News: Nanite Systems Sunderer - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: something to think about
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2012-01-17, 04:41 PM   [Ignore Me] #1
Hamma
PSU Admin
 
Hamma's Avatar
 
Nanite Systems Sunderer


http://www.planetside-universe.com/n...derer-2658.htm
Hamma is offline  
Reply With Quote
Old 2012-01-17, 04:46 PM   [Ignore Me] #2
Knocky
Major
 
Re: Nanite Systems Sunderer


I had hoped it would have "spawn point" in the list of support actions it has.

Knocky is offline  
Reply With Quote
Old 2012-01-17, 04:52 PM   [Ignore Me] #3
Graywolves
General
 
Graywolves's Avatar
 
Re: Nanite Systems Sunderer


Where's the TR one? =[


-edit- I like how the Sunderer is stronger than before, it used to be a weak troop transport, now it's like "WE'RE GOING IN BOYS!" -BROOOSH!- and then everyone piles out completley surrounded by enemies after ramming a tank and pushing deep into enemy position.


-edit- -edit- What I really want is a Juggernaut and a Raider though. Both of them, similar in their purpose, completley different in methods and utility.

Last edited by Graywolves; 2012-01-17 at 05:00 PM.
Graywolves is offline  
Reply With Quote
Old 2012-01-17, 04:54 PM   [Ignore Me] #4
Roy Awesome
First Sergeant
 
Re: Nanite Systems Sunderer


Now that is a truck
Roy Awesome is offline  
Reply With Quote
Old 2012-01-17, 04:56 PM   [Ignore Me] #5
BorisBlade
First Lieutenant
 
Re: Nanite Systems Sunderer


Originally Posted by Graywolves View Post
Where's the TR one? =[
So what does it offer that i cant just get from a galaxy? A gal no longer requires a specific base to get, so if there's a choice to drive along terrain and thru enemies slowly, or fly over all the terrain and enemies and all at a much faster rate and get a spawn point from it as well, im taking a gal everytime.

It needs to have something to set it apart. Easily doable tho. But it definately looks cool for sure. =)

Hoping for a variant with less passenger slots but more guns. =D
__________________
Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot.

Last edited by BorisBlade; 2012-01-17 at 04:58 PM.
BorisBlade is offline  
Reply With Quote
Old 2012-01-17, 05:05 PM   [Ignore Me] #6
Miir
Malvision
 
Miir's Avatar
 
Re: Nanite Systems Sunderer


Beefy!
__________________
Malvision.com | Twitter
Miir is offline  
Reply With Quote
Old 2012-01-17, 05:09 PM   [Ignore Me] #7
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Nanite Systems Sunderer


Yea needs spawn point IMO!

sub that mod out for vehicle rearm. to make it spawn point.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-01-17, 05:17 PM   [Ignore Me] #8
Graywolves
General
 
Graywolves's Avatar
 
Re: Nanite Systems Sunderer


Originally Posted by SKYeXile View Post
Yea needs spawn point IMO!

sub that mod out for vehicle rearm. to make it spawn point.
That would be cool, I could see having 2 Sunderer's set up somewhere to hold a forward position, spawn and rearm area.
Graywolves is offline  
Reply With Quote
Old 2012-01-17, 05:23 PM   [Ignore Me] #9
FastAndFree
Contributor
Major
 
FastAndFree's Avatar
 
Re: Nanite Systems Sunderer


Originally Posted by BorisBlade View Post
So what does it offer that i cant just get from a galaxy? A gal no longer requires a specific base to get, so if there's a choice to drive along terrain and thru enemies slowly, or fly over all the terrain and enemies and all at a much faster rate and get a spawn point from it as well, im taking a gal everytime.

It needs to have something to set it apart. Easily doable tho. But it definately looks cool for sure. =)

Hoping for a variant with less passenger slots but more guns. =D
It is not a huge flying pinata that everything will be shooting at as soon as it gets anywhere near the SOI?

One rarely sees the Sunderer variants in Planetside, but when a convoy of them rolls into a CY it is a sight to behold
__________________

Last edited by FastAndFree; 2012-01-17 at 05:24 PM.
FastAndFree is offline  
Reply With Quote
Old 2012-01-17, 05:31 PM   [Ignore Me] #10
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Nanite Systems Sunderer


Originally Posted by BorisBlade View Post
So what does it offer that i cant just get from a galaxy? A gal no longer requires a specific base to get, so if there's a choice to drive along terrain and thru enemies slowly, or fly over all the terrain and enemies and all at a much faster rate and get a spawn point from it as well, im taking a gal everytime.

