Improvement: Another Cosmetic Option for Outfits - Page 2 - PlanetSide Universe
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Old 2011-09-09, 07:37 AM   [Ignore Me] #16
CutterJohn
Colonel
 
Re: Another Cosmetic Option for Outfits


Originally Posted by Draep View Post
Which restrictions do you speak of?
Being told what to do? Being made into cannon fodder? Being told how many people you can command?

Odd stuff. I cannot imagine tolerating that in a video game. Had my fill of the real thing. :P
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Old 2011-09-10, 01:15 AM   [Ignore Me] #17
Talek Krell
Lieutenant Colonel
 
Re: Another Cosmetic Option for Outfits


It would be rather odd to join an outfit that operated like that then.
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Old 2011-09-10, 09:01 AM   [Ignore Me] #18
Crator
Major General
 
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Re: Another Cosmetic Option for Outfits


Originally Posted by Atuday View Post
For VS I direct your attention here >>>> http://eyetap.org/

Behold something cooler than tr goggles for the VS commanders.
Wow, this EyeTap tech is really cool. Here comes the true Virtual Reality visual we want!
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Old 2011-09-10, 09:07 AM   [Ignore Me] #19
Crator
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Re: Another Cosmetic Option for Outfits


Originally Posted by CutterJohn View Post
What purpose do 'ranks' in an outfit serve? Theres no shared resources to control that requires trust to aside from invites. There's leader, peon, and peon who can invite/kick.
Well, you could separate your ranked officers into division leaders, if your outfit is big enough. So you could have an officers who leads the air division of your outfit for example. Not really restricted, but categorized into leading a specific group of people who performs the same sorts of actions.
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Old 2011-09-10, 11:30 AM   [Ignore Me] #20
Draep
Master Sergeant
 
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Re: Another Cosmetic Option for Outfits


Originally Posted by CutterJohn View Post
Being told what to do? Being made into cannon fodder? Being told how many people you can command?

Odd stuff. I cannot imagine tolerating that in a video game. Had my fill of the real thing. :P
I of course won't tell them they're being used as human sheilds, thats just how its gonna work out. As for being told what to do, I see the key to any successful outfit is discipline, indoctrination, specialization and skillful leadership. Might I also remind you that I play TR, our boys may be more willing to fall into lockstep than you rebels. But like I(EDIT: like YOU) said, to each his own. I fully plan on changing my name at release and you likely won't know which outfit is the evil empire.

Also I thought it was customary for outfits to have specific people leading squads based on how close they were to CR5. PS2 might have the same people playing leader throughout the campaign due to the loss of CR5.
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Old 2011-09-10, 01:08 PM   [Ignore Me] #21
CutterJohn
Colonel
 
Re: Another Cosmetic Option for Outfits


Originally Posted by Draep View Post
Also I thought it was customary for outfits to have specific people leading squads based on how close they were to CR5. PS2 might have the same people playing leader throughout the campaign due to the loss of CR5.
Being the squad leader and leading the squad are two different things. No point wasting command points on a cr5.
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Old 2011-09-10, 01:24 PM   [Ignore Me] #22
Draep
Master Sergeant
 
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Re: Another Cosmetic Option for Outfits


Originally Posted by CutterJohn View Post
Being the squad leader and leading the squad are two different things. No point wasting command points on a cr5.
Yes indeed. The new system though may allow for a lot more command advancement, perhaps almost an infinite amount (I imagine maxing out a skill route would take years). I also think (and of course, who knows for sure) that guys with a lot of time invested into command skills (CR5 equivalent) will be more effective leaders based on expanded command abilities. Therefore, no point in letting someone lead who doesn't want to--based on the fact that they have no leadership certs.
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