Serious Combatant Vs the Casual FPSTard - PlanetSide Universe
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Old 2011-07-26, 11:06 AM   [Ignore Me] #1
MrVicchio
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Serious Combatant Vs the Casual FPSTard


One of the things I love most about FPS games, is when a group of people WORK TOGETHER, against the enemy. PS1, MAG, hell even CSS you could tell when a team was working together, and when it was a bunch of individuals.

Or as I see it, the Serious Combatant vs the FPSTard.One thing Sony MUST do, is stress to new players the... NEED for teamwork, and why.

To that end, I think outfits should be able to unlock the ability to "spawn" zones and areas for practice. No one in them, just the Outfit and be able to set up way points, over views.. the whole kit and kaboodle.

I think that would really make Outfits matter, Teamwork payoff and bring a lot of joy to the game.
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Old 2011-07-26, 11:11 AM   [Ignore Me] #2
NewSith
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Re: Serious Combatant Vs the Casual FPSTard


Like outfit exclusive trainig ground and shooting range? Awesome idea, but not very necessary.
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Old 2011-07-26, 11:17 AM   [Ignore Me] #3
BorisBlade
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Re: Serious Combatant Vs the Casual FPSTard


You can do alot of that on locked/owned conts. Thats what we did to practice various base type assaults. Formations to move in when assaulting each target type. Defensive set ups for various things such as CC/gen hold etc. And many other things. Just find a cont you own and go to town.

Still hate the idea of no sanc, seems like it got removed for imaginary reasons. Hope they have some good way to form up raids etc in an area that cant be seen by the enemy, even by population numbers.
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Old 2011-07-26, 12:35 PM   [Ignore Me] #4
opticalshadow
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Re: Serious Combatant Vs the Casual FPSTard


teamwork does pay off. you never went into a battle and single handedly changed much. it was never the hollywood 1 vs 400 victory. the biggest battle were overturned by co ordinated attacks.
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Old 2011-07-26, 12:41 PM   [Ignore Me] #5
Goku
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Re: Serious Combatant Vs the Casual FPSTard


I personally love a VR area like the current VR training for outfits to train in. Anything from basic training to having advanced training. Advanced training could be taking one squad from our outfit in the VR turning them into the enemy faction with all their weapons to allow for specific training scenarios indoor and out.
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Old 2011-07-26, 12:53 PM   [Ignore Me] #6
p0intman
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Re: Serious Combatant Vs the Casual FPSTard


SAS uses bases on homeconts for our shooting houses. Sometimes towers on fully engaged conts. Sometimes both if we are fighting on homeconts.

A few times, we've had a random or two enemies drop on us while doing training.

hilarity usually ensues, because we like it when our target practice comes to us.

Last edited by p0intman; 2011-07-26 at 12:56 PM.
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Old 2011-07-26, 12:58 PM   [Ignore Me] #7
Lartnev
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by MrVicchio View Post
To that end, I think outfits should be able to unlock the ability to "spawn" zones and areas for practice. No one in them, just the Outfit and be able to set up way points, over views.. the whole kit and kaboodle.
All well and good, but what makes you think "FPStards" would want to practice?
I suspect pro outfits will want this and, being pro gamers, would want to pay for it as well
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Old 2011-07-26, 01:17 PM   [Ignore Me] #8
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Re: Serious Combatant Vs the Casual FPSTard


To that end, I think outfits should be able to unlock the ability to "spawn" zones and areas for practice. No one in them, just the Outfit and be able to set up way points, over views.. the whole kit and kaboodle.

I think that would really make Outfits matter, Teamwork payoff and bring a lot of joy to the game.
That wouldn't have anything to do with a payoff for team work or making outfits matter in the accrual game. Practice, by it's nature, only plays off when applied to the real situation.

Why not just practice with the real thing? What benefit do highly artificial situations bring?
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Old 2011-07-26, 01:31 PM   [Ignore Me] #9
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Re: Serious Combatant Vs the Casual FPSTard


One of the things I love about FPS games is that, while you can work together against the enemy, going off and doing your own thing is often viable as well.

