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PSU: Got Lashed?
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2011-09-27, 02:45 PM | [Ignore Me] #3 | ||
Private
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What I'm getting from these screen shots of the air vehicles is that some of them are no longer VTOL powered (like the lib, reaver and gal are in PS1) in PS2. Dunno how thrilled I am about needing a runway to take off, eliminates the ability to float around and cruise through trees as you'll always have to be flying to keep your aircraft in the air.
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2011-09-27, 02:53 PM | [Ignore Me] #4 | |||
Master Sergeant
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2011-09-27, 02:54 PM | [Ignore Me] #6 | ||
Corporal
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I seem to recall they had hinted that vehicle hacking and the corresponding texture swapping for each faction was difficult from a memory budget standpoint.
I'm no 3D artist or engine programmer, but that kinda makes more sense to me now. If each empire actually has different shaped variants on common pool vehicles I'd think it would make doing palette swapping much more complicated. Somebody with more expertise tell me if I'm wrong about that. |
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2011-09-27, 03:15 PM | [Ignore Me] #9 | |||
Captain
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Let's assume that the bulky glass-and-frames one is the NC canopy. The TR could have a bubbly, oval canopy, like on the Mosquito, The VS could have a completely plastic/metal cover instead of a canopy, with a small, shiny porthole (kind of like what the front section of the Magrider's hump looks like). It's not uncommon for weapon operators to modify their gear to fit their needs, standardize some equipment and training... Last edited by FIREk; 2011-09-27 at 03:17 PM. |
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2011-09-27, 02:50 PM | [Ignore Me] #10 | ||
Master Sergeant
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I have come to the assumption hacking won't be in the game because of the cert system, not the vehicles themselves. I think they are going to make the training systems very specific for different things and that using the other empires weapons and vehicles won't fit the certifications without unbalancing things.
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