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PSU: Ever seen a Vanu Gym? Neither have they.
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2004-02-23, 05:45 PM | [Ignore Me] #1 | |||
Major General
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2004-02-23, 05:49 PM | [Ignore Me] #2 | |||
Private
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Looks like INFs are getting the short stick again. I was playing one last night and it was tough already. Glad it isn't my full time cert.
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2004-02-23, 05:58 PM | [Ignore Me] #5 | |||
Private
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2004-02-23, 06:20 PM | [Ignore Me] #6 | ||
First Sergeant
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"The level of visibility for sustained actions in an Infiltration Suit has been increased. These actions include using a REK, BANK and Medical Applicator.
Levels of visibility have been honed for each of the different actions that Infiltrators can take � running, walking, crouch-walking, jumping, and shooting, etc. Further, the level of visibility has been adjusted to account for multiple simultaneous actions, such as jumping and shooting." Apparently the devs have never playing an infiltrator |
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2004-02-23, 06:30 PM | [Ignore Me] #7 | ||
Major General
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These are fair enough. I dont get the close geo warp and 6 mods though. It'll be nice if your that base, but really.
Can't wait for capitols, i wana see if they are good or not.
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PS Storys: The Eraser The New World (5Chap.) http://mrchevys3.blogspot.com/ Living is easy with eyes closed. |
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2004-02-23, 10:31 PM | [Ignore Me] #9 | ||
Sergeant Major
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W00t! Finnally they fix the brakes on the magrider, I've hit to many friendlies with it's nearly non-existent brakes. Also helps you brake near a enemy tank so you can shot it instead of riding over top of it, when this happens they can shot your underside while you can only shot the clouds. Good changes I think,except I think infils didn't get the best this patch can offer, maybe next time.
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Sig under construction, please refrain from this area. Trespassors will be shot, survivors will be shot again. Have a nice day . |
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2004-02-24, 01:03 AM | [Ignore Me] #11 | ||
Sergeant Major
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Broadcast warpgates are not a bad idea, they do exactly what the Devs want them to do...provide a viable alternative to the HART which encourages the use of Sunderers and Galaxies in the Sanctuary and encourage a more dedicated fight. Also makes it so that there are no "gimme" warpgates where people can mass in and wait until people leave the continent. You can't ghost a continent and come back anymore....which means harder fighting all around.
The Cavern Lock is designed to bring people into the Core, and probably the best idea the Devs have had in that regard. What impact that's going to have on gameplay we'll have to see. Essentially, people will go to the Caverns because no player worth his salt can deny the *MASSIVE* benefit of having all the modules at a base. Having AT ammo, plus those mod benefits will be an insane boost to surface operations...and you can be sure that none of the factions want that to happen to anyone but them. Imagine a whole platoon armed with Maelstroms with reloads and the ability to get more at any base...crazy benefits there. In terms of infiltrators...we have not actually SEEN what the changes are doing. They have said that they made everyone the visibility equivalent of the Vanu suit...that's a big shift. So it could work out that the TR and NC are really only slightly more visible than they are now doing these things. Sure, it kills the Vanu infiltrators since they're so heavily impacted...but in a worst case scenario there's always the Lasher for VS...not like everyone isn't carrying them anyway. |
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2004-02-24, 01:09 AM | [Ignore Me] #12 | ||
Contributor Master Sergeant
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I know the benefits of the broadcast warpgates, I just dont like the idea of not having home continents.
and I know we havent seen the infil changes yet thats why I said meh lol. I have an NC cloaker, so ill prolly get some benefit from doing this. An infil buff I'd like to see is that when u use a boomer thing, it automactically switches u back to the ace when u detonate the trigger. Last edited by MidnightDave; 2004-02-24 at 01:11 AM. |
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2004-02-24, 04:18 AM | [Ignore Me] #13 | |||
First Lieutenant
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I guess they were right. CC is about to get a player injection. |
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2004-02-24, 09:52 AM | [Ignore Me] #15 | ||
Sergeant
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I read on the main page about the burster not causeing splash damage. Didn't see it here, but if so W00t got to love that. I hate that damn thing just spamming an area, and getting a 50 ft splash damage area. I mean the TR already have a nade lanching AV max.
I think that if the caverns are locked the linked base and all the bases linked to it get the benefit, bugger. Will do good things for CC. I think that Dallas plays a infiltrator. Also my Girl Friend plays an infiltrator, I told her to hang it up until they fix the hot slot thing. Which they are doing. That was a major give away for you all. They made it harder for you to be seen. The VS had the darkest and hardest to see infiltrator suit, without darklight. I think they all went down to that level. The NC infiltrator suit had the reflective face shield. I don't this they should have put the rek in there. The Rek with the nice long beam of red light already makes you visibly enough. Also there are only a few places for it to be used so we know where the infiltrators are at. At a CC, Fire few rounds there if your darklight isn't working. Also glad to see the mag now has improved brakes. I didn't even think it had brakes. Was the main reason I started my VS character and dropped him. The cert terms will not be that big a deal. There are only in bio labs and no one really uses them that much, Also if more eng's did there jobs and stuck around to repair a base back to full there wouldn't be as much drain on a base anyway. I have seen multiple times that a base be taken and the tubes were brought down and for 15 min the tubes were never repaired. Come on peeps don't destroy it if you can't fix it or get someone to. Anyone got anymore info on the capitol buildings. I can't get to official Site at work and my cable modem is down at the hizous. Damn you Time Warner. I can't even get in game until they fix it and they can't start on that until Wednesday after 1 pm, bastards. Okay I think I have gone on enough. |
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