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Old 2013-06-11, 10:28 AM   [Ignore Me] #1
TothAval
Private
 
Dogde


The longer i play, the more frustrating become parts of the game and right now, the most
frustrating thing for me is the fast strafing. This dancing completely destroys any immersion
of being in a combat and is a "tactic" with no downside at all.

I want strafing speed reduced to almost non existant for infantry and replace it with an
other ability to dogde hostile fire. The first thing which came to my mind is to hit the dirt
toggled with a key in combination with a movement key, so you can throw yourself on
your back, belly, left or right side.
Pro: your enemy will loose aim for some secs
Con: your almost immobile

Another move could be a jump into cover, so when an ingame object(box, corner of a building, a tank,...)
is near, you can throw yourself behind it.
Pro: evade enemy fire while in cover
Con: you can't shoot while evading

Your opinion?
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Old 2013-06-12, 05:08 AM   [Ignore Me] #2
MrMak
Sergeant Major
 
Re: Dogde


You kniow the downside to strafing is reduced acuracy right? It only works at point blank range and if you reduced the strafing speed by any significant ammount you would have problems going through doorways ro coming in and out of cover.
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Old 2013-06-12, 08:07 AM   [Ignore Me] #3
TothAval
Private
 
Re: Dogde


It don't feels like there is any reduced accuracy or improved security to me.
I wanna throw myself out of the line of fire or on the ground, would be much
more useful than go a step aside, at least once they fix strafing and warping
and add some momentum to that, right no there is none, you can change
directions to fast. Stand up from your chair, grab a stick to simulate a rifle,
and try how fast you can walk to the side and change directions.

Movement ingame should at least cover some sort of realism in my opinion.
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Old 2013-06-14, 02:34 AM   [Ignore Me] #4
KesTro
Second Lieutenant
 
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Re: Dogde


Originally Posted by TothAval View Post
It don't feels like there is any reduced accuracy or improved security to me.
I wanna throw myself out of the line of fire or on the ground, would be much
more useful than go a step aside, at least once they fix strafing and warping
and add some momentum to that, right no there is none, you can change
directions to fast. Stand up from your chair, grab a stick to simulate a rifle,
and try how fast you can walk to the side and change directions.

Movement ingame should at least cover some sort of realism in my opinion.
Strafing is a tactic that's been used in FPS since the dawn. That being said I understand what you're getting at. Unfortunately I don't see your suggestion making it into the game anytime soon, namely because it's extra and frankly unneeded work for the dev team to do.

Try fighting fire with fire, strafe in and out of cover and what not.
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Old 2013-06-14, 04:20 AM   [Ignore Me] #5
TothAval
Private
 
Re: Dogde


Yeah, sadly you are right. Some idiot back in the dawn of fps invented that crap
probably for technical reasons back in the day and now we still have to live with
this mechanic. I wouldn't call it a tactic although it is one by definition.

I don't know, maybe cause i am sort of a roleplayer in every game i play it destroys
any kind of immersion and feeling i have for the game seeing y enemys bunnyhop and
dancing in a stupid way, if it would be a battle dance - ok, but it isn't.
It look's ridicioulus and stupid, yet is the only practical way to dogde. I do strafe on my own, cause there is no alternative, although i mostly do it at a long range. In cqc it's to hectic for me, most of the time i simply kick the shield in and crouch while aiming for the head. It is enough for most players and my deaths ingame results mostly due to my medium internet connection and 20-30 fps when enemies appear later on my client then on the other players client. And there are some players who are simply better and more dedicated to the game, but they would probably be better anyways, regardless the dogding mechanic.

There are a few shooters where you can dogde in a different way and they have
allways been a lot of fun to me, like max payne 3 for example.
Adding something like this in a planetside 2 style in the game would be nice imo
and another unique characteristic for ps2 in comparison to other fps.
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Old 2013-06-17, 08:53 PM   [Ignore Me] #6
Noxxia
ReachCast Show
 
Re: Dogde


There doesn't need to be some dodge ability, just increase momentum and eliminate strafe dancing period.
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Old 2013-06-20, 07:58 PM   [Ignore Me] #7
camycamera
Major
 
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Re: Dogde


they are changing the movement code for infantry in GU11 and making it so that strafing is slower, and when you turn, your movement speed decreases but slowly goes back up to normal speed.
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