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2003-06-07, 10:05 PM | [Ignore Me] #6 | ||
Brigadier General
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Well, you can put anything you can normaly carry in your trunk. Of course, you want to keep most of the space for ammo so as not to compromise the real reason you got the vehicle; to go around shooting stuff or have people defend you with your turrets.
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2003-06-08, 06:34 AM | [Ignore Me] #8 | ||
Contributor Major
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The sad thing is most vehicles thathave trunks also have guns so most of their trunk space is consumed by ammo for those guns. Other then that stuffing trunks seems kind of pointless, most people either die with their vehicle, or get clear of it as soon as their out of it. (a parked gal or sunderer is a huge target)
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-08, 08:41 AM | [Ignore Me] #9 | ||
Master Sergeant
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What we need is favorite trunks, so to speak.
You can customize, and save you vichle WITH trunk. So you dont have to run inside 4 times to adjust what ever, each time you get the vech. Also we need sort of a resupply pad or something... Where you can customize your trunk, from inside the vech. Also here, you can save the thing. |
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2003-06-08, 08:58 AM | [Ignore Me] #10 | ||
Contributor Major
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The problem with that is reavers whould never carry anything but rockets.
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The courageous man needs needs no weapons. The practical man wants them all. The ambitious man has plans for the practical one. Doppler/Galgimp-J/Hardcased Lord give me strength of arm, will, mind, and the accuracy of shooting to preserve them all. |
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2003-06-08, 10:13 AM | [Ignore Me] #12 | ||
The reavers can already carry nothing but rockets with ease. (Personaly i think id dump the extra cannon ammo and fill up with rkts too) But witha char creator i have it lets u customise that and as an engy i would do that but instead of more rkts i would put repairing ammo in it.
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2003-06-08, 10:50 AM | [Ignore Me] #13 | ||
First Sergeant
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If you drive a Sunderer and are working with a good squad, it's always a good idea to stuff it with valuables so that it can become an "outpost" for your squad members. For example, fill it with medkits, grenades and anything else you can get in there.
This is particularly useful if you're attacking a tower or something since your squad can simply retreat to your Sunderer and help themselves to medkits and such. It's better than them dying and having to travel back to the action from far away. By the way, this is an unrelated hint but always try to take an AMS with you in your squad wherever you go. A Sunderer and an AMS work particularly well together since they can both park together near the action, let the Sunderer unload all its people and then the AMS can deploy to cloak the Sunderer - and provide respawning close to the action. Then your Sunderer can be safely left there for later use, assuming your AMS isn't too close to the action. I am assuming this still works since I did it in beta.. not sure if they made the AMS still cloak vehicles or not. |
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2003-06-08, 11:49 AM | [Ignore Me] #14 | ||
Private
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Anyone who doesnt have atleast 200 rounds of regular machine gun rounds in a reaver is extremely stupid. They probably think they will get away with blowing up hundreds of infantry by filling them up with loads of missiles. What they wont see is me, coming up behind them in my reaver and blasting them away with my machine guns. The best way for anyone to tell who is a noob is to do the reaver test. Just watch them in a dogfight, if they shoot a single rocket at another air vehicle (excluding slow moving glaxies) they deserve to die because of there ignorance. How the hell do they expect to hit a target moving that fast in the air anyway? Most of the time they will just end up hurting themselves
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