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2012-01-12, 12:43 PM | [Ignore Me] #1 | ||
Sergeant Major
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SOE says the role of the sunderer will be transport/supply.
what is supply? can it replenish HA AV rocket pods? can it replenish engineer deployables? does it give ammoz? regarding transport, whats kind of speed/maneuverability do they plan to give it? will it be able to outrun a prowler? what kinds of defensives countermeasures will the sunderer have against the mob of vehicles and players trying to lance it? imo i think it should be able to replenish all deployables and ammunition either infinitely or at a limited capacity. the guns on it should be effective against all but heavy armor. if infinite supplies are available, it should also have an equip term |
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2012-01-12, 01:01 PM | [Ignore Me] #2 | |||
Master Sergeant
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I also hope it can outrun the MBTs and have enough armor to not be toast as soon as it enters the field. Maybe some of that spiffy Anti-Mine armor they gave the buggies in PS1, to make it a bit stronger versus Mines and Deployables. Since there will be thousands of players, i assume battlefields will be choked with mines and other CE deployables. The original Sundys EMP was awesome, but it usually ended up only doing damage to the sundy with all the mines detonating. It was only super useful for scareing off vehicles or wrecking BFRs. |
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2012-01-12, 02:34 PM | [Ignore Me] #7 | ||||
Sergeant Major
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i forget exactly where, but if you read the information we're getting you can tell they do not plan for sunderer spawning.
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2012-01-12, 03:00 PM | [Ignore Me] #11 | ||
Colonel
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I personally don't think that having nothing but Galaxy as a mobile spawn point and the occasional squad leader spawn (was said to not be anywhere near the primary way to spawn).
I'd figure at least by closed beta with the player suggestions we will get a ground "AMS", and I'd still guess Sundy is the best vehicle for it. Also, the render of sundy seemed to have something that resembled the side of a current AMS. Optionally it couldve been some MAX passenger slot
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2012-01-12, 03:02 PM | [Ignore Me] #12 | |||
Sergeant Major
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2012-01-12, 04:01 PM | [Ignore Me] #14 | ||
Major General
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The is really weak, the AMS served a vital roll of stengthining front lines, been a FvFvF game the AMS provided a mobile spawn point that inforced this front line. im not sure you're average gal pilot willbe able to do that since they would be dropping troops alover the place. (Dropping random people into water anyone?) Perhaps is a design thing to do with vertical gameplay?
Also if spawning as all based around squad leaders, again we're not catering the game towards the common gamer, the casual. Look at what happened to BF3 when they changed it so you default load into a match not in a squad...nobody joined squads. They're basicly making this so that you have to be in a squad: with somebody who's speced heavley into squad leadership. You're average player will find this frustraiting, they will die in the front lines and go back to a base and grab a vehcile or they will simply quit if they dont like driving a vehcile. Also the AMS creats dynamic battles depending on their placment, battles are aways unqie with AMS's in planetside depending on where they're placed and players decided to attack from there. if bases and towers are really the only ground bases mobile spawn npoint, you will get a funning thing happening like what happned in WAR, where players always fight over the same terrain. Yea the gal maybe okay, but im never going to spawn in one, there is to amny retards who cant FLY in PS1 yet alone PS2 with a proper physics engine, knowing my luck ill spawn in everytime and then die instantly. SUNDY FOR MOBILE SPAWN POINT! Last edited by SKYeXile; 2012-01-12 at 04:04 PM. |
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