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2013-06-11, 10:41 AM | [Ignore Me] #1 | ||
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Last idea for today, i promise.
Duration of alert: 2hours Location: in total 1-3 Outposts/mines along the borders goal: get up to 5 sundies with a certed drillequipment deployed and stay deployed for some minutes to gather ressources, after that they need to be escorted to the next major base or the warpgate rules: only one sundie can be deployed in a certain radius, once a drill sundie is deployed no ams can be deployed within the radius either, if a drill sundie of another faction is deployed, you can't deploy your drill sundie in the area benefit: depending on the total amount of locations per alert you gain x% buff to dmg (1 location) per surviving sundie or you gain x% buffs for infantry, vehicles, air(3 locations) per surviving sundie. Example: 1 location, every faction has a border to the location(lattice link not required), after some heavy fights tr finally manages to get a sundie back to warpgate, nc manages to get 2 sundies to warpgate, vanu didn't manage to get a sundie back alive. Now for every sundie the faction gets a general dmg buff of 1-3% for the next 8hours or so, meaning tr(1 sundie) gets a 1-3% buff, nc 2-6%(2 sundies) and vanu(0 sundies) 0%. Example: 3 locations, every location represents a special ressource for infantry, ground vehicles or air vehicles, granting 8 hours or so buffs for every faction who manages to get at least one sundie back home. I imagine great fights for the spots and a lot of fun trying to safe the own sundies and trying to destroy those of the other factions. could be also used for the "minigames", where outfits or equally numbered groups of players can compete against each other (there is something like that in the pipe right? or am i just confusing this with another game?) your turn. |
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