can we have cities? - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: OMG HAMMA, that thing is HUGE! ..... I meant the BFR.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2011-11-22, 11:22 AM   [Ignore Me] #1
moosepoop
Captain
 
can we have cities?


hi guys, who likes the idea of having actual cities as potential battlefields? without traces of civilization ps1 felt so empty.

id love to fight under huge skyscrapers or desolate ruins.
moosepoop is offline  
Reply With Quote
Old 2011-11-22, 11:27 AM   [Ignore Me] #2
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: can we have cities?


I don't think we will see this, but we have been told we will have "Urban Combat" which could mean just enclosed spaces to fight and move through.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-11-22, 11:29 AM   [Ignore Me] #3
Coreldan
Colonel
 
Coreldan's Avatar
 
Re: can we have cities?


I don't think it would be impossible.. Like, they would probably have to make the continent like quarter of a size of a "normal continent", cos urban warfare always brings more vertical playground, but personally I think it could be done if they just wanted to..
__________________

Core - Lieutenant | HIVE | Auraxis
Visit us at http://www.wasp-inc.org and YouTube
Coreldan is offline  
Reply With Quote
Old 2011-11-22, 11:35 AM   [Ignore Me] #4
Draep
Master Sergeant
 
Draep's Avatar
 
Re: can we have cities?


I hope we do see this, it would present a whole new dynamic to the fight. It would make tanks and airpower less useful and infantry a necessity while still keeping with the outdoor battle theme. I imagined a continent that contained a large city, ringed by fortresses.
Draep is offline  
Reply With Quote
Old 2011-11-22, 11:37 AM   [Ignore Me] #5
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: can we have cities?


Urban combat was on the wish list from when PS2 was just announced, the last I heard from it is that they weren't going to do any very large urban zones but we would have bases/towns/outposts to fight over for the urban theme.

Unless that's changed. I'd still love to see some ruined metropolis that could be fought over.
maybe something like the former Capital City TR before the NC came a knocking with their big guns to "liberate" the opressed people at the same time the VS came with their technology to "enlighten" the inhabitants but the three factions seemed to have turned the place into another Stalingrad.

Why do they still fight over the ruins of a dead city? IT'S THE DAMN PRINCIPLE!

Urban combats still on "my" wishlist
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms

Last edited by Canaris; 2011-11-22 at 11:40 AM.
Canaris is offline  
Reply With Quote
Old 2011-11-22, 11:47 AM   [Ignore Me] #6
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: can we have cities?


Originally Posted by Canaris View Post
Why do they still fight over the ruins of a dead city?




Btw, didn't Smedley mention something about ruined cities when asked about urban combat at the Fan Faire?
__________________
FastAndFree is offline  
Reply With Quote
Old 2011-11-22, 11:51 AM   [Ignore Me] #7
TacosWLove
Master Sergeant
 
TacosWLove's Avatar
 
Re: can we have cities?


As long as whatever they do isnt in a damn cave, ill have happys
TacosWLove is offline  
Reply With Quote
Old 2011-11-22, 11:52 AM   [Ignore Me] #8
moosepoop
Captain
 
Re: can we have cities?


personally, i hated core combat. i got so confused and lost, and when u die u usualy have to climb the maze all over again.

if city combat is not feasable right now, we ever get an expansion, i woukld like cities, not magical crystal caves.

Last edited by moosepoop; 2011-11-22 at 12:00 PM.
moosepoop is offline  
Reply With Quote
Old 2011-11-22, 11:54 AM   [Ignore Me] #9
XPquant
Sergeant
 
XPquant's Avatar
 
Re: can we have cities?


The ruined colony capitol would make a great continent.
XPquant is offline  
Reply With Quote
Old 2011-11-26, 02:51 PM   [Ignore Me] #10
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: can we have cities?


