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2003-01-16, 06:17 PM | [Ignore Me] #1 | ||
PSU Admin
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Hasnt been a ton of talk about drop pods and their use. How much of an effect does everyone think they may have on battle? Personally I think they will help to break stalemates and could be the difference in battles...
What will you use them for? |
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2003-01-16, 06:28 PM | [Ignore Me] #3 | ||
Corporal
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If the enemy is heavily using anti air weapons and shooting down galaxies then I can see a squad or large amount of people using drop pods as their main mode of transportation to attempt to come into the outskirts of a hostile area without drawing too much attention
For a MAX unit that can't drive a vehicle; drop pods will be their only choice for quick transportation it seems as opposed to a galaxy drop though running the distance would still be a viable option I feel. Haven't searched too extensively yet but how long do pods remain in the game? And how long does the descent in the pod take? |
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2003-01-16, 06:31 PM | [Ignore Me] #4 | ||
MAX's can use pods? i tought only up to and including reinforced could... but annyways, drop pods will be great for fast support from the home continent and a easy way for personell to travel to remote outposts. should be fairly safe aswell. I expect to be using them often =)
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2003-01-16, 07:12 PM | [Ignore Me] #5 | ||
Corporal
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Depends on how accurate they are.
I'd drop one on a hill near a enemy base, see what's there and start sending out /tells to Outfit CO's that I know. Then hang around and watch the fun, maybe sneak in and hack the panel during the attack.
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2003-01-16, 07:21 PM | [Ignore Me] #6 | ||
Second Lieutenant
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I remembering reading somewhere that you can't use drop pods in the enemies sphere of influence. So you might not be able to drop real close to a facility so you might have to hoof it to where you want to go. I don't know about the max armors being about to use the drop pods I think that Zatrais is right about the reinforced armor being the highest armor that can use them.
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2003-01-16, 07:28 PM | [Ignore Me] #8 | ||
Bad thing about drop pods:
- MAX can't use them. - Vehicles can't use them. - You are a good ways away from a hostile base (if you're dropping to support an attack) and without a vehicle. - From what I understand, you actually see the drop pod come down from the sky. So every enemy nearby will probably see your pod come down, and they'll be on you in short order if they do. - You can't tell what will be down there when you drop in. You could be dropping into the middle of a bunch of enemy soldiers. To sum it up, you're taking a big risk using drop pods indiscrinimately, and the payoff isn't that good either, as you can only come down as an infantryman. An AMS will be far better for supporting an attack. |
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2003-01-16, 08:21 PM | [Ignore Me] #9 | ||
MAX CAN use drop pods.
Pods may not come down inside ANY sphere of influence. I expect most people will choose to come down in a dense forest, given the oportunity... more cover. SJ has mentioned something vauge about it being easy to set up drops with your squad-mates. Between sprinting and drop pods, I expect MAXes will be able to appear by suprise relatively easily (so long as no one spots their pod on the way down). I also think drop pod hunting to be a fairly popular sport. Tool around in reavers with a couple friends, and roast anything you see drop out of the sky. To make life easier, bring along a Mosquito for it's radar (it sees people as well as vehicles). Can't hide behind a rock from that. Can ya? Actually, the Skeeter's radar may require LOS. |
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2003-01-16, 08:29 PM | [Ignore Me] #10 | ||
Sig Mastah!
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Drop Pod deployment will also be often used by snipers and stealths because they tend to work alone or in small groups anyway. I could also see dropping a recon squad in before you decide what to attack and waiting for the word on the soft spots in the continent.
Alternately, you can have about 50 Drop Pods come out right outside an enemy SOI. It'd be a sight to see, and unpleasant for the defenders.
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2003-01-17, 02:46 PM | [Ignore Me] #11 | ||
Private
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I do agree that drop pods will be used heavily by long-range reconnaissance teams and infiltrators of all sorts. I am also sure that some will attempt to drop in and seize enemy bases. This will not likely be a very successful operation, unless multiple medics are taken. Point being that the enemy will have respawn points relatively closely, and the drop troopers may not even be able to respawn on the same continent. Of course you could drop close to a bind point, but that would defeat the whole purpose of having drop pods. As such a squad/platoon of drop pod troopers would be out in the middle of nowhere, cut off, and surrounded. They would be hard pressed to survive any well organized enemy action.
However, that is not to say that drop pods could be useless for tactical engagements. I do believe that drop troops attempting to seize a base would be futile, however, there are other options. If drop troops are employed in a fashion similar to paratroopers they could be quite useful. Droptroopers could be deployed prior to a large assault to distract enemy forces and delay the movement of personnel and equipment. A roving band of droptroopers randomly preying upon enemy forces in a rear area would be worth a great deal more than droptroopers attempting to secure a fix position. A small band of droptroopers with a proper load out of equipment could provide a delay to an enemy disproprtionate to the actual threat posed by the droptroopers. This could give a strike force assaulting a nearby enemy base the extra time it needs to secure such a facility. Of course droptroopers could also launch feints against enemy bases. The chances of them actually securing the facility would be quite small, however, they may distract enemy forces from the true threat. Droptroopers would also be most effective on continents with dense terrain where they could easily evade armor and air elements.
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2003-01-17, 04:00 PM | [Ignore Me] #12 | ||
Sig Mastah!
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Drop assaults could probably be employed successfully as long as you have someone bringing up an AMS for the Podders to respawn into. That could actually make them extremely effective because when they get killed wherever they may be, they will reappear in a location of strategic value (unless the AMS driver is a jackazz). In any case, I agree with you (Prudential) that they will be generally more effective in a pre-assault capacity. However, I'm pretty sure you can do more by deploying those guys from Galaxies.
In fact, I think you'll see entire outfits (*cough*(stb)*cough*) that specialize in airbourne and air cavalry roles.
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2003-01-17, 04:08 PM | [Ignore Me] #13 | ||
I'm all for H.A.L.O. ops. I'm an altitude junkie. A question I never got answered would be critical to this game, and create a whole metric shit ton of options:
1) Can you exit the Drop pod while airborne? 2) When free falling (assuming you can jump from any airborne vehicle anytime), can you stear your charecters descent. I'd love to be able to DP, right outside a SOI, exit the DP, and perform a HALO jump while stearing my body over the base so that now, I will land inside the base (all alone and badly hurt, but still inside). If you could coordinate 25 people to do this, you could drop the hurt on a lot of people quickly.
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2003-01-17, 04:19 PM | [Ignore Me] #15 | ||
Private
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Droptroopers would be more combat effective if there was an AMS nearby, however, the primary purpose of droptroopers would be to deploy into an area that was either controlled by the enemy or inaccesible via normal means. As such it would likely be necessary for the droptroopers to escort the AMS into such a hotzone for its own protection.
I am sure we will see air cavalry forces, but most likely in a support or defensive role. A Galaxy with a complement of infantry is the perfect reserve for an elastic defense. Purely airborne elements deployed via dropship will have the same problem as droptroopers as they will not have nearby access to a spawn point. The only difference would be that a Galaxy can continue to ferry respawning troopers to the combat zone while droppods cannot. Depending upon the location of the enemy base this could possibly be as effective as having an AMS nearby. Of course the critical point of the operation would be the Galaxy. If the Galaxy were destroyed the operation would fail. Even in a large operation with multiple Galaxies the loss of one could cripple an assault. You would definitly want to make sure you had a good supply of medics with you. If you had enough medics you could offset the disadvantage of being far from a spawn point. Such a strategy would also allow droptroopers to fight for a longer period. However, the medic's supplies (assuming they are finite) would eventually run out and then the droptroopers would be overrun.
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