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2012-03-24, 04:31 PM | [Ignore Me] #1 | ||
Major
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If the Devs do not wake up and realize that it is OUTFITS that kept PS alive...
If they ignore the Outfits, like they are doing now... ....this game is going to be a zergling clusterfrak.
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2012-03-24, 04:01 PM | [Ignore Me] #2 | ||
Sergeant Major
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I think you will find yourfelves in different outfit squads/platoon when your regular mates are not present. I mean, those outfits that you often work together with. We usually refer on these outfits like allied outfits, officers are often registered in each other's forums, teamspeak etc.
Sometimes we made mixed platoons (3*10 players max), and if we had like 20+ people, our allies had like 6-7 online, our outfitmates filled the spots in their squad. We could still cooperate pretty well (shared TS, platoon chat channel+outfit chat channel). But you can pick a random squad and see how they fit your expectations. |
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2012-03-24, 04:06 PM | [Ignore Me] #3 | ||
Second Lieutenant
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The game doesn't need to promote teamwork to entice players to play the game, and doing so would probably be detrimental to its success. Realistically, most people don't want to deal with any of that; the nature of CoD/BF3 public servers is evidence enough of this reality.
Most people just want an objective that will lead to good fights, and they don't care about working with other people to actually accomplish that objective (they probably don't care about accomplishing the objective at all); they just want to be where the action is at. Ideally, the mission system will get this type of player into the battles that their respective empires want to win, and that'll be as good as it gets as far as getting everyone on an empire to "work together." Expecting anything more is a pipe dream. The minority that wants real teamwork will join outfits composed of like-minded individuals.
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2012-03-24, 04:43 PM | [Ignore Me] #4 | ||
Staff Sergeant
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Tutorial to start with. After that people can get placed into a general Outfit (much like EVE starting corporations) - they can choose not to of course, but providing some starting point would be great.
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2012-03-25, 02:43 AM | [Ignore Me] #6 | ||
First Sergeant
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A lot of my friends who did not play Planetside1 will be playing PS2. I welcome new players because like you said, numbers are important. I want planetside2 to succeed, I want it to become the next big thing, so that the idea behind planetside can reach its potential of being truly massive, and totally awesome!
Outfits are definitely important, I learned alot from joining my first outfit, but outfits dont have to be as big as some people think. Like someone mentioned earlier, some outfits will appeal to the zerg, then become "zergfits" as I called them. Certain groups of good/organized players from that outfit would break off and form their own outfit, that or there would just be a part of the outfit who ran together while the zerglings, although technically in the outfit, would run around mindlessly as though they were not part of a group. I personally had the most fun with the game when I played with my own outfit, even though we typically had at most 15-20 people online at our prime. It will be up to the new players to find outfits that suit their styles. We Planetside 1 players will have to learn the differences between PS2 and the original, but we will definitely have an idea of how the game works already and we can pass on our knowledge to new players. Last edited by Furber; 2012-03-25 at 03:06 AM. |
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2012-03-28, 01:10 AM | [Ignore Me] #7 | ||
Sergeant
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Considering the devs are pushing for beta rather than release per T_Ray's interview, I think it is fairly safe to say that a lot of the mechanics of the game will be in full force by release. Hopefully outfits will shine during the beta and shape the requirements of successful play. Imagine if PS2 has even 1/4 of the player base of the popular FPS titles actually functioning as a community. If the majority of those players were in active outfits the battles would totally epic. Hopefully SOE is aiming for a team tactics > individual skill mindset. If that is their angle, I don't really see how any player would be able to take the game seriously without at least joining up a basic outfit.
It will pretty awesome if SOE really works with the community during the beta to make sure outfits/team play really gets some spotlight time. I don't see how anyone could turn down gearing up for an OA and seeing small armies pushing out to dominate. |
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2012-03-28, 03:19 AM | [Ignore Me] #8 | ||
Private
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As someone who played PS1 for about 10 hours total, I would consider myself a new to Planetside player.
Why do I want to play, PS2?? Tactics, Strategy and Dynamic fields of battle. Large maps, lots of elements in play and some pretty well defined goals and consequences beyond just racking up kills and taking a flag. The people who are going to be most attracted to PS2 are likely in the more mature "Big-Picture" minded group. We like team play from the outset, we like that we are part of a bigger strategy and we like that there is a huge potential for Sandbox play (even if not at launch). I think people will get it pretty quick that PS2 is about working together. I will say this though... we NEED the casual zerg players, they may have low retention, they may never get that they are taking a base because it will bolster resources for a big push in a weeks time... let the cannon-fodder play however they want, let them Deathmatch in bases and crash Mozzies into each other. I can use that, any good commander knows how to use that. |
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