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Old 2011-07-10, 04:55 PM   [Ignore Me] #1
Lithious
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Forgelight and DX11?


Will the Forgelight engine support DX11?
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Old 2011-07-10, 04:56 PM   [Ignore Me] #2
Bags
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Re: Forgelight and DX11?


I would assume so but no one knows.
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Old 2011-07-10, 11:03 PM   [Ignore Me] #3
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Re: Forgelight and DX11?


Yea it wasn't mentioned.
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Old 2011-07-13, 01:11 AM   [Ignore Me] #4
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Re: Forgelight and DX11?


Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
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Old 2011-07-13, 07:47 AM   [Ignore Me] #5
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Re: Forgelight and DX11?


Originally Posted by nathanebht View Post
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
lol you mad? surely they will support the latest tehnology too, tesselation and other stuff
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Old 2011-07-13, 07:51 AM   [Ignore Me] #6
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Re: Forgelight and DX11?


Maybe something like Civ V, where you can launch it in either DX9/10 or DX11 mode if you have the hardware for it.
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Old 2011-07-13, 08:53 AM   [Ignore Me] #7
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Re: Forgelight and DX11?


Originally Posted by nathanebht View Post
Think they said were looking to support 4 year old systems. That tells me DX9/10 at release?
Technically going back 5 years we get to the 8800 debut with DX10. I would hope at least that will be supported. We have had DX11 cards for two years this coming Fall, so I would hope there something in there from it. WoW got a 30% boost in frames using DX11 instead of DX9. Even if SOE does not want next gen graphics it will help with performance. Shows how inefficient DX9 is now.
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Old 2011-07-13, 01:53 PM   [Ignore Me] #8
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Re: Forgelight and DX11?


I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
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Old 2011-07-13, 01:56 PM   [Ignore Me] #9
Levente
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Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.
dont forget that this is an MMO, they want wider audience to get in the game without problems, like world in warcraft. Im sure it will support DX 11, Forgelight support realtime radiosity, i think thats dx 11 feature, no?
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Old 2011-07-13, 02:03 PM   [Ignore Me] #10
basti
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Re: Forgelight and DX11?


Originally Posted by Sirisian View Post
I was hoping for a DX10/11 release. Not sure why they'd waste time with DX9 hardware. Does anyone even have a DX9 card anymore? It's like a few dollars for a DX10/11 card nowadays. There's a reason BF3 is DX10/11. There's a lot of power when you use a compute shader driven deferred renderer.

http://store.steampowered.com/hwsurvey/

Plenty of people are still DX9. BUt the question is: is it worth it trying to go for them as well? Is it even possible?
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Old 2011-07-13, 02:03 PM   [Ignore Me] #11
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Re: Forgelight and DX11?


Pretty soon Devs are going to need to start dropping dx9 support. Whether PS2 does that or not, no one knows. It would still fit the 4-year-old-machines bin at this point.

Originally Posted by Levente View Post
lol you mad?
He was just stating fact and something readily inferred from it...no reason to get snappy.
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Old 2011-07-13, 04:12 PM   [Ignore Me] #12
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Re: Forgelight and DX11?


While I highly dislike DX9, since it limits the modern day hardware there is still a good chunk of gamers with Windows XP. Even if you have a 6990 on that OS you are still stuck on DX9 as DX10/11 is only for Vista/7. With that there are more powerful cards still on XP then the last generation of DX9 cards (x1000 series/7000 series). Depends on whether or not SOE wants to dump them on the side of the street like EA did. Being a PC exclusive (I think) they have no reason to cater to consoles which is the reason lots of games are mainly DX9 and use only elements of the newer DXs (if were lucky to get any of it).
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Old 2011-07-13, 05:12 PM   [Ignore Me] #13
BorisBlade
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Re: Forgelight and DX11?


It will def be DX9 to support all the people who have these older systems. But they could just use DX9 from the start then add a patch later on to enable DX11. Sorta like crysis 2 did.

Honestly not sure enough about how it all works, but i dont see them not havin the ability to have DX11 compatibility in their engine in the future, even if its not enabled at first. No one in their right mind would make a whole new engine thats supposed to last long term and not have the ability to upgrade it to DX11 down the road.

Last edited by BorisBlade; 2011-07-13 at 05:13 PM.
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Old 2011-07-13, 05:47 PM   [Ignore Me] #14
Wakken
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Re: Forgelight and DX11?


Didnt smed mention they updated their engine to support dx11? I think I remember reading it somewhere... not 100% sure though.

Anyway I hope we'll have the option to choose dx9-dx11, some of us have high end computers and I think SOE been thinking for the future too. I think in a few years atleast 90% will use dx11.
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Old 2011-07-13, 05:55 PM   [Ignore Me] #15
basti
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Re: Forgelight and DX11?


Hmm, im trying to get my grip on this, but dont be able to.

Forge Light clearly is ment to be running on the Ps3 as well. They may even release Planetside 2 for the PS3 as well, if the console is capable of doing those 1000 player battles well.

But that doesnt have to mean that it will be DX9 only. The PS3 suppots not all aspects of DX10, but quite few of them. Obviously Sony is going to use the full power of the PS3, for both performance and quality. That still doesnt have to mean that the PC version will not use the full possibilitys of DX10 or even DX11.

It basically means that the engine itself will be able to run on a PS3 as minimum, while potentially being able to fully use DX10 and DX11 on the PC.


And im assuming thats what they going to do. Full support, if not require, for DX10, with the potential addition of DX11 features if they not already have them optionally.
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