Underground towers - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Stealing your sigs since 2002.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2004-12-21, 08:47 PM   [Ignore Me] #1
Ridetehlightnin
Staff Sergeant
 
Ridetehlightnin's Avatar
 
Underground towers


Does anyone but me see a serious flaw in tower design? CC at one end, spawns at the other. the entrance between them? No wonder a tower is never successfuly defended, so I propose..

UNDERGROUND TOWERS..

basically dig a hole in the ground, take a tower turn it upside down, block up all the doors and put the tower in the hole. Have 3 metres of the tower stickin out the hole with doors. Something along that idea. Something that means:
ground floor: nothing
1st floor down: nothing
2nd: cc
3rd: nothing
4th: spawns


ideas/critisms?
Ridetehlightnin is offline  
Reply With Quote
Old 2004-12-21, 09:12 PM   [Ignore Me] #2
Sabinius
First Sergeant
 
Sabinius's Avatar
 


wow, thatd be really cool! like every other tower could
be an underground tower...
and I think that the CC should be one floor above the spawn room
and we could have like, ground towers(Ground repair) =P gun towers
(wall turrets) and Watch towers (Really Really deep) and call them like, heavy bunkers instead of towers...
__________________

If you push hard enough, it'll fit.
Sabinius is offline  
Reply With Quote
Old 2004-12-21, 09:12 PM   [Ignore Me] #3
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Towers (and bases) aren't meant to be the most tactically sound buildings out there. I believe the whole point of the way towers are designed is to make them difficult to defend once the enemy is attacking the interior of the tower itself. I, personally, favor the poor tactical design of the current towers, as it expediates the fall of an attacking force once they're pushed back to the tower, and prevents long, pointless meatgrinder fests as the attackers try to take the tower.

Your idea would simply prolong the duration of tower fights, but I hardly doubt it would make a difference overall. Once your tower is under siege it's generally only a matter of time before you lose, as the enemey will be bringing up vehicles and so on to make pushing out of the tower impossible anyway.
Warborn is offline  
Reply With Quote
Old 2004-12-21, 09:14 PM   [Ignore Me] #4
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 


I think towers should stay easy to take esp since they are the main way to stall the attackers.

Bases should be fortresses, towers are only accessories.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2004-12-21, 09:16 PM   [Ignore Me] #5
Sabinius
First Sergeant
 
Sabinius's Avatar
 


I disagree on towers being small fries....
enemies should be able to get footholds
around a base

and also, to make ground towers more unique
put in a mini backdoor, to compare to roof dropping
__________________

If you push hard enough, it'll fit.
Sabinius is offline  
Reply With Quote
Old 2004-12-21, 09:25 PM   [Ignore Me] #6
Warborn
Contributor
Major General
 
Warborn's Avatar
 


Originally Posted by Sabinius
I disagree on towers being small fries....
enemies should be able to get footholds
around a base
They do get a foothold around the base. Believe it or not, but towers have bene the lynchpin of an invading army for the past couple years now. You take the tower to begin the attack, setup CE, move in AMS's, etc etc. Whether an attacker will be successful or not is decided long before the actual fight for the tower begins. Once it gets down to fighting for the tower itself, in almost every case the fight is over. The attacker is likely contained in there with no other nearby spawns, the defenders are bringing up vehicles to camp the doors and hunt down any guys in the general area of the base, and so on.

Making towers themselves harder to take won't do much, especially considering that tower drops done by infantry in galaxies basically turn towers into the same layout as the proposed underground towers anyway.
Warborn is offline  
Reply With Quote
Old 2004-12-21, 09:36 PM   [Ignore Me] #7
Sabinius
First Sergeant
 
Sabinius's Avatar
 


eh, guess your right, but hey, its soemthing
new and interesting
__________________

If you push hard enough, it'll fit.
Sabinius is offline  
Reply With Quote
Old 2004-12-22, 10:20 AM   [Ignore Me] #8
FatalLight
Sergeant Major
 


Originally Posted by Sobekeus
I think towers should stay easy to take esp since they are the main way to stall the attackers.

Bases should be fortresses, towers are only accessories.
__________________
FatalLight is offline  
Reply With Quote
Old 2004-12-22, 11:43 AM   [Ignore Me] #9
TheRagingGerbil
Contributor
Major
 
TheRagingGerbil's Avatar
 


Obviously none of you guys remember when the CC was in place of the middle equipment terminal on all towers. Back then you would spend hours fighting over a contested tower. It was hell.
__________________
TheRagingGerbil is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 1 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:17 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.