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Old 2003-06-06, 01:08 PM   [Ignore Me] #1
Squeeky
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6/9/03 Patch notes


***NOTE: This patch not available until Monday. This is just FYI so you know what's coming.***

Version 1.4 (6/9/03)

1) Continental Population Cap is now shown on the overhead map interface. This is designed to give you warning when your Empire has enough people on a continent that it is "population locked" and you won't be able to get there via Warpgate or Instant Action or Shuttle. The overhead map now shows you the percentage of maximum at a specific continent so you can easily make travelling decisions before you arrive at a warpgate.

2) The vehicle queuing system is now in place. When you select a vehicle, you will be immediately transported to the driver seat and then the vehicle will autodrive off the purchase pad (air vehicles will fly upward and away) before you gain active control of the vehicle. In addition, your purchasing request enters a "queue" if there are other players in line ahead of you. All you have to do is stay near the vehicle pad and when your turn arrives you will instantly transport to the driver's seat, as normal. If you leave the area, or if you are killed, your purchase request will be voided and your vehicle won't be created.

3) If you hit Grief Level 4 (a very rare occurrence...it has only happened a couple times) you will no longer be able to reenter the game. Your account will be banned. (There was a circumstance where the account wasn't being completely banned. This is now fixed.)

4) Outfit decals now work properly. Previously, only the Outfit leader saw them properly. Additionally, the outfit decals have been positioned more prominently on vehicles so that it shows off better. (NOTE to all users: If you don't see Outfit Names on players, try hitting ALT+N a couple times. One of the Name toggle settings shows player names AND outfit names.) There will be modifications to the way Outfit icons are shown on individual armors in the next patch to improve the aesthetics.

5) The Decimator icon (in your holster) now properly disappears once all three shots have been fired and the weapon is discarded automatically.

6) You can no longer /ignore GM broadcasts. (Not that you would want to...right?)

7) You should no longer see the energy coils inside the Amp Station sorting through the building walls so they are visible from outside.

8) Users are now prevented from ever being able to end up beneath the world after respawning.

9) TR MAX Dual-Cycler has been changed to do less damage per shot against infantry targets.

10) TR MAX Pounder has been changed so its explosion is slightly smaller and so that its damage-at-edge-of-explosion is slightly less also. This brings the Pounder back into balance a bit, and also reduces its grief potential somewhat.

11) The secondary firing mode of the Rocklet didn't have proper delays set on its aesthetic qualities. That has been fixed now to match the actual function of the weapon.

12) Bridges now show up on the VR Driving area map screen.

13) Added a title to the Sanctuary Respawn window so it's more obvious to most users.

14) WARNING! The Phalanx wall turrets WILL fire automatically again...if your Empire owns an Interlink Facility somewhere on the same continent. Beware the auto-turrets if you're in a flying craft!

15) The exploit with the ACE which allowed users to lay mines inside buildings has been fixed. This will no longer be possible.

16) The Boomer explosion effect now occurs as it should. The explosion will now be visible again.

17) Due to legal requirements, the ESRB logo splash screen at the start of the game now requires a 4-second delay before you can "pound" through it with the spacebar. (This is a new law we have to comply with...we wouldn't saddle you with a delay like this voluntarily.)
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Old 2003-06-06, 01:13 PM   [Ignore Me] #2
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>> Due to legal requirements, the ESRB logo splash screen at the start of the game now requires a 4-second delay before you can "pound" through it with the spacebar. (This is a new law we have to comply with...we wouldn't saddle you with a delay like this voluntarily.)

Wow, I'm really glad to see our men and women in Congress are hard at work!
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Old 2003-06-06, 01:13 PM   [Ignore Me] #3
Pilgrim
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I shudder thinking about the vehicle queue... I can't wait to see what kinda problems this brings up!

On a happy note OUTFIT LOGO... yeah... I love this kinda crap, can't help it.

The mighty MAX nerfs, seems kinda ballanced, we'll have to see. Looks like the DC will still own other MAX units inside, and the DP won't be as much of a crowd pleaser as it used to be.

