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[Ignore Me] #31 | ||
Second Lieutenant
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Never had any problems losing or fighting stale threeways, as long as there was fighting going on somewhere. imo it promotes tactics instead of zerging, which, let's be honest, was the main style of gameplay in ps1... not that that wasn't fun, but I for one like tactics... Besides, unless we're getting steam rolled with no chance of even putting up a fight, I don't know any Vanu that'd let NC walk in and take one of our bases... that alone is reason enough to fight a losing battle. But once the fight on the cont is lost, I suppose we'll do like we've always done... move on to an undefended cont and pick a new fight
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[Ignore Me] #32 | ||
Corporal
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thread made me think of "the true MVP's are the players that make losing fun both for their teammates as well as for the enemy" forgot who said that to me.
id like to see a congeniality statistic on the stats for the player, how many individuals from each team has said this person has done good by me. nothing fancy just a thumbs up basically. |
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[Ignore Me] #34 | |||
Major General
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Oldschool Markov VS may remember this. |
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[Ignore Me] #35 | ||
Corporal
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How fun is it to lose? To look out of a base and see a legion of enemy tanks, reavers, BFRs and troops closing in on the last base your empire has on the continent? To be standing there, shoulder to shoulder with ten of the most stubborn SOB outfit mates you have worked with, who won't retreat? Gradually be pushed back, but make the enemy pay for every inch? To make that last ditch last charge to retake the generator room? To force your enemy to a Pyrrhic victory of the base going neutral?
The most fun you will ever have in an FPS my friend. |
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balance, fun, loosing, population |
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