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2004-11-12, 03:10 PM | [Ignore Me] #2 | |||
Master Sergeant
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There is so much from Planetside Idealab that needs to be not only considered, but actually put in. They have put in a few things, but not nearly enough. PS would be about 10 times better if they implemented the ideas from Planetside-Idealab MUCH PROPS TO YOU HAYOO...You rock! P.S. Hayoo, if you ever want to have some sound feedback, hit me up. Last edited by GeneralRazor; 2004-11-12 at 03:11 PM. |
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2004-11-12, 03:20 PM | [Ignore Me] #3 | ||
The reason more stuff from there isn't in is not because they haven't seen it. It's either because they're doing other stuff, or more likely, because the lead designers at the time didn't want to take Planetside in that direction.
edit: And, of course, because some ideas might look better on paper than they would in the game. Last edited by Warborn; 2004-11-12 at 03:23 PM. |
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2004-11-12, 04:13 PM | [Ignore Me] #5 | |||
Last edited by Warborn; 2004-11-12 at 04:15 PM. |
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2004-11-13, 12:54 AM | [Ignore Me] #6 | ||
Maybe I have to work harder. LOL. Like Warborn said, if they don't include anything it's cause they have other plans. No biggie. I'm having fun doing the site and it got me my current job.
Maybe I should clarify one exception to the above statement of "no biggie." If in 4 years, the devs NEVER put in a depoyables tracker, I will go certifiable and drown a teddy bear. I'm sure it's on the to-do list, but you have to admit that currently having to place a deployable just to get a visual message of how many you've already placed defies any logic. Sure you can use your memory, I do it all the time out of necessity. But during a big fight with lots of EMP thrown around, I'd like to know if I have some free ACEs to place on that threated front door without worrying about unwittingly deconstructing the mines I placed at the backdoor. To put it bluntly, that's like forcing me to spend money just to get a record of how much money I have in the bank. So, yeah, we're overdue for that tracker. I can be patient for another 2 years...but please don't take that long. Last edited by Hayoo; 2004-11-13 at 12:55 AM. |
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2004-11-13, 02:41 AM | [Ignore Me] #7 | ||
It's incredible how many interface improvements could be made to the game. I can't imagine how confusing Planetside must be to newer players. Where do they go to learn half of the changes that have been made to the game, for instance? Are all the nuances of the Lattice system, capitols, and related topics covered in the in-game help? One of the things I've always liked about Blizzard games is that the interface is so well done that new players have no problem picking the game up. I'm sure it's the opposite for Planetside (and its cousin, World War 2 Online, which had such a poor interface when I played I came very close to not even giving it a chance).
So whatever I may think of some of your other ideas and how well they'd work in Planetside, Hayoo, yeah, definitely hope they do a big interface upgrade in the future, including stuff like deployables tracking. |
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2004-11-13, 03:42 AM | [Ignore Me] #9 | |||
Master Sergeant
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And because they were doing "other stuff" (trying to put cash in SOE's pocket) |
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2004-11-13, 04:08 AM | [Ignore Me] #10 | ||||
Lieutenant General
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__________________
Last edited by Lonehunter; 2004-11-13 at 04:10 AM. |
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2004-11-13, 01:20 PM | [Ignore Me] #11 | ||||
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2004-11-13, 02:45 PM | [Ignore Me] #13 | ||
Major General
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Lately, Planetside has been losing its hold on me. If SOE hopes to hold onto the "tactical" group of gamers, they're going to have to start producing deeper gameplay features, not just large mechs or a vehicle here or there.
I really hope they keep the Lab in mind.
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<Doop> |
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2004-11-13, 04:16 PM | [Ignore Me] #15 | |||
Master Sergeant
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Command tools should have been one of the first player-invented ideas that should have been brought about. But of course SOE pushes the devs to cater to the individual and not the team (the team is the foundation of PS and the devs seem to put a "blind eye" to this fact, thus eroding the base of the game). |
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