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2012-01-10, 04:19 AM | [Ignore Me] #1 | ||
Sergeant
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Higby has tweeted the eye level profiles of the 3 empire tanks and it's brought up quite a big concern for me.
http://yfrog.com/nvdqqwgj Now if you look at the profiles of the 3 tanks, the magrider looks to be the tallest but also to present the largest target profile of the three. Especially when you consider the tanks coming head on with each other - the vanguard will present a tiny profile. As (nearly) a full time magrider gunner, to me, I'd want to be in a vanguard which will be the hardest to hit and would pity the poor fool in the magrider. I completely understand the need to differentiate the shapes on the tanks. Also I have to say that they all look brilliant. However, the magrider to me looks like it will be very very easy to hit if the profiles all look as they do in this picture. In addition, the magrider is shot almost straight on in the picture and still presents the biggest profile. I would imagine that the differences would be even more pronounced if the shot was taken from ahead of the prowler or the vanguard. At least make it so its not the tallest of the three tanks as well as the widest! (Is this related to it actually being the same height withtout the additional 'hover') Dont forget that if an enemy tank hits the ground under the tank, then this will also be almost a direct hit with the splash damage, therefore the magrider should be not as tall as the other 2 tanks so as to provide an equivalent target area. Much love to the dev team - its all looking well hot! |
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2012-01-10, 04:28 AM | [Ignore Me] #2 | ||
Master Sergeant
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Well I have seen another picture posted on here where the vanguard looks bigger than all of the tanks, I think its just the angle the picture is taken from. I wouldnt worry about the size of the tanks though because you can change the stats of you tank anyway, such as making it go faster with less armour or slower with heavy armour. Am pretty sure all three tanks will pack a punch in their own unique way.
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2012-01-10, 04:34 AM | [Ignore Me] #3 | ||
Major General
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I think the issues you raised are of little concern.
fights will breakout in 1 of 2 ways. long range slugfest. In the case the magrider while its profile maybe higher, its gun will fire straight, it also have latteral movement. a VG or prower cannot move sideways unless it faces side on, in which case it exposed its side armour which will be presumably weaker and if not, its a much larger target. brawl. While i would have to presume the magrider can go asfast in reverse as it does foward or atleast 70% speed, otherwise it would be unable to retreat and shoot, like the VG and prowler can. If thats the case, and the tanks breakout into a brawl, the magrider will be the most manoeuvrable, its strongest front amour will always be facing the enemy tanks, and its smallest profile. it will also have less issues running into trees like a VG or prowler driver that needs to gun the main gun and look in another direction. the magrider also hovers, presumably damage is based of the radius to an explosion, a direct hit should do more damage than a splash shot underneath it, i think the magrider would be the hardest to hit, especially since they're aiming with arcing shots. Pretty positive that tanks will have multiple hit boxes and the sides and rear will be weaker than the front, but also its a possibily they could factor slopped armour in penetration, in which case, the magrider is far superior....I would have to have that baby in world of tanks. It does have hulldown issues though. Last edited by SKYeXile; 2012-01-10 at 05:05 AM. |
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2012-01-10, 04:46 AM | [Ignore Me] #4 | ||
Private
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It's only the tallest on a small fraction of the tank, and even then the shape will actually make it the hardest to hit, you can't aim too low and you can't aim too high. Also I assume it will have the highest mobility which should make it a bit harder to hit, and harder to catch on the side where it becomes the easiest to hit.
The Prowler with its compact box design looks to be the only one that doesn't really look easier to hit its side then its front. ^ Pretty much what he said. Last edited by Alanim; 2012-01-10 at 04:54 AM. |
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2012-01-10, 05:03 AM | [Ignore Me] #5 | ||
Sergeant
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I have to say that I think it is really quite important the profile that a tank presents on the battlefield. From the footage we've seen, the arcs are much much flatter in ps2.
