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2003-06-02, 07:44 PM | [Ignore Me] #1 | ||
Private
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Cloaking was cool and all untill EVERYONE and there mothers and there mothers aunts hhave darklight implant.
Now infiltrating blows. Darklight needs some nerfage. Or infiltrators need some buffage... or a counter of some sorts to Darklight.... |
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2003-06-02, 08:01 PM | [Ignore Me] #2 | ||
Second Lieutenant
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Jammer > Darklight
What i really love about jamming someone is the horrable buzzing noise that the jammer has on implants. And once you put his lights out. Now you got him trippin'. Now he's sweatin whether or not he's gonna make it til the effect wears off. Get used to it too. As time goes on and there are more combat engis. You're gonna need jammers for mines and other deployables. Most ppl must not know this or it would happen more often. But jammers will disable wall turrets too. Darklight is not hard to beat. You just gotta be willing to carry jammers even though they do no damage. |
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2003-06-02, 08:11 PM | [Ignore Me] #3 | ||
Major
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I'm in love with Jammers. Today I killed my first NC AI Max with a sweeper in a tower staircase using one. I can just hear him cursing while I slowly shot three magazines into his back. And of course they are great for spitfires and mines.
Haven't tried to use them as a stealther. Overall, I don't want to see stealthers becoming an integral part of the game. I think the number of stealthers running around right now is about right.
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-Seer |
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2003-06-02, 08:40 PM | [Ignore Me] #6 | ||
First Lieutenant
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In all the time I've played this game, I've only ran up against one cloaker who was smart enough to actually use Jammers. It was really annoying having that ringing sound going off and not being able to see the guy.
Most cloakers run around like they're some sort of invisible assasin or something. I can spot cloakers trying to crouch and move even without Darklight. Not to mention all the sound they make using REKs and changing out gear. I've even had a couple try to take me out by placing boomers at my feet. I mean come on! I play an Engineer most of the time, so I know that sound they make when being deployed. If I hear that I immediately move and turn on Darklight. Sure, I've been killed a few times by cloakers. Usually it was while trying to hack and I couldn't turn around in time or I was really low on health to begin with. The really fun cloakers to kill are when I'm defending a base and the guy lands on the roof after bailing from a mosquito. I always mine the hell out of the roof locations with one in front of each door way and all along the catwalks. The guy always winds up stuck on the roof because he has no way down without tripping a mine or setting of a Spitefire. I always see them bail or hear the motion sensors ring for a second and pretend not to notice for a minute or so, then bam on comes Darklight and out comes the Pulsar. They always look like deer caught in the headlights before they go down. If they'd only had a couple of jammers they might have made an escape rout for themselves. The good cloakers are the ones you never know about. Oh, and if you're going to hack the vehicle pad and create a vehicle that you just leave sitting there so your opponent will have to destroy it before he can use the pad. You really should NOT stay around the pad gloating about how annoying that must be for them. Me and Mister Pulsar were grinning when we shot you in the back. |
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2003-06-02, 09:09 PM | [Ignore Me] #7 | ||
Lieutenant General
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How long do jammers work?
Cause unless they are really worth it infils will be the hardest (by FAR) to play because in less than a month at least 60% of every base you're in will have DL, and the smart people use DL a lot even if they think there isn't a cloaked guy there. I know i've spotted many infils by luck. For the infils sakes i hope the dev eventually make a counter DL implant, something like the jammer nade but that would always be on you. |
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2003-06-02, 09:44 PM | [Ignore Me] #8 | ||
Contributor Major
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I'm sorry man but the jammer gernade is already a signifigant counter to darklight. If anything it's a testament to the power of cloakers that so many people have darklight. Having been on both sides of the fence i can honestly say that a good cloaker will have minimal problems with darklight especialy if they pack a jammer or two. Cloaking was not meant to be perfect.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-02, 09:47 PM | [Ignore Me] #9 | ||
Lieutenant General
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Well tis true that most infils are hackers so they could ressuply on jammer nades easily enough no matter where they are, just thought about that. Never mind what i said.
I'd still like to know how long those jammers work though and on what. Does it neutralize a MAXs capacitor? Will it remove and AMS clocking shiled? etc |
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2003-06-02, 10:05 PM | [Ignore Me] #10 | ||
I play an cloaker, and I have only gotten killed by darklight one or twice. I am not kidding (and I have never used a jammer grenade to this day). Despite what dio said, most people only turn on darklight, either when they suspect a cloaker is present, or they are in a place whare cloakers are common, like the CC. A skilled cloaker spends as little time as possible in places like the CC. A skilled cloaker kills the target before he knows what hit him. A skilled cloaker is never seen. A skilled cloaker dosen't fear darklight. I am sick of people bitching about how easy cloakers are to kill. You never see the skilled ones. A skilled cloaker, is, IMO the most lethal weapon in the game.
And to reply to the starter of this thread. Like I said before, don't be seen, and spend as little time as possible in places like the CC where cloakers are usualy present. Learn when to crouch walk, and learn when to be very still. Learn when it is ok to run. IMO cloakers and darklight are very balanced. I almost like darklight (And remember, I am a cloaker too.) It seperates the wannabe assassins from the (to quote the great Dio) 1337 ninja haxx00rzz Last edited by Jaged; 2003-06-02 at 10:10 PM. |
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2003-06-02, 10:35 PM | [Ignore Me] #11 | ||
Contributor Major
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Basicly what a jammer gernade does is make your implants have to be reinstalled. Annoying in the extreme. I almost wish they did somehtign to max's maybe make them lock up briefly? ( i do mean briefly like a few seconds, of course that whould make thumpers be MAX's bane, oh wait i like thumpers MUHAHA
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-02, 10:53 PM | [Ignore Me] #13 | ||
Contributor Major
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Disabled, similar to when you respawn.
__________________
The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-02, 10:56 PM | [Ignore Me] #14 | |||
If you're wondering how i knwo all this off the top of my head: In beta, i was once defending a base agaisnt a fierce counterattack on a base i had just taken over with my squad. We were all spread around the edges of the main of the two entrances to the CC. We were fighting so hard that we had to loot corpses after every engament. A lone hacker managed to get in through the less defend side door, and jammer grenaded all of us. At that exact moment, im not sure how many, because i lsot my DL, but about 3-10(for all i know) infils jumped in and AMP'd us all to death. Jammer nades are deadly if used right. Man, the one time i ever getting really pwned... |
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2003-06-02, 11:07 PM | [Ignore Me] #15 | |||
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