Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: "Its better with Squeeky." -eMa
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2011-08-15, 12:43 PM | [Ignore Me] #1 | ||
Staff Sergeant
|
http://massively.joystiq.com/2011/08...ased-gameplay/
Oh (un)holy devs we beseech you please make it so!
__________________
|
||
|
2011-08-15, 02:13 PM | [Ignore Me] #4 | ||
Contributor Major
|
I never understood what was so hard about adding "space" combat.
1. Make a "skybox" that looks like stars. 2. Don't make any land. 3. "Cut out" an invisible cube that cannot be passed through. 4. Place some space stuff inside the cube. 5. Add vehcile spawners inside the cube. 6. Enjoy. There you go, a "space sector". In terms of working with something like the Quake II map maker program, a "space sector" would be easiest thing to make! lol... |
||
|
2011-08-15, 03:09 PM | [Ignore Me] #6 | ||
Brigadier General
|
Don't get snobby. Planetside 2 is going to be a much larger more comprehesive game than the original, especially as time goes on. There will always be games that are just a simple shooter, but it sounds like PS2 will be that and much more.
|
||
|
2011-08-15, 04:19 PM | [Ignore Me] #9 | |||
Contributor Major
|
Decent and Decent: Free Space are "shooter games" only they take place inside a vehicle rather than on foot. Shooter game is shooter game. Besides, apart from making ship models and balancing some numbers, there is very, very little to space content, by the very nature that it is space! Last edited by Tatwi; 2011-08-15 at 04:30 PM. |
|||
|
2011-08-15, 04:26 PM | [Ignore Me] #10 | ||
Colonel
|
If implemented properly, more content never hurt anybody. If you don't want space ships, don't fight in a space ship. It seems post after post you just want the game to be some boring gun game with nothing else to it. Do you even want vehicles? Doesn't seem like it.
|
||
|
2011-08-15, 05:54 PM | [Ignore Me] #11 | |||
Private
|
Hope they choose Quality over Quantity |
|||
|
2011-08-15, 07:00 PM | [Ignore Me] #12 | |||
Colonel
|
|
|||
|
2011-08-15, 11:54 PM | [Ignore Me] #13 | ||
Colonel
|
I have no issues with new environments. Its an ideal method of adding content to the game without disrupting already established gameplay.
They already plan on adding new planets. How awesome would it be if these planets had different physical properties and offered different weapons, vehicles, and different gameplay dynamics because of the physical properties and equipment selections. A space based map in some asteroid belt would be amazing. Especially if the infantry combat was like Shattered Horizons Last edited by CutterJohn; 2011-08-15 at 11:56 PM. |
||
|
2011-08-15, 11:55 PM | [Ignore Me] #14 | ||
Sergeant
|
Well with their multiple worlds idea. Guess that space combat follows.
Think I'd rather see more interesting land combat with sea combat too. Just have massive gates which teleport you to another world. Don't lose focus on the core gameplay. The space combat talk must be just a blurb on their 3 year plan anyway. |
||
|
|
Bookmarks |
|
|