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Old 2012-03-30, 06:29 PM   [Ignore Me] #31
Kilmoran
Staff Sergeant
 
Re: Cloaker Glide Suits


Originally Posted by ThirdCross View Post
I like the idea, it adds a new dimension to the game without being overpowered. This doesn't give infiltrators a get out of trouble free card because the two major anti-sniper classes, light assault and aircraft, already work in three dimensions.

Secondly, I'm not against the idea of ziplines or grappling hooks but they seem like too much work to implement. With flight mechanics and jetpacks already in the game glide suits shouldn't be too hard to implement.
This was my thought too. Grappling hooks and all that is cool, but an entirely different system that could have some other issues involved with creating it. A "soft landing" or "Glide Suit" to help with sheer mobility for an infiltrator, assumedly not a sniper, seems logical to me. It also seems that it should not be unbalance because there are other vertical style decisions for another class, terrain design, air craft, ect and this is merely a "descent modifier" Unless they really make it like a "Glider Suit" which is... not quite what i'm suggesting.

Any how, just saying i think Infiltrators need to be able to get to places, and being invisible doesn't do that itself. It may help them eventually get there, but at least one class is able to out manuver everyone, so infiltrator style cloakers should be able to out manuver most as it is literally their defining job: Getting in to and out of places.
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Old 2012-03-30, 06:35 PM   [Ignore Me] #32
Kilmoran
Staff Sergeant
 
Re: Cloaker Glide Suits


Originally Posted by Hypevosa View Post
I'm not talking about the ones you "run around with". I'm talking about setting up a sniper nest from far enough away that hitting you with a bullet from anything short of another sniper rifle would be a miracle of god. If I'm "sniping" I want to have to gauge distance, speed, bullet drop, movement and feel a sense of accomplishment when I show an entire squad their leader's innards and they only know the direction it came from even though I'm hiding in plain sight.

Using a scope means you have target acquisition time much longer than anyone with iron sights or a red dot, and that's what makes sniping so painful in something like COD where someone can turn and basically snap right on you in a fraction of a second while you're acquiring them and unload with perfect accuracy. It's BS and makes sniping useless. The only sniping I've felt relatively good about was on Battle Field's maps since I could get the distance required to make sniping an effective tactic since a pistol/SMG wasn't effective at taking me out due to bullet spread and being far enough away they had too small a target. I had alot of fun counter sniping as well. I got killed many times by other snipers, and units smart/mobile enough to get to where I was, and that should be the only effective counter to a sniper aside from just not standing still.
If they handle sniping "realistically" I get what you are saying. In equal circumstances of range, nothing should out range a sniper rifle as far as infantry weapons. But of course sniper rifles generally have some sort of issue as well with fire rate, aiming timng, ect. But in the snipers element, they should not be able to be hit by anyone but a sniper. OF course, the battle field changes, and with vehicles of all sorts... sniping can't do everything nor defend against everything, and that is also what will be it's problem in the end.

I think that latter part is what was being argued, the other factors not being pointless against a sniper. Of course, this assumes you go for ma range style rifles too... it shouldn't be for every sniper rifle period given customization options.
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Old 2012-03-30, 06:38 PM   [Ignore Me] #33
Heaven
Master Sergeant
 
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Re: Cloaker Glide Suits


Cloakers should be have the ability to stick to the walls, hanging from the celling and then drop on your head with a knife kill! Proper ninja style hehe
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Old 2012-03-30, 06:45 PM   [Ignore Me] #34
Kilmoran
Staff Sergeant
 
Re: Cloaker Glide Suits


Originally Posted by Heaven View Post
Cloakers should be have the ability to stick to the walls, hanging from the celling and then drop on your head with a knife kill! Proper ninja style hehe
While i've had my fair share of Grandmaster and Ninja 5 rankings in Tenchu... I think this may be an abusable mechanic if not handled just right... unfortuantely.
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