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2011-08-23, 12:26 PM | [Ignore Me] #1 | ||
Major
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http://www.planetside-universe.com/n...ormer-2533.htm
Quick listing on what new stuff was said
Last edited by Hamma; 2011-09-14 at 12:00 PM. Reason: Added Prefix |
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2011-08-23, 12:47 PM | [Ignore Me] #2 | ||
Corporal
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I'm interested in hearing more details on the developers' thinking regarding friendly fire. At this time, I can only assume that they can't think of a really good grief control system. Considering how it'll take less bullets to kill people in PS2, I understand why they current system is less desirable.
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2011-08-23, 01:39 PM | [Ignore Me] #3 | ||
Brigadier General
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Nice interview.
1) I really hope they keep friendly fire, however, I am curious as to how the game would look without it. Even though it takes away some of the thinking required, it may be more fun. 2) Maps are "dozens of square kms" which sounds awesome. 3) Being able to drop towers and "bunkers"! I really really love the idea of being able to set up some sort of structure other than a base or tower. For example, I always thought Dviddleff's ideas for additional structures were awesome. I know they said "post-launch" but still, that has me excited. 4) Glad they arn't focusing on "player trading and marketplaces". Might be a good addition way down the line, but I really didn't want to see it at launch. Just pure chaotic fighting. |
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2011-08-23, 01:45 PM | [Ignore Me] #4 | ||
I'm saddened by the possibility of friendly fire being disabled. While it may indeed be more fun to not get punished for people not watching where they are walking, it'll be less fun to have mass grenades/plasma/etc everywhere.
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2011-08-23, 02:01 PM | [Ignore Me] #7 | ||
Lieutenant General
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Friendly Fire might not be enabled at launch
wat Why have revamped grief system if no FF? Fucking retarded, everyone will just use spam weapons. Sounds like vehicle door camping will be even worse. Last edited by Bags; 2011-08-23 at 02:02 PM. |
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2011-08-23, 02:07 PM | [Ignore Me] #8 | ||
Captain
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"There are three factions that are pretty much unique - I mean they are all human, they all wear armour and have similar classes (...)."
It might just be a misunderstanding, but if it wasn't, then... Empire specific classes? :O |
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2011-08-23, 02:28 PM | [Ignore Me] #9 | ||
First Sergeant
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I think grief would have to be revamped to have FF. Also, with increased lethality, I imagine a 4 shot burst from MA to the back of your buddy at point blank would cause a TK. Hopefully once they get live players on the game they can look at all the numbers and figure out how to make it work. But I'm thinking idiots stepping in front of you = dead idiots. I can see how it would suck if 30 percent of deaths in a heavily contested facility were TK's due to the back line firing through the guys up front
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"It's time to fight back..." -Huey |
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2011-08-23, 02:28 PM | [Ignore Me] #10 | ||
Private
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Seems like their idea is that they get the game out A.S.A.P to make money and then continually develop the game after. Think of it like the game is constantly being made even post "launch". We're going to see a soft launch of PS2 soon, within the next few months.
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2011-08-23, 02:45 PM | [Ignore Me] #11 | |||
Brigadier General
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Now, they do have very large aspirations for this game with just an insane amount of open world features, and thats the sort of stuff that will get released over time post-launch. But it sounds like the actual launch will be a complete game with as many features as we see in Planetside 1 now. |
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2011-08-23, 02:59 PM | [Ignore Me] #13 | ||||
Lieutenant General
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They've already stated they've revamped the grief system. "the grief system will be back with some changes"
I like this funny bit:
Last edited by Bags; 2011-08-23 at 03:06 PM. |
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2011-08-23, 03:05 PM | [Ignore Me] #14 | ||
Colonel
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Wait maybe you don't damage friendlies and you just get grief?
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