Originally Posted by FastAndFree View Post




Btw, didn't Smedley mention something about ruined cities when asked about urban combat at the Fan Faire?
WTF How did that turn into a space whale? (Gone With the Blastwave #1)

edit - And now it's back. Did anyone else see that?
__________________

Last edited by FastAndFree; 2011-11-26 at 03:55 PM.
FastAndFree is offline  
Reply With Quote
Old 2011-11-26, 03:03 PM   [Ignore Me] #11
Baneblade
Contributor
Lieutenant General
 
Baneblade's Avatar
 
Re: can we have cities?


Remember, SOE considers CC to have added urban combat to PS1.
__________________
Post at me bro.

Baneblade is offline  
Reply With Quote
Old 2011-11-26, 03:22 PM   [Ignore Me] #12
Canaris
Contributor
General
 
Canaris's Avatar
 
Re: can we have cities?


Originally Posted by Sobekeus View Post
Remember, SOE considers CC to have added urban combat to PS1.
I think by now, SOE knows their player base didn't agree
__________________

"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. "
Slim Charles aka Tallman - The Wire
BRTD Mumble Server powered by Gamercomms
Canaris is offline  
Reply With Quote
Old 2011-11-26, 03:46 PM   [Ignore Me] #13
Ailos
Contributor
Major
 
Ailos's Avatar
 
Re: can we have cities?


I think something like the inside Citadel from Mass Effect - a massive orbital station city built by the Van - would work very well within the scope of PS.
__________________
Doctors kill people one at a time. Engineers do it in batches.

Interior Crocodile Aviator
IronFist After Dark
Ailos is offline  
Reply With Quote
Old 2011-11-26, 04:06 PM   [Ignore Me] #14
Captain1nsaneo
Major
 
Captain1nsaneo's Avatar
 
Misc Info
Re: can we have cities?


You know that scene in the sky scraper where the helicopter comes out of nowhere and blows the window out? Make the helicopter a scythe.

Seriously would love it, helipads where load stars could drop off tanks. Sky bridges between towers that double as drop points for galaxies. Ramps that mags can afterburn off of and jump between buildings. And just think of the stuff the jump troops could get up to! Just don't miss and fall! Maybe underground parking networks for vehicles to move unseen and protected from AV until they come out of ramps to raid the ground floor lobby and first spawn point.

Ok, this needs to be done.
__________________
By hook or by crook, we will.
Captain1nsaneo is offline  
Reply With Quote
Old 2011-11-26, 04:08 PM   [Ignore Me] #15
Trolltaxi
Sergeant Major
 
Trolltaxi's Avatar
 
Re: can we have cities?


Caving was like a profession in PS1. There were outfits good at it, and there were people playing for years and still got lost even in Supai.

Ruined cities would not fit into the plot. There are only few terrans (not TR, but settlers coming from Earth) to inhabit a whole new world, human race haven't needed to build metropolises, not even large towns. A typical auraxian city may be more like a village, and a village wouldn't really serve the purpose of urban combat. Thinking a bit further on it the facilities as we see them are almost capable to serve as the habitat of the 50.000 settlers.

A base is about 200x200 meters. That area could mean home for hundreds or even one thousand people (a small private room or 2 for a family, maybe a bath+toilet combo, but eating and entertainment areas are common - you know, the usual "overcrowded city in any sci-fi"). A continent with 10-13 bases, 1000 people in each would mean home for 10.000-13.000, 10 continents provides home for 100.000-130.000 (+sanctuaries).

There is no need to build anything else. Just the bases could provide living for the pioneers of Auraxis.It may be overestimated, but if i half it, it is still almost enough, and there may be areas untouched by the war of PS1.

Vanu could have built cities too - but they are said to long gone, and finding those cities requires some digging. Archeological ruins are not the best places for 'urban' combat either. Most roofs are missing, and they provide too much cover. It would be hardly playable...

I think that bases will have a bit more complex courtyard and that will provide the purposes of 'urban combat'.
Trolltaxi is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:32 PM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.