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2004-12-22, 09:28 PM | [Ignore Me] #2 | ||
defining hitboxes on (so many) characters would be overly taxing on client machines, and would be significantly detrimental to game performance.
edit: you probably know about how people complain that BFRs lag their machines so hard - it's not just the polygons.
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2004-12-22, 11:19 PM | [Ignore Me] #5 | ||
First Sergeant
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Think about it: if this game was like any other in terms of headshots or how about one shot kill grenades? 100% cloaker battles with everyone dying instantly... meh i'd rather not. I'd also rather not have some idiot with a bolt driver to instantly kill me without me even realizing he existed. I know that's how snipers work in real life, but PS isn't life.
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2004-12-23, 03:17 PM | [Ignore Me] #7 | |||
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2004-12-26, 10:55 PM | [Ignore Me] #9 | ||
Sergeant
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That would be a step i think PS should take. A "hitbox" could be made for arm head legs. hit in head your aiming reticle always stays big and if your hit in the eyes/face your vision is fuzzy/shaky.
Legs are shot after half-life your movment speed would decrease by half and you cant jump or burst. Arms and you couldnt us AV weapons/ heavy assualt wepons. and your aiming is shaky. These varibles only come into effect when your half-life-. Could be fun for urban style warfare and add great new complexities to the game withone a detrimental effect on the ground troops. Medics would became a hell of a lot funner.... Hopefully they could bust that out in 1 month. Last edited by Lusence; 2004-12-26 at 10:57 PM. |
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2004-12-26, 11:39 PM | [Ignore Me] #10 | |||
Major
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The servers would DIE if they did that. Thats a LOT of variables to keep track of for every player, and when you have 166 players on one continent... no. I mean, Regular FPS servers have trouble tracking two hit boxes (Headshot and "non-headshot"), and that's just different damage, so imagine a game with three or four hitboxes, and you would need specific variables to keep track of whether or not someone would be under a specific ailment. More than two hitboxes works for Single Player games, but not for Multiplayer FPS's. |
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2004-12-27, 09:27 AM | [Ignore Me] #13 | |||
Major
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Plus, PlanetSide has not only all the players, but all the vehicles, and all the bases and towers, it would just get ridiculous. |
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