And YEAH for the useless turrets doing something again... kill them aircraft!

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Old 2003-06-06, 01:15 PM   [Ignore Me] #4
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But we've already bought the game--why do we need to be constantly reminded of the rating? Agreeing to the EULA hundreds of times is bad enough.

I'm with beavis--some lawmaker needs to take the plastic **** out of his ***.
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Old 2003-06-06, 01:16 PM   [Ignore Me] #5
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YES they made TR maxs less powerfull w00t.
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Old 2003-06-06, 01:24 PM   [Ignore Me] #6
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i got $100 down on at least 5 threads about reavers being whip cream and overpowered base turrets after patch!
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Old 2003-06-06, 01:24 PM   [Ignore Me] #7
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"10) TR MAX Pounder has been changed so its explosion is slightly smaller and so that its damage-at-edge-of-explosion is slightly less also. This brings the Pounder back into balance a bit, and also reduces its grief potential somewhat."

Wow, this is actually an improvement! I'm tired of damaging myself in close-quarters battles, and this should help.
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Old 2003-06-06, 01:26 PM   [Ignore Me] #8
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Originally posted by Seer
But we've already bought the game--why do we need to be constantly reminded of the rating? Agreeing to the EULA hundreds of times is bad enough.

I'm with beavis--some lawmaker needs to take the plastic **** out of his ***.
email your local representitive :P
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Old 2003-06-06, 01:27 PM   [Ignore Me] #9
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Re: 6/9/03 Patch notes


Originally posted by Squeeky
If you leave the area, or if you are killed, your purchase request will be voided and your vehicle won't be created.
Hmmmm, now TKing at the vehichles terms is even more useful
Looking forward to seeing all thoose shiny decals on all of the galaxys out there.

One question, will the decals show up on the armor of your character if he is in a outfit with a decal?

EDIT: Some things didn't make much sense
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Old 2003-06-06, 01:28 PM   [Ignore Me] #10
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Yes
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Old 2003-06-06, 01:37 PM   [Ignore Me] #11
MilitantB0B
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Originally posted by wasupx
i got $100 down on at least 5 threads about reavers being whip cream and overpowered base turrets after patch!
You are probably right, in fact, if you check the OF ( ) they have probably already started complaining about the overpowered turrets.
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Old 2003-06-06, 01:45 PM   [Ignore Me] #12
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Re: 6/9/03 Patch notes


Originally posted by Squeeky

14) WARNING! The Phalanx wall turrets WILL fire automatically again...if your Empire owns an Interlink Facility somewhere on the same continent. Beware the auto-turrets if you're in a flying craft!
I am a reaver pilot, and I won't complain about this. We are the bringers of airborne death and this will help to keep the bases safer.

Originally posted by Squeeky

17) Due to legal requirements, the ESRB logo splash screen at the start of the game now requires a 4-second delay before you can "pound" through it with the spacebar. (This is a new law we have to comply with...we wouldn't saddle you with a delay like this voluntarily.)
What person is responsible for that stupid law?
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Old 2003-06-06, 01:45 PM   [Ignore Me] #13
Tatter
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I don't think I like the auto-drive portion of the vehicle pad. Yes, it prevents a block caused by leaving a vehicle there. However, I prefer control. I wonder how long you will be "auto'd" upon being tele'd into your vehicle. I see vehicles slamming into each other as they drive off the pad. Helpless pilots shot down trying to gain control of their aircraft, or will they fly into each other? Makes me a bit nervous.

I also want to find out the distance from the pad you can be and still be called to your vehicle. Hope you're tethered pretty close.

I also agree with others. Four seconds sure does buy you alot of parental control. Besides, I clicked through them instead of hitting the space bar.

Going to be fun testing some ideas.
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Old 2003-06-06, 01:47 PM   [Ignore Me] #14
Squeeky
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Welcome to the forum Tatter

Love the name
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Old 2003-06-06, 02:28 PM   [Ignore Me] #15
PR24
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What was the change on the secondary fire mode for the rocklet?
It's not detailed on "what" the fix was.
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