The balance between the tanks in PS1 is actually outrageous with the magrider being by far the strongest tank due to the fact that it has a very narrow profile and direct fire over the vanguard and prowler which suffer somewhat from being tracked vehicles with quite large arcs of fire with the prowler suffering quite markedly due to the fact that it has the biggest profile and is in my opinion the easiest tank to hit and also takes 3 people to gun effectively. I did a bit of photoshopping and the results made me a bit worried, especially considering that the shot was taken almost directly ahead of the magrider and the prowler and vanguard were to one side which would reasonably make you think that the length of the latter two would make them appear slightly wider since they are at an angle. The height isnt too much of an issue, however, the width difference makes me wanna cry. The magrider goes from having the slimmest head on profile in PS1 to the fattest in PS2. |
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2012-01-10, 05:06 AM | [Ignore Me] #6 | ||
Corporal
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God, can't we just wait for a fucking Beta before bitching about how unbalanced an unreleased game with zero stat support might be? For all you fucking now the Magrider is now packing the equivalent of the Peregrine Particle cannon. It might fire Zeus's fucking lightning bolt for all you know. SHUT THE FUCK UP BEFORE YOU EVER PLAY THE GAME. FUCK THE PLANETSIDE PLAYERBASE PISSES ME THE FUCK OFF.
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2012-01-10, 05:13 AM | [Ignore Me] #7 | ||
Sergeant
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If you don't have constructive feedback Darkfate, you dont have to post - nerdrage all you like but just dont post it.
I have every right to post. The playerbase also pisses me off because of asshole over reactions from idiots like yourself. As I've said, the tanks look amazing and I'm very excited to try them out. However, I was just questioning the size of the profile which is not a gameplay issue that we can't assess before we start playing the beta but is a very obvious fact that you can judge somewhat from the screenshots. Now please crawl back into your box - this is a discussion forum. Not a flame forum. I'm perfectly within my rights to discuss planetside 2 here without being judged or flamed by you. In addition - I'm not bitching at anyone. I'm just raising a question to discuss with my fellow players. Pack in the crap that has infected the planetside 1 community where the only ones that post seem to be adolescent nerd ragers that try and inflict some kind of flame war on every forum post that is ever posted. kk thx bye. Last edited by igster; 2012-01-10 at 05:16 AM. |
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2012-01-10, 05:14 AM | [Ignore Me] #8 | ||
Sergeant
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Ahh yes... The VS... Complaining about Balance before the game even comes out...
Lets look at this from a logical perspective.... Your going to cry imbalance... I want my prowler to have fucking pontoons on the side. GTFO, and prepare to complain about the next release. .... Love you. |
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2012-01-10, 06:11 AM | [Ignore Me] #9 | ||
If I could make 1 single change to the Prowler it would be to replace the current turret with that of something akin to the Merkava tank. You'd have to put twin barrels on it but I think profile wise it would suit the Prowlers look and style.
I just find something a bit wrong with the cannons being off center on the current version of the prowler.
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-01-10, 06:19 AM | [Ignore Me] #11 | |||
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2012-01-10, 07:44 AM | [Ignore Me] #13 | ||
i should cry our now, that the vanguard is far too easy to hit from aircraft because it is so big seen from overhead!
but i´m no vs crybaby that wants to have invisible, undetectable, invincible supertanks with ueber-instafrag weapons and cry about it until everything of the other fractions gets nerfed to oblivion. why are so many vs incapable of understanding the concept of balance and that advantages always have some downsides, too? this is no sam serious game where everything besides the player is cannonfodder! your cannonfodder are actual players that want to have fun as well...
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-01-10, 07:45 AM | [Ignore Me] #14 | ||||
Master Sergeant
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This is not bitching about balance. This is caring so much about the game that it makes me proud to be a part of this community. The "Planetside playerbase" as you call them, have quite little details to discuss, yet they always find ways in all kinds of areas to give constructive criticism and feedback. Developers are always interested in the concerns of the playerbase, as they are often just as dedicated as the developers themselves. This is, in a way, a part of Beta testing. Since the purpose of Beta testing is also about; you ultimately having concerns, you end up testing things around those concerns, you hopefully end up bringing valueble results, criticism and feedback back in a constructive format such as this. Even if the concerns were found to be "flawed" or "unfounded" (for the lack of a better word), they still bring valueble information to the table and I'm sure the developers would appreciate it as much as any other kind of feedback.
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