Breaking Lattice - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: side-affects similar to sugar pill.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-08-14, 11:24 AM   [Ignore Me] #1
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Breaking Lattice


Lattice is a love or hate mechanic. What if we had the best of both? How would you all feel about events where the Lattice drops and conts become purely adjacency?

An immediate example would be changing Territory alerts to adjacency. Thoughts or ideas?
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2013-08-14, 12:39 PM   [Ignore Me] #2
PredatorFour
Major
 
PredatorFour's Avatar
 
Re: Breaking Lattice


I am a fan of lattice on indar, esamir. However, i quite like amerish as it is. I think in time it would be nice to introduce new conts, some with different capping strategy involved so we have more uniqueness to the conts.

As for the events, i really hate the events more and more i play. They're just a filler once global cont capping comes in and when people start arguing over where an empire should attack during an alert it just gets on my tits lol they're worthless.
PredatorFour is offline  
Reply With Quote
Old 2013-08-14, 12:48 PM   [Ignore Me] #3
capiqu
Contributor
First Lieutenant
 
capiqu's Avatar
 
Re: Breaking Lattice


Nah, I think the lattice links need a bit more work but I like it better than adjacency.
__________________


capiqu is offline  
Reply With Quote
Old 2013-08-14, 01:25 PM   [Ignore Me] #4
ringring
Contributor
General
 
Re: Breaking Lattice


Originally Posted by capiqu View Post
Nah, I think the lattice links need a bit more work but I like it better than adjacency.
/agree
__________________
ringring is offline  
Reply With Quote
Old 2013-08-14, 01:48 PM   [Ignore Me] #5
Illtempered
First Sergeant
 
Illtempered's Avatar
 
Re: Breaking Lattice


Agreed....though I've never been a fan of the lettuce so I already had a dog in the fight. It just seems very stale at the moment. Same fights....same bases...as predicted.

I preferred the old hex-system, the one that made sense to me, with influence, and keeping people on point. The more influence you had, the more people you had on point, the faster the cap. If you weren't covering these avenues you were likely to get farmed by defenders if they were skilled. Seemed to make perfect sense to me, but whatever. We're stuck with what we have, and I still have fun, but I would love to see some dynamics to the lettuce. Some of the links, or lack-of, just make no sense.

At least we had a warp-gate rotation to freshen it up a bit.
Illtempered is offline  
Reply With Quote
Old 2013-08-14, 01:51 PM   [Ignore Me] #6
ShadoViper
Staff Sergeant
 
ShadoViper's Avatar
 
Re: Breaking Lattice


Originally Posted by EVILPIG View Post
Lattice is a love or hate mechanic. What if we had the best of both? How would you all feel about events where the Lattice drops and conts become purely adjacency?

An immediate example would be changing Territory alerts to adjacency. Thoughts or ideas?
Last time on..

ShadoViper is offline  
Reply With Quote
Old 2013-08-14, 01:57 PM   [Ignore Me] #7
maradine
Contributor
Lieutenant Colonel
 
maradine's Avatar
 
Re: Breaking Lattice


Approve.
maradine is offline  
Reply With Quote
Old 2013-08-14, 02:37 PM   [Ignore Me] #8
snafus
Sergeant Major
 
snafus's Avatar
 
Re: Breaking Lattice


Anything that can promote breaking up the zerg fights I can get behind.
__________________

snafus is offline  
Reply With Quote
Old 2013-08-14, 02:39 PM   [Ignore Me] #9
Rolfski
Major
 
Rolfski's Avatar
 
Re: Breaking Lattice


  1. On a strategic/world level, I prefer adjacency/hexes. My ideal Auraxis would be a globe full of territories (who are now called continents) that you fight over and can invade but have consequences in the way you invade them. Sea, airborne or behind enemy front invasions should be possible but are risky and have severe logistic/resource consequences, just like D-Day landings.
  2. On a tactical/territory level however, so once you invade/fight ingame, I prefer a system that ensures great battle flow and lattice is probably best for that.

Last edited by Rolfski; 2013-08-16 at 12:52 PM.
Rolfski is offline  
Reply With Quote
Old 2013-08-14, 03:31 PM   [Ignore Me] #10
Livefire
Staff Sergeant
 
Re: Breaking Lattice


I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.

Last edited by Livefire; 2013-08-14 at 03:33 PM.
Livefire is offline  
Reply With Quote
Old 2013-08-14, 03:48 PM   [Ignore Me] #11
PredatorFour
Major
 
PredatorFour's Avatar
 
Re: Breaking Lattice


Originally Posted by Livefire View Post
I think they should combine both and have a hybrid which would be a clear improvement from the old PS1 version we have now. Let you cap anything via adjacency but not get resources unless you are connected to the lattice. And resources should be made way more important and actually be the purpose of the war as the devs are currently working on.
That sounds cool. Then you would be able to 'backhack' round their resource lanes (lattice) and cut them off, me likes
PredatorFour is offline  
Reply With Quote
Old 2013-08-14, 04:03 PM   [Ignore Me] #12
Obstruction
First Sergeant
 
Re: Breaking Lattice


no way. you guys stomped and screamed for it, now suck it up and enjoy your stale zerg fest.
Obstruction is offline  
Reply With Quote
Old 2013-08-14, 04:41 PM   [Ignore Me] #13
EVILPIG
Contributor
Colonel
 
EVILPIG's Avatar
 
Re: Breaking Lattice


Originally Posted by Obstruction View Post
no way. you guys stomped and screamed for it, now suck it up and enjoy your stale zerg fest.
You shouldn't hem everyone into such a generalization. I certainly didn't support Lattice, as I anticipated the current state of the game.
__________________
"That which does not kill us,
makes us stronger
" -Nietzsche

www.planetside-devildogs.com
EVILPIG is offline  
Reply With Quote
Old 2013-08-14, 08:56 PM   [Ignore Me] #14
camycamera
Major
 
camycamera's Avatar
 
Re: Breaking Lattice


i saw someone mention this before, but someone said that there should be something in which you can switch lattice link lanes like a train wanting to go to the left side instead of the right. that could shake things up a bit.
camycamera is offline  
Reply With Quote
Old 2013-08-14, 08:58 PM   [Ignore Me] #15
Sledgecrushr
Colonel
 
Re: Breaking Lattice


I love the idea of the lattice but in practice it does need more work. Like said above but with a twist backhacking should provide resource denial but backhacking shouldnt cut territories off of the lattice. Even if you get back capped you should continue to push forward you just wouldnt get any resources while you are cut off from your warpgate.

Amerish the way it is should stay this way. Amerish doesnt need lattice and it gives a different style of play there that is fun.

Alerts should be done away with for the most part when we have continental conquest. You should never have an alert when that system is in place and the pops are up.
Sledgecrushr is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:53 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.