Sporkfire has posted this week's developer activities:
We have another round of BFR balance revisions up on the In Development forum. We're continuing to watch gameflow and evaluate feedback. We feel that we're getting close to making BFR's a part of the battlefield, but not a dominant part. Check out the latest round of changes in the link above. We are planning to release that update in the next couple of days.
Also on the plate, but arriving later will be Vehicle Experience Sharing. Check out the specifics on this In Development.
Other items coming include:
We will be changing the way bailing works from damaged aircraft. When a player attempts to bail from a heavily damaged air vehicle, there will be a chance that the bail malfunctions. THe chance of malfunction will not activate until a certain threshold of damage is reached. As the craft takes more damage, there will be a greater chance of malfunction.
Looking at ways to allow bailing rom vehicles at higher rates of speed.
The nanodispenser, BANK, and medical applicator will be usable when a character has weapons locked from Grief.
Change to grief points from exploding vehicles. Currently, if a player destroys an enemy vehicle and damages a friendly from the explosion, the player firing will accrue grief. We will be making the change so that the player who destroys the vehicle will not accrue grief for friendlies damaged in the explosion.
Some interesting things there that have been a long time coming! Check out the full thread
here.
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