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[Ignore Me] #1 | ||
Corporal
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Okay, so I've actually given a lot of though as to what the VR does for us. Apart from letting us see what weapons and vehicles are available, not to much. Here is my proposal...
Virtual Reality 1. Shooting Range - Familiarize yourself with the available weaponry. 2. Vehicle Range - Familiarize yourself with available vehicles and their controls. 3. Training Scenarios - Face AI's of varied difficulties to learn combat basics. Training Scenarios can be entered as an individual or as a squad. 3.1 - Infantry - A series of conflicts in which the user faces AI's using various tactics and weapons depending on the difficulty chosen. 3.2 - Vehicles - Same as infantry, though the user can pick a vehicle and their position in the vehicle. 3.3 - Aircraft - Same as previous two only in regards to aircraft. I feel having this third option in VR would be the most beneficial to older players and those wishing to refine their tactics before trying them in the field. It would also allow squads to develop team tactics as well. While I recognize this IS NOT necessary to the game's livelihood, I do think that it would make the VR more practical. Feedback anyone? ![]()
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[Ignore Me] #2 | ||
I'd love to see an expanded VR training center for use in testing weapons and vehicles.
Good post ![]() Just have to make it so you can have plenty of people using it and not disturbing other players while they do. Also how would multi player vehicles work while you're on your own in VR, a.i. gunners? Maybe for the flight sim have a few of the standard rings to fly through while doing training. Put the aircraft thru their paces. |
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[Ignore Me] #3 | ||
Corporal
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Really there are hundred of potential ways for a "training room" to be used. I mean I remember back when I first got PlanetSide they had a short tutorial run but I didn't really take anything away from that apart from stuff I could have figured out on my own. I'd love to see more of the open doors VR presents used.
And yes, multi-vehicles would be AI gunners that might say things to help you learn "You're to far left of the target, swing around for another run and try using the bombing camera!" Just thoughts though.
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[Ignore Me] #4 | ||
It has its uses, they're just not official functions. You have to figure out how to use it. My outfit uses them on occasion for "weapons range training", where squads use the firing line to learn coordinated left-to-right fire. It used to be that you could get a whole squad into the same vehicle room but that became a sort of random instance, you'd see the numbers on the map but the people would be in different rooms. Prior to that, we used to use vehicle-testing rooms for squad-based infantry training for new players.
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[Ignore Me] #5 | |||
Corporal
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My whole issue is having a game combat simulation to help players learn things that can be applied to real PlanetSide combat.
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[Ignore Me] #6 | ||
Sergeant
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What I would love to see is based to your AI training session is an option to train as a group in these scenarios or even to play wargames with your own empires.
My outfit ran training late at night on conts that we had locked. That way we could practice tower assaults, quick base secures, etc. If we could do this in VR with established scenarios or simply adjustable facility layouts (tower, bio lab, tech, interlink, bridge etc.) it would be a huge benefit to any outfit who was willing to train their members. |
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[Ignore Me] #7 | |||
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[Ignore Me] #9 | ||
I think this is a great idea. Either a customised mission maker (Select enemies, Select Enemy vehicle, Select AI difficulty, Select map (Bio lab, Tech Lab...) Select Tower Type, Select AI Behavior and you get an instanced fight in a moderate sized map. Or just preprogrammed missions by the Devs. Id love to see a way to put my self in a reaver and try to fight off 2 or 3 enemy reavers, or 5 tanks or something.
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[Ignore Me] #10 | |||
Corporal
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Having an environment to train is important to developing strategy and combat tactics in my opinion. Training facilities exist in order to prepare for the greater fight. Militaries (usually...) don't train their men and women by throwing them on the front lines, that's not going to do anything but get people killed and in the case of gaming, annoy new players who are facing people with years of experience with the game mechanics (even if they are reworked slightly).
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[Ignore Me] #11 | ||
Master Sergeant
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I agree, I feel that the VR training was really cool but very limited in PS, Something where entire outfits could customize training simulations and save them for future use would be extremely useful for Outfit "Basic Training" if you will.
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"One of the serious problems in planning against American doctrine is that the Americans do not read their manuals nor do they feel any obligation to follow their doctrine"-Russian Document "The reason that the American Army does so well in wartime, is that war is chaos, and the American Army practices chaos on a daily basis"-German Field General "If we don't know what were doing, then the enemy certainly can't anticipate our future actions!"-American Soldier |
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[Ignore Me] #12 | ||
Colonel
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I'd like the experience from training to be account wide, and when you start a new character everything you already have examined does so again. This way you don't have to waste 45 minutes running around getting weapons and getting in and out of vehicles.
I'd like VR to have mobile enemies. In vehicle training, any vehicle you can gun on can be ridden on a track in the gunners position, and there are targets there. Enemy vehicles and weapons should also be available in VR, on the off chance you happen to get one, you can have some experience. This is all just for familiarization though, so a newb can get some rounds without dying every 2 seconds. Sure, put a few proper bases in the VR for outfits to train with, but there needn't be a whole lot to that.. Ultimately training in a simulation of a simulation is pointless. There are few enough downsides to losing in game. Just go and do it. Last edited by CutterJohn; 2011-02-22 at 02:59 PM. |
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[Ignore Me] #13 | |||
Corporal
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Yes, an outfit can adopt players and teach them but from my experiences not every new player (or current player) knows or wants that. Some find satisfaction in learning on their own. This is more about offering options to players and giving outfits (my personal reason for wanting this) a training ground to develop and refine tactics. My final thing is that I don't see everyone wanting to just jump in and die. I believe I've said this before but the opening player base is not going to be a bunch of newbies but a large percentage of highly experienced players, this can make learning and starting a game disheartening, even with PlanetSide keeping the playing field relatively even.
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[Ignore Me] #14 | ||
Colonel
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I'd rather see some newb incentives introduced after a few weeks of the game running. Shortened vehicle timers, respawn timers, relaxed binding/spawning rules. Maybe 50% extra health or something. Things to take the sting out of constantly dying and running back to combat.
I'd also like to see them institute something from SWG.. The helper system. Players could set a helper tag, new players could search for these easily to ask questions or get advice. A good guy got me started right, and I helped several others in the same way. Last edited by CutterJohn; 2011-02-23 at 03:57 PM. |
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[Ignore Me] #15 | |||
Corporal
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I of course like my initial suggestion, however I can see how it might not be necessary. I also like your suggestion here John, and several of the others I have heard and come across. So maybe if we can devise a method that combines the best from everything we get a system that works?
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