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View Poll Results: Do you like this idea? | |||
Yes, but may need some refinemen. | 11 | 44.00% | |
No. | 14 | 56.00% | |
Don't care. | 0 | 0% | |
Voters: 25. You may not vote on this poll |
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2004-08-23, 07:30 AM | [Ignore Me] #1 | ||
Second Lieutenant
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Rifleman Implant: Decreases CoF by 50%, requires stamina to use.
Your breathing affects if you shooting too high or too low, your trigger squeeze affects if you shoot too far to the right or left, and sight picture affects both. So a good rifleman should have a smaller CoF with any weapon.
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OfaLoaf: ...What's Iraq like? Toimu: IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs PS Storyline Last edited by Toimu; 2004-08-23 at 07:44 AM. Reason: I ment Implant |
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2004-08-23, 11:47 AM | [Ignore Me] #9 | ||
Major
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Instead of just simply reducing CoF, I would say adding actual rifles to this game. As far as I can tell, the only true weapon classes that PlanetSide was missing are Squad Support Weapons and unscoped rifles. I was actually thinking about this the other day.
So basically, I would add a Rifles Cert, which doesn't have any prerequisites. Then, I would add these rifles: Terran Republic Slicer: 7 Round Clip. This is a semi-automatic rifle. 4x zoom. However, it must be dry reloaded. (Inspiration M1 Garand) New Conglomerate Eagle: 5 Round Clip. Fed by a 5 round stripper clip. If it is not dry reloaded, any shots left in the clip will be discarded. Does more DPS, but is bolt action. 4x zoom. (Inspiration: KAR 98k) Vanu Soveignty Reaper: Fed by 5 individual rounds. Can be reloaded an any time withotu penalty, and the reload is interruptable. When push comes to shove, the Reaper has a secondary fire where any rounds left are immediately dispensed but with a high CoF, this is meant for close combat. (Inspiration: None) That's what I would do, anyways... EDIT: Oh, while we're add it, I would make the Sniper Rifle have a prerequisite of the Rifles cert. Basically, Rifles are better for long range, while the Medium Assault weapons are better for close range (since I think of them as SMG's) Later on, in another edit, I'll post my ideas for an Assault Rifle certification, which has rifles and medium assault as prereq's. Last edited by ChewyLSB; 2004-08-23 at 11:49 AM. |
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2004-08-23, 12:57 PM | [Ignore Me] #12 | |||
Second Lieutenant
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2. In real life, your breathing affects if you shooting too high or too low, your trigger squeeze affects if you shoot too far to the right or left, and sight picture affects both. So a good rifleman should have a smaller CoF with any weapon. But this doesn't mean it will ever happen
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OfaLoaf: ...What's Iraq like? Toimu: IEDs, SAF, RPGs, & mortars. But only during breakfast, lunch, and dinner. The enemy is so poor, they have to keep day jobs PS Storyline |
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2004-08-23, 01:32 PM | [Ignore Me] #15 | ||
Major
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So, the better a player it is, the easier we make it for them? :/ Nop.
I think everyone should be able to press (and hold, for extra challenge) a button (ie. b) when aiming and they hold their breath for up to 7 seconds. This tightens the CoF, but if you keep it too much you can't fire for another 5 seconds. 7 seconds may not seem like much ("oh well, I can hold my breath for 4 minutes" etc) and, well, it isn't. But the player is in a gigantic war where anything could happen, which you undoubtedly raise your heart rate, and thus your need for oxygen.
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