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Old 2011-09-27, 02:40 PM   [Ignore Me] #1
Graywolves
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Re: PlanetSide 2 Comm-Link Art


The TR one has rockets.
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Old 2011-09-27, 02:41 PM   [Ignore Me] #2
basti
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by TheRagingGerbil View Post
Assuming he meant "Liberator." So maybe each faction gets it own unique design? Hence the reason for no vehicle hacking.
Hm, that would be against the idea of Common pool and the entire Nanite Systems stuff.
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Old 2011-09-27, 02:45 PM   [Ignore Me] #3
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Re: PlanetSide 2 Comm-Link Art


What I'm getting from these screen shots of the air vehicles is that some of them are no longer VTOL powered (like the lib, reaver and gal are in PS1) in PS2. Dunno how thrilled I am about needing a runway to take off, eliminates the ability to float around and cruise through trees as you'll always have to be flying to keep your aircraft in the air.
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Old 2011-09-27, 02:53 PM   [Ignore Me] #4
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Wizkid45 View Post
What I'm getting from these screen shots of the air vehicles is that some of them are no longer VTOL powered (like the lib, reaver and gal are in PS1) in PS2. Dunno how thrilled I am about needing a runway to take off, eliminates the ability to float around and cruise through trees as you'll always have to be flying to keep your aircraft in the air.
I think its a good idea to have the aircraft to feel different, it gives the game a new dynamic as all the crafts in PS one had same mechanics but obv. slower and bigger, so having the lib not being able to float over a tower/base and camp the shit out of vehicle bay or what not is a good idea!
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Old 2011-09-27, 02:45 PM   [Ignore Me] #5
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Re: PlanetSide 2 Comm-Link Art


If the intent was to show us the difference in empire styles I think it would have been best to have displayed the same vehicle type.

Like the MBTs across the three empires.
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Old 2011-09-27, 02:54 PM   [Ignore Me] #6
Thoreaux
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Re: PlanetSide 2 Comm-Link Art


I seem to recall they had hinted that vehicle hacking and the corresponding texture swapping for each faction was difficult from a memory budget standpoint.

I'm no 3D artist or engine programmer, but that kinda makes more sense to me now. If each empire actually has different shaped variants on common pool vehicles I'd think it would make doing palette swapping much more complicated.

Somebody with more expertise tell me if I'm wrong about that.
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Old 2011-09-27, 03:00 PM   [Ignore Me] #7
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Re: PlanetSide 2 Comm-Link Art


I really like how they are using the shapes to define the empires further beyond the colors. Kudos to the Art team on some nice looking stuff!
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Click here to go to the next VIP post in this thread.   Old 2011-09-28, 10:33 PM   [Ignore Me] #8
T-Ray
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Hamma View Post
I really like how they are using the shapes to define the empires further beyond the colors. Kudos to the Art team on some nice looking stuff!
thank you my good man
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Old 2011-09-27, 03:15 PM   [Ignore Me] #9
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by basti View Post
Hm, that would be against the idea of Common pool and the entire Nanite Systems stuff.
A completely original design is one thing, but there could be subtle differences. For instance, just changing the canopy would make a huge difference to the vehicle's overall look.

Let's assume that the bulky glass-and-frames one is the NC canopy.
The TR could have a bubbly, oval canopy, like on the Mosquito,
The VS could have a completely plastic/metal cover instead of a canopy, with a small, shiny porthole (kind of like what the front section of the Magrider's hump looks like).

It's not uncommon for weapon operators to modify their gear to fit their needs, standardize some equipment and training...

Last edited by FIREk; 2011-09-27 at 03:17 PM.
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Old 2011-09-27, 02:50 PM   [Ignore Me] #10
WarChimp130
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by TheRagingGerbil View Post
Assuming he meant "Liberator." So maybe each faction gets it own unique design? Hence the reason for no vehicle hacking.
I have come to the assumption hacking won't be in the game because of the cert system, not the vehicles themselves. I think they are going to make the training systems very specific for different things and that using the other empires weapons and vehicles won't fit the certifications without unbalancing things.
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Old 2011-09-27, 02:41 PM   [Ignore Me] #11
Talek Krell
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Re: PlanetSide 2 Comm-Link Art


Looks more like a bit of wiring to me. Might actually be a turret mount, a lot of these renders have shown the vehicles with their weapon modules empty.
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Click here to go to the next VIP post in this thread.   Old 2011-09-27, 03:06 PM   [Ignore Me] #12
Higby
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Re: PlanetSide 2 Comm-Link Art


Hamma, dude, don't you have enough art to do some updates to the top logo and add some PS2 love into it???
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Old 2011-09-27, 03:09 PM   [Ignore Me] #13
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Higby View Post
Hamma, dude, don't you have enough art to do some updates to the top logo and add some PS2 love into it???
A new layout is in the works!
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Old 2011-09-27, 03:10 PM   [Ignore Me] #14
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Hamma View Post
A new layout is in the works!
Beat me to it...
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Click here to go to the next VIP post in this thread.   Old 2011-09-27, 04:13 PM   [Ignore Me] #15
Higby
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Re: PlanetSide 2 Comm-Link Art


Originally Posted by Hamma View Post
A new layout is in the works!
Okay, well I think i'm speaking for everyone when I say: SCREENSHOTS PLS and/or a video of the new layout ASAP. Preferably 10 minutes of browsing the site with the new layout...




Maybe a twitter Q&A about the new layout?





NEED UPDATES!
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