with a gun that just tickles things at low charges and takes forever to kill anything with full charges, since that time hasn't changed. And changing the projectile speed with charge level simply makes it harder to use. All the range in the world doesn't matter if it can just be shrugged off. The only things reliably viewable at these ranges, given the plethora of cover in this game are aircraft and the Lancer only does what, 30% the damage to them? It's like you only test these things against unpiloted vehicles and only take into account TTK-on-paper and range as a balancing condition.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2013-03-27 at 02:37 PM. |
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2013-03-27, 02:40 PM | [Ignore Me] #9 | |||
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2013-03-27, 03:15 PM | [Ignore Me] #10 | ||||
PSU Admin
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If the contents of the news isn't to complex I will repost it in the thread - it just doesn't happen instantly. News requires one type of formatting, wiki another then forums. |
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2013-03-27, 05:25 PM | [Ignore Me] #14 | |||
PSU Code Monkey
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Might happen sooner than later if Hamma stops using html in the news posts, since the news does support bbcode Last edited by Ghryphen; 2013-03-27 at 05:28 PM. |
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