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2011-08-22, 05:43 PM | [Ignore Me] #1 | ||
Sergeant
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I know you think all of us PS1 vets are just crusty old farts that are afraid of change. But you have to look at it from our perspective. A lot of us have been playing this game for about 8 years. We've seen it's up and downs and everything between. We've also played the same FPS games you as well. So we have a unique perspective on what works and doesnt work.
We're by no means all knowing but we do have a very good idea how something will affect the style of gameplay offered by PS. So bear that in mind when we go off on ideas that are perceive as detracting from game play or creating balancing issues. We know we aren't the devs but after years of seesaw balancing and content pushes we're all pretty good at recognizing problems. That being said keep the ideas coming. |
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2011-08-22, 06:09 PM | [Ignore Me] #3 | ||
General
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Young whippersnappers, thinking they know everything, they don't even know what a real war on Auraxis looks like! Back in my day we faught in one location for half a day and it was amazing and fun!
These youngins don't even know what a MAX crash looks like! |
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2011-08-22, 06:48 PM | [Ignore Me] #5 | ||
Captain
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I've played PS1 for years back when it was good. I remember playing until late night, when pops weren't high enough to sustain a battle around a single base. I remember massive battles, massive forces mobilizing in sanctuaries, queues in warpgates before BWGs were invented... I remember a lot of awesome stuff from back when PS1 wasn't falling apart.
Unfortunately, the gameplay mechanics were poor back then and have aged even worse. The game is barely playable by today's standards. I would rather see revolutionary, or just plain modern ideas, rather than cling to prehistoric design as if it was a good thing. As much as I like the humorous comments in this thread, I've seen so much fear of change on these forums, it stopped being funny a while ago. A lot of it seems more akin to desperation - clinging to what is known, and shunning the new. It's like there's this group of people who know the ins and outs of PS1 and seem skilled in that game, but, deep inside, fear that, when they lose the edge that comes from experience and repetition, they won't be able to adapt to something new, due to a lack of actual skill. No one in particular, of course, since I haven't been around here to get a good idea of who is who. Anyway, I hope I'm wrong, but that's the impression I get every time I see someone defending blatantly aged and obsolete gameplay elements, which have been phased out of subsequent games, one generation at a time, for a reason. A quick-draw knife isn't a bad thing, as long as the damage is balanced for large-scale combat. Same thing goes for headshots and faster TTK. Instantly embarking/disembarking vehicles, for instance, is a bad idea, but it's because of the different scale of PS2, and a higher value of vehicles, since they won't just respawn in 30 seconds, 100 meters from where it was just blown up. Bottom line, just because something (barely) "worked in PS1" doesn't mean it won't be 100 times more exciting if it were made differently. Ideally, PS2 will have modern gameplay and pacing practically ripped off from Battlefield: Bad Company 2 (and BF3 perhaps), combined with core elements (but not mechanics) of PS1. I trust that SOE will integrate into PS2 the best qualities that made PS1 so epic. Gameplay mechanics were not among them. Last edited by FIREk; 2011-08-22 at 06:49 PM. |
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2011-08-22, 07:11 PM | [Ignore Me] #7 | ||
Colonel
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Don't worry not all of us old vets are resistant to change.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-22, 07:30 PM | [Ignore Me] #9 | ||
Sergeant
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I would say that I'm not so much as resistant to change as I am to things that take away from what made PS so great. For me the best part of PS is how much teamwork plays into doing well in the game. Hence why I'm against things that detract from teamplay. As for stuff like quick knifing I'm against it only because of how ridiculos it can get. There are elements of modern FPS games that are great but there is a lot that leads to some really lame gameplay.
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2011-08-22, 07:37 PM | [Ignore Me] #10 | ||
Second Lieutenant
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It's hard to compare Planetside to other modern FPSs, at least for me it is. A lot of the things that do well in 64 person battles probably won't work when there are 3000 people. Such as head shots and quick knives.
If you can't see how it's going to be a problem simply because of the scale of the game, than there probably isn't much else I can say to convince you. |
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2011-08-22, 07:48 PM | [Ignore Me] #12 | ||
Captain
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I've played Modern Warfare for a while and was hooked on Bad Company 2 for may a month, and I can assure you of two things:
1) whether or not someone is a team player is 100% down to the player himself/herself; teamplay can't be forced (PS1 is a perfect example, with all the killhoes and soloers you can find) and, if you spend some time playing any objective-based game, you will see that people with a penchant for teamplay will play as a team - it is its own reward , 2) a quick-draw knife, even if it's one-stab-one-kill with a 2-meter lunge, will only be used as a last resort, or for humiliation, never as a main weapon; bullets, in any game, are always more convenient. Most importantly, though, the modern-ness of current FPS games is there as a result of evolution. No all of it will fit a massive FPS game, but when I look back to when I played PlanetSide, I can't imagine how I could have found that gameplay enjoyable, especially the slow weapon switching... On the other hand, games like Unreal Tournament 3 haven't evolved much and I don't look back at playing Quake 2 CTF with the same kind of surprise. Except for being able to play on a modem with a 300ms+ ping and what I think was absolutely no client-side hit detection. |
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2011-08-22, 08:04 PM | [Ignore Me] #14 | ||
Brigadier General
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To be fair, none of us really know what new features will be like in PS2. We have PS1 as a reference, but PS2 is it's own game. Every aspect of the game from leveling up, to map size, to bullet damage, to classes, to graphic quality...everything is really an unknown when so many things will be different.
I think it's good that vets offer their opinion on what we know, but we arn't a monolithic group. I don't know if there is 1 thing we've all agreed on except that we are excited to see PS2. Also, I think the devs are smart enough not to take what we say here as gospel. They'll know that it's how we see things from our point of view, and as the great Ben Kenobi said, "Many of the truthes we cling to depend greatly on our own point of view." |
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