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Old 2012-04-10, 05:44 PM   [Ignore Me] #1
DviddLeff
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8, 10 or 12 man squads?


While researching my tactics site I came across the different section sizes in military forces around the world. Also talked to my old second in command, DarkDragoon who went off and led real world tank units about his experience.

Now PS had 10 man squads, but what do you think PS2 should have, and why?
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Old 2012-04-10, 05:47 PM   [Ignore Me] #2
Stardouser
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Re: 8, 10 or 12 man squads?


Whatever works best with squad spawning that is as unrestricted as possible. That said, 10 sounds good. I certainly would think it's apocalyptic if they pulled a BF3 and lowered it to 4.
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Old 2012-04-10, 06:01 PM   [Ignore Me] #3
SuperMorto
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Re: 8, 10 or 12 man squads?


I would say 12 Dave. The reason is 12 can be divided into so many nice numbers. Also its bigger than PS1 numbers For example:

1/12
2/6
3/4
4/3
6/2
12/1

Now unless your lone wolfing you should really always be teamed up with one other, in pairs at least.

So I say 12.
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Old 2012-04-10, 06:03 PM   [Ignore Me] #4
DviddLeff
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Re: 8, 10 or 12 man squads?


Yeah, 2 combat pairs in a fire team and 2 or 3 fire teams in a squad gets my vote. So either 8 or 12. 12 makes it more flexible for those that want it, as you can always not have more people in the squad if you do not want them.
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Old 2012-04-10, 06:07 PM   [Ignore Me] #5
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Re: 8, 10 or 12 man squads?


It also depends on whether it's squad leader spawn, or spawn on any member. Though, I shudder to think of backlash from spawn on any member, that really has no place in the game.
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Old 2012-04-10, 06:11 PM   [Ignore Me] #6
Gonefshn
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Re: 8, 10 or 12 man squads?


I feel like 8 is a better number than 10. The first thought most people (even myself) I feel have about reducing the number from the old game is that it is bad. Honestly though I think 8 is a nice solid number and is easier to manage and coordinate than 10. Lower doesn't have to mean bad, there are upsides too.
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Old 2012-04-10, 06:12 PM   [Ignore Me] #7
Shogun
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Re: 8, 10 or 12 man squads?


i would like if squadsize equals a full crewed galaxy. what´s that? 12?

for obvious reason. i always liked the idea to be able to put the whole squad into one transport for a full squad hotdrop. having to leave someone behind would suck.
and platoons can be seperated into one galaxy hotdrop squad, one air escort squad and one vehicle attack squad working together. (if or when platoons will be reintroduced)
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Old 2012-04-10, 06:13 PM   [Ignore Me] #8
Knocky
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Re: 8, 10 or 12 man squads?


Higby says the squads are 10.

I think they should be 12, solely based upon the fact that Gals and presumably Sundies carry 12.
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Old 2012-04-10, 06:28 PM   [Ignore Me] #9
Purple
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Re: 8, 10 or 12 man squads?


the bigger the better. with the amount of people that are going to play the game there will be alot of people wanting to play together. i would like 15 an squads and 45 man platoons. or maby commanders can cirt to make bigger squads.
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Old 2012-04-10, 06:58 PM   [Ignore Me] #10
Graywolves
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Re: 8, 10 or 12 man squads?


10 or 12 imo.
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Old 2012-04-10, 07:08 PM   [Ignore Me] #11
CutterJohn
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Re: 8, 10 or 12 man squads?


Originally Posted by Knocky View Post
Higby says the squads are 10.

I think they should be 12, solely based upon the fact that Gals and presumably Sundies carry 12.
The point of the gals and sundies being able to hold 12 people is so that those vehicles can carry an entire squad to a target without requiring the pilot and his defensive gunner to bail along with them. Those 2 extra seats are there to allow people to be dedicated gal pilots + gunner without having to ditch the gal to put all the squads boots on the ground.

If squads were 12, then it would be difficult for people to be dedicated gal pilots outside of their squad, since nobody would want to leave a man.

Last edited by CutterJohn; 2012-04-10 at 07:12 PM.
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Old 2012-04-10, 07:18 PM   [Ignore Me] #12
sylphaen
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Re: 8, 10 or 12 man squads?


If numbers have to be fixed, I'd say 12.

- Which can do most can also do less. The contrary isn't true.
- as mentioned, it's easily divisible.

A cool function to add above what was available to squad leaders in PS1 would be to allow dividing the squad into smaller units like fireteams of variable sizes and allowing the SL to assign/manage them.
(useful for multi-crew multi-vehicle squads or for target assignment)

Yes, it can also be done outside of PS2 but it would be more convenient to have it displayed in-game.
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Old 2012-04-10, 07:30 PM   [Ignore Me] #13
dsi
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Re: 8, 10 or 12 man squads?


Originally Posted by Stardouser View Post
Whatever works best with squad spawning that is as unrestricted as possible. That said, 10 sounds good. I certainly would think it's apocalyptic if they pulled a BF3 and lowered it to 4.
They've already pulled plenty of BF3s...
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Old 2012-04-10, 10:27 PM   [Ignore Me] #14
Rbstr
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Re: 8, 10 or 12 man squads?


Lets split the difference between 10 and 12. I think 11 is a prime number for squads!
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Old 2012-04-10, 10:31 PM   [Ignore Me] #15
Stardouser
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Re: 8, 10 or 12 man squads?


Originally Posted by Rbstr View Post
Lets split the difference between 10 and 12. I think 11 is a prime number for squads!
1 squad leader, who should stay back since it should be SL spawn only, and 5 pairs of 2 guys!
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