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Old 2011-11-07, 06:43 PM   [Ignore Me] #1
SuperMorto
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Logistics.


Planetside when it was first released was all about logistics.

You had to, get from here to there, and, get them from here to there, and get that from here to there.

I have to admit, with 1 man vehicles etc, I'm not sure I've seen anything that will carry the logistics of PS to PS2.

I know there is a Gal etc, but no AMS etc.

To me less logistics is less Planetside.

And less Planetside is more COD-MW2-(and all that other drivel)
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Old 2011-11-07, 06:45 PM   [Ignore Me] #2
Graywolves
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Re: Logistics.


I'm hoping organizing large scale things will still require logistics but I find it unlikely.
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Old 2011-11-07, 06:57 PM   [Ignore Me] #3
basti
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Re: Logistics.


It pretty much depens on the Map layout (where can we get vehicles?), and the spawn possibilitys.

The way i see it right now, from all the info we have so far, large scale attacks still require quite a bit of work on the logistic part. Galaxys Serve as spawn point, but someone need to fly them from the base to the frontlines. Vehicles also need to be organised. Just a bunch of random vehicles may not cut it, sometimes you need a heavy organised push, and that is quite difficult to archive.
Those vehicles need a place to get fixed up in case combat is far away from a base, and you need to make sure there is a defense line infront of that repair site.

In Planetside, those things worked out somewhat well on its own. Once you had a big vehicle fight going, someone would have brought a Lodestar, and a single global was all that was needed to make everyone aware where said lode is. AA maxes and AMSes rolled infron on that lode, means you had your defense line set up, and Engineers placed loads of CE all over the place.


Im pretty sure the logistics part of Planetside 2 will be just fine.
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Old 2011-11-07, 06:59 PM   [Ignore Me] #4
Raymac
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Re: Logistics.


Logistics is not fun. I'm all in favor of streamlining Planetside's "logistics".
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Old 2011-11-07, 07:04 PM   [Ignore Me] #5
basti
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Re: Logistics.


Its massive fun, if you do it right.
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Old 2011-11-07, 07:12 PM   [Ignore Me] #6
Xyntech
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Re: Logistics.


There will still be logistics in PS2, just different from how they were in PS1.

Beta will tell how deep those logistics can go.
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Old 2011-11-07, 08:02 PM   [Ignore Me] #7
Brusi
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Re: Logistics.


Oganising a single gal load of zerglings into a gal was a nightmare...

Organised logistics required an organised outfit. Unless the mission system allows for transport, support, supply and other logistical missions... complicated logistics will be wasted.

On the other hand... i love it when a multifaceted plan comes together! One that involves defense, assault, support and logistics utilising infantry, air and ground vehicles.

So awesome...so memorable...
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Old 2011-11-07, 09:35 PM   [Ignore Me] #8
Talek Krell
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Re: Logistics.


Originally Posted by Brusi View Post
Organised logistics required an organised outfit. Unless the mission system allows for transport, support, supply and other logistical missions... complicated logistics will be wasted.
That gives me an idea. With the mission system in place it might actually be reasonable to set up the game so that SLs can create supply drop missions to filled by Gal pilots. I was already hoping that there'd be airstrike missions, and the differences between the two wouldn't be that great...
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Old 2011-11-07, 10:43 PM   [Ignore Me] #9
HELLFISH88
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Re: Logistics.


don't forget NTU run's in ANTS. Or running modules up from the cavern systems.

And LLU's
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Old 2011-11-07, 11:29 PM   [Ignore Me] #10
Brusi
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Re: Logistics.


Originally Posted by Talek Krell View Post
That gives me an idea. With the mission system in place it might actually be reasonable to set up the game so that SLs can create supply drop missions to filled by Gal pilots. I was already hoping that there'd be airstrike missions, and the differences between the two wouldn't be that great...
The missions could be for both Gal pilots and zerglings then maybe?

Squad or Platoon (or whatever) lead creates a mission specifying a pick-up location with a launch timer? Passengers and Gal must rendezvous for loading by the time the countdown finishes?
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Old 2011-11-08, 12:18 AM   [Ignore Me] #11
Xyntech
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Re: Logistics.


What if you could create missions for people who aren't in your squad or outfit, but they only are available to people within a certain proximity? So if a player spawns in near a galaxy that's getting ready to leave, you get an objective to load up on the galaxy.

"Galaxy loading for drop on _____, leaves in 2:16 minutes" with the timer counting down in real time.
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Old 2011-11-08, 08:43 AM   [Ignore Me] #12
Graywolves
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Re: Logistics.


I never had trouble with loading a gal. Although I've seen over outfits take FOREVER to get theirs loaded.
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Old 2011-11-08, 09:33 AM   [Ignore Me] #13
WarChimp130
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Re: Logistics.


I think it'll just be different. Instead of filling vehicles and such it'll be more resource management and such.
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Old 2011-11-08, 09:34 AM   [Ignore Me] #14
Draep
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Re: Logistics.


Logistics in PS1 was not required, but it was extremely useful. You didn't always have a lodestar, so you and your gunners carried glueguns in their inventories, you made due and often you still won the battle. Fields of CE in offense of or defense of bases was not necessary, but it did slow down enemy attacks and counter attacks. People didn't always use routers, but they often broke a base open.

In this trend, I think this is why the AMS has been removed. The AMS was necessary to take any base. If you think about it, streamlining the function of the AMS will make outdoor infantry combat far more viable. No longer would outdoor infantry squads require a static, defenseless vehicle for respawning.

In conclusion, PS2 logistics will be done well if these support roles aren't necessary, but extremely useful.
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Old 2011-11-08, 12:07 PM   [Ignore Me] #15
Xyntech
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Re: Logistics.


Originally Posted by Draep View Post
In conclusion, PS2 logistics will be done well if these support roles aren't necessary, but extremely useful.
Yeah, this.

It was already a little bit this way in PS1, but I hope they increase both of these factors for PS2. As in, logistics are even less required to do even more stuff, yet at the same time, some well organized logistical support can turn the tides that much more effectively.
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