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2011-09-28, 12:42 PM | [Ignore Me] #1 | ||
Corporal
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There is nothing more I wanted in PS1 than to drop flares as I was being locked on by a VS/NC max (then of course hiding behind a mountain and the missles still kill me). Opinions? I feel its a necessary defense for aircraft to have. Obviously not something they could spam, long cool down to make sure they used it only when they REALLY need to.
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2011-09-28, 01:28 PM | [Ignore Me] #3 | ||
Lieutenant Colonel
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I desperately wanted flares right up until I realized that I was just doing it wrong. No support for "get out of jail free" cards from me. You could probably massage the idea until it fits well, but I think they can build a perfectly workable game without it.
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2011-09-28, 01:28 PM | [Ignore Me] #4 | ||
First Sergeant
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I like the idea of countermeasures for aircraft.
I believe that was the intention of the OP...flares may not "make sense" with the missile tracking technology, but you could launch a variety of other things like electronic, highly reflective shards, etc... |
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2011-09-28, 01:40 PM | [Ignore Me] #6 | ||
Colonel
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I'd prefer if these were like resource only upgrades among many choices. This goes with my "the only AA a tank should have is flak cannons like energy or normal versions that are identical". This allows you to easily say "I want to equip a flak disruptor" that when activated would early detonate flak. Then another for like flares for missiles (either conventional or energy based) that generate fake targets for the missiles. The missiles would destroy the flair when it hit it.
This opens up the option if you save up a lot you can upgrade a plane with a lot of features to make it more formidable. While another person would see "flak warning!" or "missile lock" and give up the person that saved up their resources and purchased those upgrades would have a slight advantage. However, this has been mentioned a lot already that if SOE sells resources for money then such a system results in buying power. So it's important for SOE to set it up so that certain things can't be purchased or not sell resources for such a system to work.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-09-28, 01:58 PM | [Ignore Me] #8 | ||
Captain
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I'm pretty sure there won't be any fire-and-forget weapons in PS2. Most likely dumb-fire and wire/laser-guided only, like in BFBC2, to promote aim instead of press X to win. And similar across all empires, instead of the forced differences in PS1's AV weaponry.
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2011-09-28, 02:54 PM | [Ignore Me] #11 | |||
Flares on the other hand would allow you/give you the chance to evade a single salvo of missiles. And would not help you get behind cover fast Then again if you had both... Yeah AA wouldn't like that. Not one bit |
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2011-09-28, 06:32 PM | [Ignore Me] #15 | |||
Lieutenant Colonel
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I think we may have both missed an important point though. With an Afterburner you're choosing when to abandon whatever you're trying to do and run. With countermeasures you're just deciding when to hit the "be invincible" switch, which doesn't necessarily interrupt you. |
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