News: Server Downtime for Patch January 23 - PlanetSide Universe
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Old 2014-01-23, 11:44 AM   [Ignore Me] #1
ChipMHazard
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Server Downtime for Patch January 23


https://forums.station.sony.com/ps2/...pm-cet.169563/

Downtime ETA: Up to 3 hours (for staggered world unlock to minimize load issues)
  • We're aware of issues with members not getting the appropriate amount of bonus certs. We are working on resolving the issue. We have logging for all the instances of lost certs and will be performing a grant once the problem is resolved.
  • Performance: Addressed an issue with particle effects that caused a performance decrease.

Amp Stations
  • Zurvan has been updated to a Freyr style Amp Station.
  • Dahaka is a hybrid with elements from both the Freyr layout and the stock amp station.

Balance
  • Hornet Missiles
  • Outer Blast Radius reduced from 5 meters to 4 meters
  • Inner Blast Radius reduced from 0.5 meters to 0.35 meters.
  • Direct hit damage increased from 1500 to 1800
  • Coyote Missiles
  • RPM increased from 200 to 400.
  • Projectile acceleration increased from 2 meters a second to 10 meters a second.

Bug Fixes
  • Ground/Air lock-on message no longer looks like a key prompt
  • Fixed collision issues with some rocks on Esamir
  • You should no longer be able to get stuck under the stairs at Scarred Mesa Skydock
  • Fixes to various minor collision and geometry issues
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Last edited by ChipMHazard; 2014-01-23 at 11:47 AM.
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Old 2014-01-23, 12:43 PM   [Ignore Me] #2
Plaqueis
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Re: Server Downtime for Patch January 23


Originally Posted by ChipMHazard View Post
Balance
  • Hornet Missiles
  • Outer Blast Radius reduced from 5 meters to 4 meters
  • Inner Blast Radius reduced from 0.5 meters to 0.35 meters.
  • Direct hit damage increased from 1500 to 1800
  • Coyote Missiles
  • RPM increased from 200 to 400.
  • Projectile acceleration increased from 2 meters a second to 10 meters a second.
Well, that was fast... were the Hornets too powerful then (i haven't bought either of the new missiles, only tested them on VT)?

I can understand the Coyote buff though, they seemed very weak on training compared to the old missiles... Hornets did decent camage but i didnt notice that much difference compared to a salvo of old missiles, and i imagine guiding those 2 Coyotes to anything that moves is a nightmare for below mediocre pilots as myself. Much easier to dump the Hellcats for example and hope most of them hit...
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Old 2014-01-23, 04:12 PM   [Ignore Me] #3
VikingKong
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Re: Server Downtime for Patch January 23


Originally Posted by Plaqueis View Post
Well, that was fast... were the Hornets too powerful then (i haven't bought either of the new missiles, only tested them on VT)?

I can understand the Coyote buff though, they seemed very weak on training compared to the old missiles... Hornets did decent camage but i didnt notice that much difference compared to a salvo of old missiles, and i imagine guiding those 2 Coyotes to anything that moves is a nightmare for below mediocre pilots as myself. Much easier to dump the Hellcats for example and hope most of them hit...
You, er... seem a bit confused. D:
The Hornets are the two shot laser guided AV missiles. The Coyotes aren't supposed to out-rocket the rockets, because they're not rockets. They're heat-seeking A2A missiles. Fire them in the general direction of an enemy fighter and they'll lock on once they're in range. They're made so sky-nabs like us can feel a little less useless against the pros.


Anyone used the Hornets yet? I barely touch my Reaver, as neither the A2A game nor the lolpodding-infantry-like-a-pussy game appeal to me. Are they any good as tank busters, and what would be a good loadout for a dedicated ground attack reaver?
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Old 2014-01-23, 06:51 PM   [Ignore Me] #4
Plaqueis
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Re: Server Downtime for Patch January 23


Originally Posted by VikingKong View Post
You, er... seem a bit confused. D:
The Hornets are the two shot laser guided AV missiles. The Coyotes aren't supposed to out-rocket the rockets, because they're not rockets. They're heat-seeking A2A missiles. Fire them in the general direction of an enemy fighter and they'll lock on once they're in range. They're made so sky-nabs like us can feel a little less useless against the pros.
Hmm, what did i write then? I know Hornets are the 2-shot laser guided ones, and Coyotes the heatseeking ones (that can be dumbfired too). I only said that Coyotes felt weak when dumbfired on targets (shot at planes on VT), and i didn't find much use for Hornets although they seemed to do decent damage.

Last edited by Plaqueis; 2014-01-23 at 06:52 PM.
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Old 2014-01-24, 12:17 AM   [Ignore Me] #5
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Re: Server Downtime for Patch January 23


The passive Certs issue has not been fixed yet... (that's not a whine, I'm just saying)
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