It needs to have something to set it apart. Easily doable tho. But it definately looks cool for sure. =)

Hoping for a variant with less passenger slots but more guns. =D
Like FastandFree said, Gals will be a big fat target, even more so than they were in PS1. Also, in the air, you don't have much cover from the terrain. So between the fighters and the AA it is risky. Driving a Bang Bus has its own risks too though. (AV, mines, tanks, etc)

So I'm curious to see how it work out. In PS1, for transporting troops, more often than not you would use a Gal. I forsee it will likely be similar in PS2, but perhaps these additional abilities for the Sunderer will make it more common. I'm excited to get more details because this article is more of a "Sunderer confirmed for PS2" Yeah, we knew, but thanks for the cool new pics.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2012-01-17, 05:38 PM   [Ignore Me] #11
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: Nanite Systems Sunderer


Originally Posted by Graywolves View Post
That would be cool, I could see having 2 Sunderer's set up somewhere to hold a forward position, spawn and rearm area.
Yea well some people have the theory that we could spawn from bunkers or other fixed spawn points around the continents other than towers or bases, i agree its possible. But the AMS makes the game so more dynamic, if people are always attacking from a fixed location, they will funnel to the same location time and time again and the fights become the same old thing over and over. With a AMS where you can choose where you spawn, it widely opens up the avenues of attack for the attackers.

not to mention those loadstar / AMS encased with CE in PS1 1 WHERE AWESOME! i would have hoped to see the same in this, but with a dedicated engineer they could fortify the emplacement further, this way we could then see destructible environments.
__________________

SKYeXile TRF - GM
FUTURE CREW - HIGH COUNCIL
SKYeXile is offline  
Reply With Quote
Old 2012-01-17, 05:44 PM   [Ignore Me] #12
Shogun
Contributor
General
 
Shogun's Avatar
 
Re: Nanite Systems Sunderer


i´m a little disappointed about the missing spawnpoit announcement, but the sunderer looks really badass!
wow is that thing BIG!
__________________
***********************official bittervet*********************

stand tall, fight bold, wear blue and gold!
Shogun is offline  
Reply With Quote
Old 2012-01-17, 06:00 PM   [Ignore Me] #13
Raymac
Brigadier General
 
Raymac's Avatar
 
Re: Nanite Systems Sunderer


Originally Posted by SKYeXile View Post
not to mention those loadstar / AMS encased with CE in PS1 1 WHERE AWESOME! i would have hoped to see the same in this, but with a dedicated engineer they could fortify the emplacement further, this way we could then see destructible environments.
Yeah, those ad hoc mobile mini-bases were great. It required teamwork to set up and they were extremely effective in helping on the battlefield. I actually enjoyed spending time hunting them down and calling out for OS's or sometimes trying to take them out with my reaver. Although, that always seemed to just stir up the hornet's nest more than anything, but it was a good way to pick a fight.

Since it was such a cool tactic that players created in PS1, I would have hoped to see something similar created for the players in PS2.
__________________
"Before you say anything, prepare to stfu." -Kenny F-ing Powers

Raymac is offline  
Reply With Quote
Old 2012-01-17, 06:05 PM   [Ignore Me] #14
super pretendo
First Sergeant
 
Re: Nanite Systems Sunderer


Originally Posted by Raymac View Post
Yeah, those ad hoc mobile mini-bases were great. It required teamwork to set up and they were extremely effective in helping on the battlefield. I actually enjoyed spending time hunting them down and calling out for OS's or sometimes trying to take them out with my reaver. Although, that always seemed to just stir up the hornet's nest more than anything, but it was a good way to pick a fight.

Since it was such a cool tactic that players created in PS1, I would have hoped to see something similar created for the players in PS2.
I agree, that sounds awesome, I always love making outpost bases in games like this that is sort of a defensible hardpoint.
super pretendo is offline  
Reply With Quote
Old 2012-01-17, 06:06 PM   [Ignore Me] #15
NewSith
Contributor
Brigadier General
 
NewSith's Avatar
 
Re: Nanite Systems Sunderer


Animation for looking up on the NC pic bothers me.
__________________

Originally Posted by CutterJohn View Post
Shields.. these are a decent compromise between the console jockeys that want recharging health, and the glorious pc gaming master race that generally doesn't.
NewSith is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:22 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.