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2013-04-16, 01:39 PM | [Ignore Me] #1 | ||
Sergeant
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Ok so first of all night battles and day battles require no difference in play style because the dark of night is frankly not dark.
So here are my suggestions...(fired in the general direction of the Devs via twitter and posted here/PS2 Reddit) 1.Make night darker (again) or at least half what it was when it was dark? 2. Add much more lighting to all man made structures (Roads, bases, bridges, etc.) 3. Add terminal in bases that enemy infiltrators ONLY! (Otherwise some troll would switch em off or turn it into Zurvan Amp Disco Tech!?) can hack that shuts off base lights and spotlights. Allowing enemy to attack the base in pitch dark...giving them the advantage in sneaking in sunderers and taking down gens/shields especially if they have NVGs or NV Scopes. 4. SPOTLIGHTS! on towers, walls, base turret guns. On/off switchable (g key?) large alcatraz style spotlights. My idea is that enemy spotted by them are marked on map AND give cert bonus when killed just like from "Q" spotting (or perhaps better/longer lasting on map). 5. Vehicle mounted spotlights that go in a weapon mount (so anywhere there is a basalisk gun by default). So sunders, galaxies, magriders (prob better than basalisk anyways?), liberator tail (blind esfs? and spot ground infantry terminator 2 style). 6. Night Vision Goggles (NVG's) item or cert (pretty self explanitory) I think that is everything? Please discuss! +++Staticelf+++ Last edited by Staticelf; 2013-04-17 at 10:11 AM. |
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2013-04-16, 02:08 PM | [Ignore Me] #3 | ||
Sergeant
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Yes as with everything I'm sure this would take a lot of work...
BUT, it would totally change up the combat without having to buff or nerf any gun....or tank....or engineer turret....or (add in other thing everyone thinks needs buffing and/or nerfing here) Actually there would need to be one slight buff....weapon flashlights and vehicle headlights |
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2013-04-16, 02:17 PM | [Ignore Me] #6 | ||
Sergeant
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I'm just glad it has been 5 minutes and some body hasn't said "Just make your monitor darker.."
The point hopefully taken is that in my suggestion bases are lit very well (unless hacked) but areas away from bases will be very dark (unless lit up by sunderer spotlights catching the enemy in the open as they tried to sneak up and attack Snake Ravine Lookout from Crossroads Watchtower.) (My favorite place for a balanced combined arms battle in the open! As in not tanks blasting a tower while we cower inside / tanks left to time out at the foot of a bio lab while shotguns blast inside) Last edited by Staticelf; 2013-04-16 at 02:18 PM. |
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2013-04-16, 02:59 PM | [Ignore Me] #11 | ||
Second Lieutenant
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Just remember more dynamic lights = more strain on PCs.
I would love nights to be darker and all of this, but I do understand their technical limitations. They are already pushing it with the amount of dynamic light in this game as it is. |
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2013-04-16, 03:07 PM | [Ignore Me] #14 | ||
Corporal
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A darker night for players who love ESF's would be a cool add on to this idea. It would make better use of Night Vision certification and even radar.
Also, it would have been a nice way to promote that new Tron-like vehicle skins being showcased in other threads. |
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