To that end, I think individuals should be able to unlock the ability to "spawn" zones and areas for practice. No one in them, just the Individual and be able to set up way points, over views.. the whole kit and kaboodle.


Tis a game. Very little cost for death. Learn on the job.
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Old 2011-07-26, 02:47 PM   [Ignore Me] #10
FIREk
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Re: Serious Combatant Vs the Casual FPSTard


Won't individuals be added to temporary, ad-hoc teams for the purpose of completing a server-generated objective? I don't think the typical FPS player (one that only wants to shoot stuff) will bother looking for a "I don't want to be in a squad or get missions" button.
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Old 2011-07-26, 03:56 PM   [Ignore Me] #11
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by FIREk View Post
Won't individuals be added to temporary, ad-hoc teams for the purpose of completing a server-generated objective? I don't think the typical FPS player (one that only wants to shoot stuff) will bother looking for a "I don't want to be in a squad or get missions" button.
That'd be fine, so long as there is an "I don't want to be in a squad" toggle.

I was mostly a solo player in Planetside. I was in a galdrop outfit when I was new, I moved to a fast response one when I'd been playing a little while and after that I was mostly solo. Planetside is a game where squads aren't necessary to be part of the overall battle...Be it the community, friends, command chat, fighting unsquadded alongside your empire or simply knowing that all the enemies are human, there's plenty of reasons for a solo player to be playing (and want to be playing) Planetside...Plenty of things that stop them being alone, despite being solo.

Last edited by Vancha; 2011-07-26 at 03:57 PM.
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Old 2011-07-26, 03:57 PM   [Ignore Me] #12
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by Rbstr View Post
That wouldn't have anything to do with a payoff for team work or making outfits matter in the accrual game. Practice, by it's nature, only plays off when applied to the real situation.

Why not just practice with the real thing? What benefit do highly artificial situations bring?
Have you ever actually tried to train br0 newbies to the basics of the game? We did it quite a lot, and beleive me, you need silent and so to say sterile environment to teach even the most obvious thing in the game. Like how to climb the steps in a tower, or how they will not cross the line of fire of an anchored MAX.
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Old 2011-07-26, 04:05 PM   [Ignore Me] #13
ShowNoMercy
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Re: Serious Combatant Vs the Casual FPSTard


PS1 already had enough in place to enable effective training. By removing grief when attacking squad mates, you could effectively go to other conts and practice. The only thing they need to add is no grief for attacking outfit members. It was always a pain having to make a platoon when training since you could see who and where you mock enemies were. Later we would disable the radar at a facility when training, but that was a hassle and greenies would come and purge the radar many times.
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Old 2011-07-26, 04:11 PM   [Ignore Me] #14
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by ShowNoMercy View Post
PS1 already had enough in place to enable effective training. By removing grief when attacking squad mates, you could effectively go to other conts and practice. The only thing they need to add is no grief for attacking outfit members. It was always a pain having to make a platoon when training since you could see who and where you mock enemies were. Later we would disable the radar at a facility when training, but that was a hassle and greenies would come and purge the radar many times.
You already don't get grief for attacking outfit members. I would know. I do it a lot.
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Old 2011-07-26, 04:15 PM   [Ignore Me] #15
Logit
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Re: Serious Combatant Vs the Casual FPSTard


Originally Posted by Rbstr View Post
That wouldn't have anything to do with a payoff for team work or making outfits matter in the accrual game. Practice, by it's nature, only plays off when applied to the real situation.

Why not just practice with the real thing? What benefit do highly artificial situations bring?
Teaching noobs how to play the game.

If we had VR, with bases and towers in it in the original it would be a benefit. A vast majority of the outfits I was in had dry runs on continents that weren't being contested specifically for showing how it's done.

Things in actual combat don't always go as planned, so it's nice to have an idea of what it should look like. So when you're in the real shit, at least you can be able to adjust quicker.

VR provides that.

If you don't want to practice than don't, but I know there are outfits that would find this beneficial to the operation.

Last edited by Logit; 2011-07-26 at 04:16 PM.
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