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2003-05-08, 11:10 PM | [Ignore Me] #1 | ||
PATCH IS LIVE ATM
Thursday, May 8th The Bug Hunt is on! You folks sent us a great number of crash logs last night. Not all were unique issues (obviously), but the data we gathered was fantastic. The programming team is digging into those now and you should see steady stability improvements over the next few days. Changes in this patch include: 1) In the process of finding a hacking bug, we noticed that hacking "timers" were not operating correctly, thus allowing a hack to last indefinitely. This is now fixed and a hack of a door, equipment terminal, or other device has a time limit again. When that time expires, the hacked item will revert to its normal "friendly-only" access and will need to be hacked again in order for enemy troops to use it further. Hack times and durations are listed below: Hacking certification ---------------------------------- Door terminals: 3 sec hack, duration 180 sec Medical & Adv Medical Terminals: 3 sec hack, duration 60 sec Certification/Implant/Order/Vehicle Terminals: 10 sec hack, duration 30 sec Lockers: 10 sec hack, duration 30 sec Advanced Hacking certification -------------------------------------- Door Terminals: 1 sec hack, duration 300 sec Medical & Adv Medical Terminals: 1 sec hack, duration 120 sec Certification/Implant/Order/Vehicle Terminals: 5 sec hack, duration 60 sec Lockers: 5 sec hack, duration 60 sec 2) Secure Trade has been removed (temporarily) from the game. We're going to redesign that feature and make it available after launch. It's a low priority item and not where we want it to be right now, either in interface or stability. Improvements are coming. 3) A CTD bug was eliminated that occured when you exited a turret as it was being destroyed. 4) A CTD bug was eliminated that occurred while you were moving around in the VR Driving area. 5) Several CTDs were eliminated that had to do with looting corpses. 6) A series of seemingly random CTDs were resolved based upon player-submitted stack traces. 7) We reintegrated one of the framerate optimizations that we had removed yesterday since it doesn't actually interfere with the crash logs. 8) Fixed the "can't connect" game-hanging issue with VoiceIP. Whenever the game couldn't connect because of a firewall or because the voice server was down, the game previously would hang for about 6-8 seconds. This is resolved and should not occur any longer. 9) Fixed a CTD issue that occured if you had the keymap manager up at the same time that you zoned. (Happened most often to passengers in vehicles that were altering their key settings.) Items 3, 4, 5, 6 and 9 were all solved because you folks sent those files when you crashed. Please keep it up! ===================== |
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2003-05-08, 11:30 PM | [Ignore Me] #3 | |||
Lieutenant General
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2003-05-08, 11:32 PM | [Ignore Me] #4 | |||
Private
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2003-05-08, 11:34 PM | [Ignore Me] #5 | ||
Lieutenant General
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Hackers are seriously getting fucked in this game as stated in this post : http://www.planetside-universe.com/f...825#post129825
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2003-05-08, 11:39 PM | [Ignore Me] #6 | ||
Corporal
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Well it can be a bit irritating and inconvinient but it's not about making the game easy and as painless as possible. Sometimes you gotta work for a base cap. If that means camping a hacker near the terminal fine. If it means calling your hacker off knifing snipers or what have you... fine. It gives hackers a more needed role in my opinion. Also makes it so hackers will be dedicated rather then just hack and run.
EDIT: After reading the recommended post I reafirm my post. You're right hacking by itself isn't that much fun but, it's a contribution. However neither is piloting a Galaxy or driving an ANT or doing both to power up the bases on your continent... but they do give you the satisfaction of knowing your helping the cause. Last edited by Nekota; 2003-05-08 at 11:43 PM. |
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2003-05-08, 11:52 PM | [Ignore Me] #7 | ||
Lieutenant General
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You ever played a hacker?
I don't know about you but i'm already one of the most useful yet most abused (no BEPs for all the jobs i do) of my squad. Now even worse i have to keep hacking the same terminals over and over again for 15mins while STILL not getting a single BEP for it. Yeah you're right i'm super dedicated now, let's go play now!!! This change is seriously making me think of ditching my l33t ninj4 hx0rz� and just grab the ever so popular Reaver and special assault. |
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2003-05-08, 11:55 PM | [Ignore Me] #8 | ||
Corporal
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Yes I did play a hacker as one of my first characters. I'll be picking it up again in a few more levels (prefer setting booby traps rather then stealing terminals and abandoned vehicles ) It's a thankless job I know but, that's what you have a squad for. You're not raking in the BP but, you're allowing your team to be more efficent which is fine with me.
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2003-05-09, 12:08 AM | [Ignore Me] #10 | ||
Corporal
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Well is it fun in that watching the progress bar of a hack is all I'm doing? No. Is it fun to know that I'm playing a needed role for my side? Yes. Anyone can run out there with a weapon and start firing. That to me isn't fun. My latest (and most likely final spec) has me infiltrating with Adv Eng for placing mines and Boomers for MAX and vehicles. In one more level I'll have hacking again and in 3 I'll have Adv Hack. Generally during a base cap my squad will fan out to hit the CC. I'll fly in with my Mosquito do a quick scan of the base for occupants then I'll rig as many doors as I can leading to the CC. Then after that I'm generally free till the enemy arrives but, even then with all my slots taking with ACEs and an Armor Repair Kit (which I'm about to drop no one sticks around for a repair especially in the heat of battle) all I can do is if I have any left over Boomers I'll go plant some bombs under enemy vehicles (nothing says loving then sneaking next to an enemy MAX or Galaxy placing a Boomer under it sneak off and watch the fireworks) or knife any targets of opportunity as I run to get more Bombs. The problem comes though that I generally have to run back to a nearby tower, my Mosquitos trunk, or ask for a Hacker to hack me a terminal which I'll gladly do myself once I start hacking again.
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2003-05-09, 12:31 AM | [Ignore Me] #12 | ||
Private
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Do medics get exp for healing people? Do engineers get exp for fixing vehicles, people's armor, facility terminals? No.
Hacking, medical, and engineering don't provide raw exp for their direct use, however, their use gains exp for the people and their teammates in the long from, keeping the soldiers supplied with ammo, weapons, and supplies, health, and longivity for vehicles, longivity in armor upkeep, and base durability with a longer NTU supply because the facilities are being repaired by the engineer and not the NTUs. |
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2003-05-09, 01:13 AM | [Ignore Me] #13 | |||||
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2003-05-09, 03:26 AM | [Ignore Me] #14 | |||
Lieutenant General
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- I did it because i could actually hack the stuff and move on(to defend, attack, set up AMS, whatever) now i won't be able to, i have to keep the terms hacked to help my squad. You guys can try to argue and defend the new change but the fact is the 2 people who argued so far both use the hacking cert as a backup role not their primary one or don't use it all but rather rely on squadmates, the problem doesn't lie there it lies in the guys who, like me, liked to hack the base for his teamates then move on to hack the surrounding towers and/or vehicles, making hacking his priority not a pastime. Anyway bottom line is i (and i'm sure many others) will be giving up the hacking cert if that timer stays after test. |
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2003-05-09, 04:21 AM | [Ignore Me] #15 | |||||
Last edited by Warborn; 2003-05-09 at 04:25 AM. |
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