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2011-11-21, 02:19 AM | [Ignore Me] #1 | ||
Captain
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Hmm don't get me wrong, for this isn't about rant, worries, disappointment or asking for more. At all.
What I had to say after hearing November AGN webcast is that the continents are rather.... small it seems. Even considering the fact that every single area of this game is hand-crafted masterpiece. And I'm saying this as a gamer who have played both Just Cause 1/2 and Dark and Light (this was a fantasy mmo, but sadly the developer gone bankrupt few years ago). I just guess PS2's conts are slightly larger or around the same size as PS1 conts. http://www.planetside-universe.com/m...hp?img_id=1754 (Our mighty dev Higby said in the webcast that AMP station on the northwest corner of that map is roughly around 350m long and 250m wide. That map also shows roughly 1/4 of a whole continent from what I heard in the webcast.) I hope I'm wrong here but after all, I can live with that. And I'm currently at my wit's end to imagine how large the continents are going to be because the numbers seem to be changing repeatedly, ranging from "continents are dozens of square kilometers" in the IGN article to "8km*8km continents" in recent PCgamer interview. Of course, will there be larger continents in the future, right? (Cyssor perhaps? ) Is the 8km*8km continent biggest one available or mid-sized one? Ah, and it just popped up in my head that you guys are will introduce space battle and sea warfare in the distant future. Then what about the i-Novae engine used in building 'Infinity : Quest for Earth' mmo(which I remember I've seen in this forum several times)? Any underwater aspect of PS2, maybe? Last but not least, will the pop-cap gradually increase in post-launch continents? (I mean, technological advances considered) Last edited by cellinaire; 2011-11-21 at 02:31 AM. |
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2011-11-21, 02:23 AM | [Ignore Me] #3 | ||
Colonel
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Think he mentioned that the map we saw there was approx a quarter of the whole continent, you could perhapd calculate something based on the amp station and that Overall though, Im not worried.
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2011-11-21, 02:28 AM | [Ignore Me] #4 | ||
Captain
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Yeah I think 4km*4km is already freakin' big enough for a FPS, but there will be thousands in a single continent in this game, if I remember correctly. I wonder if some areas of a continent will be over-crowded?
Last edited by cellinaire; 2011-11-21 at 02:29 AM. |
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2011-11-21, 02:47 AM | [Ignore Me] #6 | ||
Major General
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i dunno what amp station is in the north west corner of this pic...perhaps he meant the other one...ether way, i doubled the width of the base for my squares, each one is 500mx500m, makes that sector of the map 2.5km across. Not going to be 8km across if thats25% of the map exactly, but lets been reasonable..he pulled a number thats is close out and im sure the conts will endup massive enough.
(cbfed skewing) I see 5 bases on that map, if we times that by 4, thats 20 bases, more than any current PS1 cont has. even if we go by 4, the amount of full bases on screan, that would be around 16 bases, still more than anything in the current PS im pretty sure. |
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2011-11-21, 02:51 AM | [Ignore Me] #7 | ||
Colonel
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I think in that screenie its the one to the middle and right. In the other pic that was to the upper left.
Also, even if amount on bases was same as on PS1, the bases are roughly double as big or so. I think I also picked up that it won't be "room-corridor-room" but more about actual rooms in the bases itself. *RWJ-voice* Check out the base beeeeeeeloooow EDIT: No wait, I think they were referring to a different base all together. This is the original map: Buut anyways, I think your calculations could be roughly right anyways.
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Last edited by Coreldan; 2011-11-21 at 02:57 AM. |
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2011-11-21, 03:36 AM | [Ignore Me] #8 | ||
Captain
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Great estimates I see =)
So, based on what released thus far, around the same or a wee bit smaller continent size as PS1's continent but much more detailed, with larger bases and greater number of outposts and control points. Maybe Higby just said it without telling too much. |
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2011-11-21, 03:42 AM | [Ignore Me] #9 | |||
Colonel
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Higby mentioned long ago that basically every area is contestable. Not just bases. So instead of fights only going on in bases and the chokepoints near them (Cyssorsiiide!), the fight can go on about a forest (or anything that has in-game resources) that could be next to a road between two bases. So instead of having everyone squeezed into bases, we're likely to have more battles in "the middle of nowhere" now too, cos we all know how greedy those damned TR and VS are, obviously all the resource should go to the NC.
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2011-11-21, 05:10 AM | [Ignore Me] #10 | |||
Captain
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2011-11-21, 05:10 AM | [Ignore Me] #11 | |||
Colonel
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8km x 8km = 64 square kilometers = several dozens. |
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2011-11-21, 09:13 AM | [Ignore Me] #14 | ||
Colonel
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Higby touched on the colour issue in AGN. Well, more likely the UI guy did. There are just some colours that work better than others, but also in that picture he was testing sort of different kind of overlays. This might not be the normal map.
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