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Old 2004-03-18, 04:57 PM   [Ignore Me] #46
kidriot
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uh. no. that's just not even within the ballpark of a rational and enlightened response. basically, what you've established is that the people who don't use surgile are behind the curve or something.
I�m not talking about surgile, I�m talking about a playstyle. I�m all for fixing warping. warping is one of the unfortunate side affects of fighting around stairs. warping sucks ass. if they fixed warping on SERVER SIDE I�d be satisfied. however, they aren�t fixing warping, they are fucking with a playstyle. that�s what I�m talking about.

you don�t need surge to be an effective player in PS. there are so many varieties of roles that to claim that merely being a surgile put you at the cream of the crop of PS players is entirely wrong.

what I am saying is that they have punished innovation. that�s all. how long till, in one form or another, personal shield rexotanking is considered an exploit and you can only use PS when you aren�t firing?
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Old 2004-03-18, 04:59 PM   [Ignore Me] #47
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the problem was that kills were being achieved due to a glitch in the game. the surgile users shouldn't be pissed at the devs, they should be pissed at the players who exploited the glitch. it's the exploiters that fucked surgile, not the PS community in general or the devs. i said it before:

originally posted by oddfish
means to an end.

surging is the means by which agiles warp about the battlefield

warping is bad
therefore, the means by which warping is attained are bad
so, you fix the problem by making the means no longer meet the end.
i know some fucking semantics obsessed imbecile will flame me for saying "BAD" in reference to surging, but for those of you out there with common sense you know what i mean, and i commend you for not being immature, ignorant pricks.
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Old 2004-03-18, 05:02 PM   [Ignore Me] #48
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DOUBLE POST! BOOOOOOOOO

and by the way, i know people surge without guns and cause warping as well. that is a problem, yes. but these people are not exploiting this bug for their own personal gain.
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Old 2004-03-18, 05:03 PM   [Ignore Me] #49
Baneblade
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Im one of those Rexotanks, mostly because I like versatility and partly because I dun wanna beat the other guy just because Im warping...

I had no problem killing surgiles for the most part, even on my piece of shit computer...

I only used Surge to move somewhere faster, whether I was Pikachu with the Pokeball or just needed to avoid that Mag...

Weapons out Surge is a little bit lame, but not because of warping or moving fast, because there was no Cone of Fire penalty whatsoever (hell at one point the MCG had a better CoF while Surgiling than crouched)...

Your CoF should go to hell as soon as you start running and bloom even more when Surging, it's just common sense...
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Old 2004-03-18, 05:15 PM   [Ignore Me] #50
Lartnev
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They're fixing being able to use warping to gain an advantage in direct combat.
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Old 2004-03-18, 05:47 PM   [Ignore Me] #51
Krinsath
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Originally Posted by kidriot
the fact is warping WILL NOT be fixed with this heavy nerf to surgile.
Warping won't. Warp Exploiting will be alleviated. That is the intent.

Originally Posted by kidriot
the fact is you warp WITH a weapon in hand. you warp WORSE without a weapon in hand, because of your increased speed.
The problem with the current Surgile exploiters (a subset of the larger Surgile playstyle) is that they can warp AND inflict damage. Now they are forced to do one or the other. Simple fix, and better than the wholesale removal of surge (which is still the "easy" way out).

Originally Posted by kidriot
they havn�t changed the nature of surge, only the nature of it�s usage with weapons. where�s the fix to warping? what they are �fixing� is surgile. please, don�t fool yourself. this will not, in any way, affect warping. you will still warp when surging up and down stairs or when jumping. hell, even vehicles occasionally warp.
Vehicles warp rarely, and that is mainly due to lag (why people think they can drive a Vanguard into a "Massive Enemy Force" on a P3 with 256MBs of RAM on a 56k AOL connection...I'll never figure out) as the prediction code does much better with them since their agility is limited at those high speeds.

Again, the intent here is not to "fix warping"...the intent here is to reduce the amount to which it is exploitable. If you expect people to understand that not every Surgile is an exploiter, please try to understand that reducing the abuse of an unfixable problem is far preferrable to simply doing nothing and going "well damn...that sucks."

Originally Posted by kidriot
and MadCow is correct, I havn�t played since November.
Which means you lack knowledge of how any of the Devs recent patches may have affected the warping issue. Hence, that would remove the vast majority of credibility on the subject. As I recall, you were a good player, but you're not there now. Hence, your input on CURRENT issues (not issues from five months ago) is of limited value.

Originally Posted by kidriot
my post isn�t a bitch or a whine it�s more of a

�Hey, listen up, we evolved this game to the point where a handful of us completely changed the face of Planetside. We created a tactic to control spawnpoints which is the primary concern of any battle in Planetside. We didn�t do it because of warping but because we were great players. Now you fucked us because they didn�t FIX WARPING but they are FIXING our playstyle. Enjoy your game.�
I'll bet dollars to donuts that Surgile will still be as viable a tactic as it has ever been. They are not removing the Surgile, because to do that they would need to remove Surge. What they are doing is modifying the manner in which Surge does things. They changed the way the Striker worked, making it less powerful. They changed the Lasher (twice now) to make it less powerful. They've changed the JH...how many times? Vehicles got their armor buffed, which then changed the entire AV playstyle on a *much* more dramatic scale. Uni-MAX was introduced, which again changed EVERYONE'S gameplay on a more dramatic scale. All those are weapons, and weapons are merely tools. Surge, and all other implants, are merely tools. Changing the way a tool works does not invalidate that tool, it means that those who use it must adapt. I don't think I have a character (and I have many) that hasn't had something changed at one point or another...you adapt and you move on. You dont' raise a bitchfest about what you *think* might happen.

Good players adapt, and I have full confidence that the Surgiles who are actually good will continue to be the force they are today, just in a different manner. Those who used Surge as a crutch will fall by the wayside, but at least they won't be tarnishing the reputation of the skilled Surgiles any longer.
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